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About Corné Dorrestijn

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 24 Warmup
 
Ludum Dare 23
 
SOPAJam
 
MiniLD #29
 
Ludum Dare 21
 
Ludum Dare 20

Corné Dorrestijn's Trophies

Archive for the ‘LD #21’ Category

17th on community :D

Posted by
Tuesday, September 13th, 2011 5:42 am

Finally the results of Ludum Dare 21, and not bad for my first real ludum dare compo :D 17th on community and score for the rest of my game that isnt bad. Winners are great games, and overal second did use haXe :D

Post-mortem – MoveOut

Posted by
Tuesday, August 23rd, 2011 4:34 pm

Day 1

This weekend I started with a game where you had to escape from jail by warping around, teleporting, picking up keys, and by avoiding or killing guards. That game almost worked except for the guard part (click), and I had added particles that where being moved by a fractal noise. worked most of the Saturday on that game but than i decided that it wasn’t good. And i came up with  a better idea. In this game you had to get to the other side of the game. But there were walls, lots of walls that are in your way. So to get to the other side of the room you need to move those walls. Sounds very simple. So i made a level loader first (click) and added some graphics. Next thing what i did was let the player move and detect the walls. Dit a simple check on my 18×18 level bitmap if the pixel was white. If that was true you could go there. I got that to work pretty fast (click). But than I had to move the walls. I’m not very good with math… So that was a problem. how could i ever select those walls. I’ve tried some scripts where it checks the first pixel you click and than checks up/left/right/down and so fort. but that didnt work. The rest of the day i only hurt my brain more and i played some games.

Day 2

I came up with the idea that I could select them by color. So I build that. And it works. It checks every 18×18 pixels and if the color is the same as the clicked one it would be stored in an Vector. Than i made something to move those blocks and check if there are no blocks in the way. I did that a little bit too fast. now you can only move 1 block at a time. and it goes very buggy. Sandly toke too much time to fix before end of LD21.  And than. a error from the compiler: Not_Found. that was all, nothing more.. 30 minutes of searching… a Compiler bug. added one line non-related code to a function and it worked again, pfew.

What i used:

  • haXe
  • FlashDevelop
  • A modified Autotracker-C
  • SFXR
  • Paint.NET
  • Photoshop (but nothing of that is used in the final product :P )

Still i’m happy that i finished this game. It works good except for the movement and it looks nice too. Just bought a domain. pixelhead.org time to make myself to a Indie game developper.

See you all next LD

 

Corné

Uploaded timelapse.

Posted by
Monday, August 22nd, 2011 4:02 am

I’ve uploaded the timelapse of the development of my game :)

You can see them here:

Day 1: http://www.youtube.com/watch?v=uFjMG7mlYh4

Day 2: http://www.youtube.com/watch?v=FFjogdlqEK0

Almost there.

Posted by
Sunday, August 21st, 2011 12:38 pm

 

 

 

 

So i’m alomst there :D almost everything works, not 100% but it works. Added some extra graphic features and created some better levels. addded scores and a game over window

Now i only need to do this:

  • Add some sound
  • Fix bugs and create more levels
Oh and you can play it here: http://games.corne.info/LD21/9/

Finaly something that works :D

Posted by
Sunday, August 21st, 2011 2:18 am

After a good night started again with MoveOut and now I can finaly move my tiles :) but still only one per launch :P So there are only a few things left before I can play the game. Need to make the finish work, and save when I place a tile. After that it is a game :) and than its time for level design and adding more features.

Snacks :D

Posted by
Saturday, August 20th, 2011 11:04 am

MoveOut – part 2

Posted by
Saturday, August 20th, 2011 10:37 am

I still like my new idea, thats a good point :) player is able to move now and cant has already collison detection and a smooth animation :) levels are loaded nice and can get block coordinates using my mouse. Will need that to move the blocks.

Version 0.1.00: http://games.corne.info/LD21/7/
Stream: http://stream.corne.info/

 

 

 

 

 

 

Restart. MoveOut

Posted by
Saturday, August 20th, 2011 9:06 am

I stoped working on my first game for LD21 when I came with a new much better idea. This game you need to escape to the exit by moving walls away.

  • Make graphics [DONE]
  • Load levels [WORK-IN-PROGRESS]
  • Move player
  • Move parts
Stream: http://stream.corne.info/

Run RUN RUUN development (part 4)

Posted by
Saturday, August 20th, 2011 5:26 am

Its 2pm over here, already 7 hours of working on my game (time goes fast). Added functionality to some items, can now open doors with keys and telport me too other teleports. Added some “sepcial”effects too :)

Changed version from 0.0.* to 0.1.*. And still streaming incl webcam recording my hands.

Oh and tried to compile linux kernel while is was working on the game but that failed :( (not related to this :P )

Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003: http://games.corne.info/LD21/3/
Version 0.0.004: http://games.corne.info/LD21/4/
Version 0.1.000 (Current): http://games.corne.info/LD21/5/

Stream: http://stream.corne.info

Run RUN RUUN development (part 3)

Posted by
Saturday, August 20th, 2011 2:26 am

I found that the collison detection wasnt that well, so chagned it a lot, works much better now. I also have changed the wall graphics and added much more color. And I just finished with warp :D

Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003 (Current): http://games.corne.info/LD21/3/
Version 0.0.004 (Current): http://games.corne.info/LD21/4/
Stream: http://stream.corne.info

 

 

Run RUN RUUN development (part 2)

Posted by
Saturday, August 20th, 2011 1:12 am

Collison detection is working now and impoved some graphics on the fool using a perlin noise :) .
I also added some music i generated using  Autotracker-C and VLC Player (To convert it)

Next things i need to do, getting warp/portals/en much more stuff to work :)

Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003 (Current): http://games.corne.info/LD21/3/
Stream: http://stream.corne.info

 

Run RUN RUUN development (part 1)

Posted by
Friday, August 19th, 2011 11:31 pm

First things are done. Made some graphics and a example level. Created some classes for managing my assets and levels. Created a little guy that can walk around an moves. And added a Press x to start intro screen.

http://games.corne.info/LD21/2/

Oh and my workspace:

Follow my stream at: http://stream.corne.info/

 

 

 

 

 

Waking up…

Posted by
Friday, August 19th, 2011 9:41 pm

Still waking up from a very early morning. first graphics are dont and still don’t know yet what I should make  exactly, maybe  its time to drink something. But here my first moving graphics: http://games.corne.info/LD21/1/

 

P.S. Will be streaming at http://steam.corne.info/

Good Morning!!!

Posted by
Friday, August 19th, 2011 8:42 pm

It’s 5:40 ATM over here. and I have just seen the theme. “Escaple”, That could be funny :D . So livestream started at http://stream.corne.info/ and my screen capture software for timelapse started too. Now I just need to start typing on the left on the screen , where my FlashDevelop is. May the best win :D

Second try, But now for the LD21 compo.

Posted by
Sunday, August 14th, 2011 2:54 pm

This is my second Ludum Dare, This time for the compo. I did submit a game for LD20 but i found ludum dare a bit to late. Had few hours left for submitting a game for the Jam so i made a realy small game in just 2 hours. Now i want to try again and finish in time for the compo.

So how am I going to do that?

I will use FlashDevelop to script and haXe to compile. Than will I try to create some graphics using Paint.NET. If i need some bigger images I will use Photoshop. The last thing i will need to have is music. I guess that that is the biggest problem. But I will try to do that with sfxr and musagi.

Good luck everyone!

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