Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About thristhart

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19

thristhart's Trophies

Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

A Colorful Man Post-Mortem

Posted by
Saturday, May 7th, 2011 10:29 am

This post-mortem presented to you as a series of random observations and comments.

 

My original idea for the game came as a sort of pacifist Zelda. It would be just like the Legend of Zelda game, except you’d never get any of the weapons.

 

I wasn’t trying to be funny at first. With this post, however, I realized that there was a potential for humor in the plot, and went with it.

 

Honestly, this wasn't intentionally funny. I just needed an excuse to not give the player the super-weapon yet.

I can’t really point out something that went wrong this time. I suppose I wasted too much time and didn’t get around to implementing a boss fight, so there’s that.

 

I started seeing someone between the last LD and this one, so I got to dedicate the game to her. That was cool.

 

The reason for the super-weapon:

SPOILERS BELOW

 

I wanted to give players a chance to destroy the puzzles and annoyances from previous rooms, a sort of vicarious revenge upon the game. Also, a lot of the people will stop playing the game for a bit so that they can say to me. “MOTHERFUCKIN’ RAINBOW CANNON” or something along those lines.

SPOILERS END

 

Autotracker-C is AMAZING. USE IT!

 

Taking part in the community is so beneficial! Getting feedback is helpful, and giving helpful feedback leads to all sorts of warm fuzzies.

 

My puzzles are so unchallenging! I have no idea how to balance them, since being the one who designed them gives me a bit of an advantage.

Status Update #7: IT IS COMPLETE!

Posted by
Sunday, May 1st, 2011 1:45 pm

This otter is as happy as I am. Almost.

My entry, A Colorful Man, has been submitted!

It is cheesy and wonderful and I am so glad that it isn’t terrible.

 

I hope!

Status Update #6: Wasted half an hour

Posted by
Sunday, May 1st, 2011 12:14 pm

…because the left lens of my glasses popped out! I am going to need to get my frames replaced, this has happened like 14 times.

 

Also, tightening screws while blind is no fun.

Status Update #5: That feeling when you solve a bug…

Posted by
Sunday, May 1st, 2011 11:04 am

…that’s been bothering you for an hour, and it’s the simplest mistake?

 

Right now I feel simultaneously post-coital and furious.

 

that is an odd mix of feelings.

Status Update #4: Demo time!

Posted by
Saturday, April 30th, 2011 3:07 pm

http://www.mediafire.com/?fw5gdla68pv5mf4

PLEEEAAAASEEEEEEEE download, play, and give feedback!

A cute otter to draw attention to the post.

Okay fine. here’s a screenshot:

 

Now to spend some time playing other people’s games, if there are any available.

Status Update #3: Content time

Posted by
Saturday, April 30th, 2011 12:43 pm

The engine is entirely done (I hope), with support for scripted cutscenes and automatic level loading.

Now it’s just time to pump out a bunch of levels, tie it together and hope it’s fun.

 

I’m worried about how long it’ll take for me to upload the final product on my extremely slow bandwidth. Might have to plan for a couple hours of upload time…

Status Update #2: The plot thickens

Posted by
Saturday, April 30th, 2011 11:23 am

Obligatory breakfast photo

Posted by
Saturday, April 30th, 2011 6:44 am

 

Yummy walnut danish ring.

Status Update #1: It’s dangerous to go alone, eh?

Posted by
Friday, April 29th, 2011 9:00 pm

So I’ve got an idea mostly sketched out for a top-down adventure RPG (very original I know). The twist of sorts is that the character is unarmed – perhaps even pacifist. And his enemies are very much not.

 

I’ve created a basic engine, where the player is controlled by the mouse, and levels are loaded from text files.

 

I’m also streaming on livestream, at http://www.livestream.com/thristhart. The quality is terrible because my internet is terrible. So that’s cool I guess.

My declaration of intent

Posted by
Saturday, April 23rd, 2011 8:19 am

So this time I’m going to be trying something new and using chingu and ruby for my game. It’ll be interesting working out how to package it.

 

Other tools:

  • GIMP for image editing
  • sfxr for sound
  • Slightly modified version of Autotracker-C for music
  • Chronolapse for the timelapse
  • Music from Homestuck for listening purposes

All posts, images, and comments are owned by their creators.

[cache: storing page]