I'm a high school student, as of 2011 in my Senior year. I love programming, and am planning on making my living at some point as an indie programmer. I love sci-fi, fiction, girls, and maybe even the occasional Deadmau5 bash. ;)
About Bloodyaugust (twitter: @Bloodyaugust)
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Archive for the ‘LD #21’ Category
My game for this compo was Black Hole, a game where the objective is to escape both the horde of Drones who cornered you, and the black hole which they cornered you against.
Fortunately for you, a long-dead alien race left a platform here, which feeds off of the emissions of the black hole and broadcasts energy to all nearby ships. You have moved in close to this platform and the black hole itself, and thus avoided the gigantic Drone Mothership which was chasing you. However, the smaller Drone forces can and did pursue you, so now you must hold out against them to recharge your Jump Engines, allowing you to jump to beyond lightspeed and escape to your home.
The coding process was quite frantic. I had to write the entire game engine, and at one point ended up re-writing and re-integrating the entire collision engine, as I had failed to discover that my method of detecting overlapping rectangles was not accurate if they were rotated. Fortunately, I’m quite skilled with circle based collision, and it only took about 20 minutes to switch and integrate.
Another thing to note: I was high on Oxycodone and other painkillers the entire time, having gotten my wisdom teeth removed on Thursday. This caused many dumb mistakes, the majority being simple math related. I persevered through it though, and ended up coming out with what I think is a fun game!
Plans for the future: to continue to develop this game. I want to add more enemies, powerups, and new game modes.
Timelapse Part One is here.
Timelapse Part Two is here.
I’ll be writing a Post Mortem at some point… Thanks for the fun times all! Cheers!
Edit: 1814 lines of code, for those of you who care.
I’m not gonna lie: this Oxycodone stuff does its freakin job. Unfortunately, it also makes me as high as a kite. XP
This, coincidentally, is not so good for my coding capabilities. I spent four hours yesterday fighting phantom bugs.
Today, I had a special guest at breakfast to help fight those imaginary beasties…
CAPTAIN CRUNCH!!!! (Crunchify Me Cap’N!)
All I need to do today is polish! Maybe some more features and game play elements, and some sfx and muzak.
I turn 18 today!! And yes, I’ve chosen to spend it with you guys. Touched?
Here’s wishing you all a fantastic Ludum Dare!
With quite a bit to show for it, if I do say so myself! A checklist, for those of you with that sort of brain:
Brainstorming/Fleshing Idea: Done.
Basic Collision Engine: Done.
FX Engine: Done.
Images: 50% Completion.
Movement Engine: 25% Completion.
AI: 0% Completion.
Multiplayer: 0% Completion.
SFX/Music: 0% Completion.
And for those of you who are more art oriented:
My game is going to be centered on escaping the grasp of a black hole. Of course, there are enemies trying to thwart you, and assuming I have the time, other players as well!
The idea is you have an energy bar that increases over time. Once it’s full, you’re able to jump away from the black hole. You gain energy from a structure that feeds off of the emissions from the black hole. Unfortunately, so do your opponents. This means your opponents must be killed to ensure a quicker getaway! Also, as you get closer to the black hole (and therefore the structure providing you with energy), your meter fills faster. However, the grip of the black hole is stronger the closer you get, and if you collide with it then you lose. Another note, all your actions (firing, moving) cost you energy. There are also drones protecting the structure. When shot, you lose energy to recharge your shields. If shot at 0 shields, you die.
I’m quite excited!!!
Here are some screenshots:
It says here on the site 14 minutes earlier than the IRC bot. What’s that all about?! When is it really?!?
BUT I’M HERE TO WINNNN!!!!!!!! SWOLLLEEENN CHEEEEEKS AND DEMMAAAAACIIIIAAAAAAAAA FTW!!!!!
Yesterday I got my wisdom teeth removed. Now, I’m on totally psychadelic drugs. Oxyconton, Oxycodone, prescription strength Ibuprofen, antibiotics with some weird side effects, and an anti nausea drug known to cause hallucinations. I now exist in a state in which none of you can. My ideas will be invincible. XD
I’ve done some work on a multi-threaded server in C# for various things. I plan on using it for my game in the compo. Included in this link is the .exe and the xml options file. It’s fairly simple to use, and it uses TCP for communication. You can set which port it uses, a “greet” message, the interval in milliseconds at which it sends received data to all connected clients, the maximum number of clients, and the maximum message size (in bytes). It expects all communications in byte form. Here it is!
Because I got my wish. “I wish I could use X game I almost have done for Ludum Dare, it’s awesome.”
Then an hour ago my hard drive head decides it wants to commit suicide. So the good news is: I’ll likely be using X game. Bad news: … What isn’t bad? GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!!!!!!!!!!!!!!!
Here’s a playlist I’ve put together of some of my favorite Dubstep songs (which in my opinion are great for coding). Please enjoy!
Nothing like some good LoL to take the edge off the nerves before (and perhaps during) the compo. Any players trolling around here? My screen name is the same in game as it is here.
It turns out I’m getting my wisdom teeth out on Thursday… is there any way I could use Sunday to make up for the lost day? Or maybe Wednesday? I need to know if that would be met with scorn…
My name is Greyson(Bloodyaugust), and I’m in! I’ve been wanting to do this for about a year, and I’ve decided I’m finally up for it!! I’m a web developer professionally, but a C# XNA hobbyist. Here goes the list:
- XNA for code
- FL Studio 10 for music/sounds
- Paint.Net for gfx
- Family for support!