Hi! I'm Sos!
I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
Also, I have a website: http://www.sos.gd/
About Sos (twitter: @Sosowski)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
SOPAJam | MiniLD 32 | Ludum Dare 22 | MiniLD #30 |
Ludum Dare 21 | MiniLD #28 | Ludum Dare 20 | MiniLD 25 |
Ludum Dare 19 | Ludum Dare 18 | MiniLD #16 | Ludum Dare 16 |
Sos's Trophies
Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
Attack of The Heavenly Bats – success story
Thursday, May 26th, 2011 4:23 amI was told to write a post describing why my game is awesome and how did it come to it. I’m going to be pretty shameless, please forgive me
There we go then…
My awesome new website!
Sunday, May 22nd, 2011 4:47 pmHey I wanted to share the fact that I just finished my website! Please let me know what do you think of it! Also, I got this coooool domain name! I feel like a better man now
Special thanks to everyone who helped me with that on IRC!
Attack of The Heavenly Bats – improvement report
Sunday, May 8th, 2011 5:18 pmSo, not being satisfied with the completion rate of my LD entyr, i decided to work on it some more and upload it to a Flash hosting site. I spent waaay mroe time improving it than I intended, and people are still pointing out bugs, which I’m trying to hunt down.
Anyways, I’m pretty much satisfied with what I got now, and I already spammed some flash-hosting services with it.
So, what’s changed:
Level redesign
LD version didn’t even use half of the 128×128 tile grid, the improved version utilises almost all of it.
Graphics upgrade
Added many new tiles, redrawn some enemies, added flickering effect to bullet to distinguish them from other stuff. Also, parallax background (yay!)
Final boss
Added a boss, and a pretty hard one. Actually, it’s the only hard thing. Or…
No future mode
When you beat the game, you have an option to test your skills in ‘no future mode’ (a cake to anyone who figures where this term comes from) IMO it’s unbeatable, but who knows….
Explosions
I aimed at having a lot of explosions in this entry, and all I had was some dust. I fixed this by adding loooooooooooots of explosions.
Plot
Now it has an intro, therefore a plot. It might not be an epic one, but it comes with a twist
Also, I made the character talk. Talking animation was done during the LD, but there was no code to wrap it around.
More weapons
Haha, no, that’s a lie.
Game balance + physics update
I updated the physics a bit, so that you have more control over the character, and balanced the game so it might actually get tough at some point. I took my time to reply the game thousand times to balance it properly.
Music
Actually, music is the very same cause I couldn’t push myself to change it after listening to it so many times, even tho I know it’s shit I added intro music (not mine, tho). Ok, I changed the music track due to lots of comments saying it’s shit
But
. I spent about 2 minutes making the old track so no wonder
Anyways, the new one should sound much better.
Now let me nag you with this lengthy comparison:
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And try it there:
Also, it’s awaiting approval on other sites I spammed with it. Wish me luck with that!
Post-mortem and a post-development declaration
Tuesday, May 3rd, 2011 6:08 amSo… I feel I somehow failed by not devoting enough time to this LD to make my game complete. Let me get into the details
What was the plan
Make a game where you are given random stuff by NPCs and need to get rid of it.
What was the outcome
A manic shmup platformer thingie.
What went wrong
As I said, I didn’t devote enough time for this. The level is not fully done. some features that are implemented are not accessible. Also, some features that got their placement and graphics, are not implemented. It’s all half-cooked both ways.
What went right
The game. Seriously, I’m pretty happy with it even tho, I didn’t manage to polish it as much as I wanted to. Switching plans to shmup was a good choice, and it has a bullet-hell feel to it near to the end, but then, there are no enemies to use that against. I tried to get around that by adding whole hordes of enemies, but it just gets choppy is such places.
So… what’s the plan
I’ll probably spend this evening trying to fix some bugs, adding enemies, and hooking up lost features, and then get the thing to Kongregate.
SPEEEEEEEED RUUUUUN!!!!!
Sunday, May 1st, 2011 1:54 pmMan there’s so much to do and so little time, so much could have been improved oh man I… move = ((Math.random() > .5) ? 1 : -1); can’t… if (tile == 1) FP.world.add(new Kitten(xx * s, yy * s)); stop…. if (xx > 0 && yy > 0 && xx < FP.screen.width && yy < FP.screen.height) coding…. public var shoot_yoffset:Number = 16; NOOO….

Anyways, I’m not giving up!
Weapons of massive destruction!
Sunday, May 1st, 2011 7:18 amOk, I implemented 10 weapons:
- Rocks
- Gun
- Shotgun
- Minigun
- Flamethrower
- Panzerfaust
- Rocket launcher
- Bouncy mine
- Lazor
- Nukefist launcher
You can try them out here
Obligatory screenshot:

Platforming done!
Saturday, April 30th, 2011 6:16 amOk my platformer is platforming pretty well! I’m gonna take a break from coding now to get some fresh air, and then be back to progress further.

Catchup post
Saturday, April 30th, 2011 3:31 amLot’s of work ahead, so i’m keeping it short and bundled
That’s my awesome tri-screen workplace setup:

That was my breakfast:

And that’s my progress:

Game is called Hoarding Inc. I’ll explain more details when they are done.
Play it here: http://www.sos.gd/ld20
Playability report: tutorials done, movable sprite
It’s coming!
Wednesday, April 27th, 2011 9:32 pmMan, I can’t wait to get my hands on the kittens theme. Let’s do this! Also, I really appreciate being able to create a keynote, it was a fun task, and thanks everyone who helped me with that! Anyways, I should declare tools:
Programming: AS3 + FlashDevelop + FlashPunk + (optionally) Player.IO
Graphics: MS Paint + GraphicsGale + IrfanView + XnView (that’s my combo!)
Sounds: Mic recording + Cool Edit Pro
Music: FL Studio or (optionally) Commodore 64
I learnt AS3 thanks to the Ludum Dare (17, it was) now it’s time to use the skill properly!
PS. i found this:
What needs to be done
Monday, April 25th, 2011 4:06 pmYou’re in!
Thursday, April 21st, 2011 3:02 pmHi!
I was assigned with a noble task of creating the keynote for the next LD and I wanted to include as many people as I can saying I’m in in it. For convenience of getting this all done, I prepared a thingie, that records webcam, and uploads the video. The video uploaded is not viewable for anyone but me for now. So…
If you’re in, please say it (also, be original
)
Click here to upload yourself (further instructions await thee)
I want to get the thing done by tuesday, so please don’t hestitate





