software engineer, Cambridge MA
Previous Ludum Dare entries:
Deep Escape (LD15)
Good Ship Exploration (LD19)
Abigail's Descent (LD21)
Intro to Fixology (LD22 warmup)
The Last Adventurer (LD22)
Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
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[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]
software engineer, Cambridge MA
Previous Ludum Dare entries:
Deep Escape (LD15)
Good Ship Exploration (LD19)
Abigail's Descent (LD21)
Intro to Fixology (LD22 warmup)
The Last Adventurer (LD22)
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | MiniLD #34 |
Ludum Dare 23 | Ludum Dare 22 | Ludum Dare 22 Warmup | Ludum Dare 21 |
Ludum Dare 19 | Ludum Dare 15 |
[ Play Abigail's Descent | gameplay footage ]My game’s a platformer where you descend around the outside of a cylindrical pseudo-3-D tower. It’s nothing groundbreaking (I’ve seen the tower mechanic in at least 2 other games) but I still felt like I put enough into it that it wasn’t completely derivative.
I don’t usually have trouble coming up with an idea that I like. I started on the tower mechanic 21 minutes into the competition, and I had the rest of the gameplay in mind within a couple of hours.
I think I made the right choices about which features to cut and which to keep. Some highlights:
I had a great time this LD, and I was pretty happy with how the game turned out! It’s already gotten twice as many ratings as my last LD game did during the whole competition, so I certainly can’t complain about that. So far I’ve gotten very constructive feedback.
Thanks to everyone who took the time!
I admit I don’t really “get” the whole timelapse thing – it’s too fast to see anything that interesting. I had my webcam this time (although it stopped working on Sunday) since I was going to be LDing in a variety of cool locations (you’ll have to watch the video to find out where!). I put a big countdown clock on there too, sacrificing a good 30% of my screen real estate for the sake of this video. I still don’t think it’s that interesting!
Anyway, if anyone has any tips for making a better timelapse video, lay them on me!
I’m making a fairy tale of a self-reliant princess who has to rescue herself from a tower. Pretty crazy, right? The mechanics are pretty simple, so now I’ve got to focus on content. Here’s how it’s going:
Despite the mind-blowing 3-D graphics, this is a pygame (SDL) project. Still sticking with what I know here.
I’m using python/pygame again. After my LD #19 entry received only 9 plays, I decided I really need to learn something web-based. I started to learn ActionScript and even made a failed entry at One Month Game, but I don’t feel like I’m comfortable enough with it yet to use it for LD. So I don’t plan to get a lot of feedback again, but I still hope to have a good time!
Unfortunately my home internet is down until 29 Aug, due to a telecom workers’ strike! Since none of my neighbors were nice enough to unsecure their wifi, that means I have to take this production on the road. I plan to write my game from work, the library, and a friend’s house. Never a dull moment. I probably won’t be able to get a Windows port together until after work on Monday. I hope that doesn’t keep too many people from playing.
I hope to stick to my strengths for this game, which are humor, story, and creative use of the theme. It will probably be silent with badly hand-drawn graphics, and lack polish since I do everything from scratch, but I hope to make up for that with interesting game mechanics.
Good luck to everyone!
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