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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
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Archive for the ‘LD #21’ Category

Updates: long and far between.

Posted by
Sunday, August 21st, 2011 11:51 am

Sorry for this delayed post. A lot has happened.

First of all, my fam’s at a camping retreat, so i’ve had to relocate to local coffee shops. This is big, because now i can only dev on my netbook. GRAGGHHH.

Also, me being new to Flixel, I ran into a couple of bugs (one of them took 4 hours), so not much has happened framework wise.

On the brighter side, I created a new enemy, 5 more levels, and everything works! (hopefully).

 

Planning to add – 1 more weapon, 6 more levels, and a super-awesome secret mode to my game!

Sumo Wrestlers Abound

Posted by
Saturday, August 20th, 2011 2:40 am

 

i now have a generic enemy type! yay! they seek you, and explode in a fountain of kidneys when shot.

 

 

 

Mah progresses!

Posted by
Saturday, August 20th, 2011 1:26 am

Hello errbody! im finished with terrain destruction and all that stuffs. more to come!

Blowing up stuffs!

I’m In! :S

Posted by
Monday, August 15th, 2011 7:05 am

Ohaiguise, this is my first time in the competition thingy-ma-bobber.

Tools I will be using:

Code: Flixel/Flashdevelop

Art: Paint.NET and maybe some Adobe Flash for fancy schmancy cutscenes

Sounds: Bfxr

Music: Milkytracker, if I manage to produce something that doesn’t want you to throw yourself off a cliff.


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