Ludum Dare 26
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Ludum Dare 19
Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
This post-mortem presented to you as a series of random observations and comments.
My original idea for the game came as a sort of pacifist Zelda. It would be just like the Legend of Zelda game, except you’d never get any of the weapons.
I wasn’t trying to be funny at first. With this post, however, I realized that there was a potential for humor in the plot, and went with it.
I can’t really point out something that went wrong this time. I suppose I wasted too much time and didn’t get around to implementing a boss fight, so there’s that.
I started seeing someone between the last LD and this one, so I got to dedicate the game to her. That was cool.
The reason for the super-weapon:
I wanted to give players a chance to destroy the puzzles and annoyances from previous rooms, a sort of vicarious revenge upon the game. Also, a lot of the people will stop playing the game for a bit so that they can say to me. “MOTHERFUCKIN’ RAINBOW CANNON” or something along those lines.
Autotracker-C is AMAZING. USE IT!
Taking part in the community is so beneficial! Getting feedback is helpful, and giving helpful feedback leads to all sorts of warm fuzzies.
My puzzles are so unchallenging! I have no idea how to balance them, since being the one who designed them gives me a bit of an advantage.
My entry, A Colorful Man, has been submitted!
It is cheesy and wonderful and I am so glad that it isn’t terrible.
…because the left lens of my glasses popped out! I am going to need to get my frames replaced, this has happened like 14 times.
Also, tightening screws while blind is no fun.
…that’s been bothering you for an hour, and it’s the simplest mistake?
Right now I feel simultaneously post-coital and furious.
that is an odd mix of feelings.
The engine is entirely done (I hope), with support for scripted cutscenes and automatic level loading.
Now it’s just time to pump out a bunch of levels, tie it together and hope it’s fun.
I’m worried about how long it’ll take for me to upload the final product on my extremely slow bandwidth. Might have to plan for a couple hours of upload time…
So I’ve got an idea mostly sketched out for a top-down adventure RPG (very original I know). The twist of sorts is that the character is unarmed – perhaps even pacifist. And his enemies are very much not.
I’ve created a basic engine, where the player is controlled by the mouse, and levels are loaded from text files.
I’m also streaming on livestream, at http://www.livestream.com/thristhart. The quality is terrible because my internet is terrible. So that’s cool I guess.
So this time I’m going to be trying something new and using chingu and ruby for my game. It’ll be interesting working out how to package it.
- GIMP for image editing
- sfxr for sound
- Slightly modified version of Autotracker-C for music
- Chronolapse for the timelapse
- Music from Homestuck for listening purposes