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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About Sos (twitter: @Sosowski)

    Hi! I'm Sos!
    I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
    Also, I have a website: http://www.sos.gd/

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    SOPAJam
     
    MiniLD 32
     
    Ludum Dare 22
     
    MiniLD #30
     
    Ludum Dare 21
     
    MiniLD #28
     
    Ludum Dare 20
     
    MiniLD 25
     
    Ludum Dare 19
     
    Ludum Dare 18
     
    MiniLD #16
     
    Ludum Dare 16

    Sos's Trophies

    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    Attack of The Heavenly Bats – success story

    Posted by (twitter: @Sosowski)
    Thursday, May 26th, 2011 4:23 am

    I was told to write a post describing why my game is awesome and how did it come to it. I’m going to be pretty shameless, please forgive me :P There we go then…

    Attack of the Heavenly bats

    (more…)

    My awesome new website!

    Posted by (twitter: @Sosowski)
    Sunday, May 22nd, 2011 4:47 pm

    Hey I wanted to share the fact that I just finished my website! Please let me know what do you think of it! Also, I got this coooool domain name! I feel like a better man now ;)


    Visit www.sos.gd

    Special thanks to everyone who helped me with that on IRC!

    Attack of The Heavenly Bats – improvement report

    Posted by (twitter: @Sosowski)
    Sunday, May 8th, 2011 5:18 pm

    So, not being satisfied with the completion rate of my LD entyr, i decided to work on it some more and upload it to a Flash hosting site. I spent waaay mroe time improving it than I intended, and people are still pointing out bugs, which I’m trying to hunt down.

    Anyways, I’m pretty much satisfied with what I got now, and I already spammed some flash-hosting services with it.

    So, what’s changed:

    Level redesign
    LD version didn’t even use half of the 128×128 tile grid, the improved version utilises almost all of it.

    Graphics upgrade
    Added many new tiles, redrawn some enemies, added flickering effect to bullet to distinguish them from other stuff. Also, parallax background (yay!)

    Final boss
    Added a boss, and a pretty hard one. Actually, it’s the only hard thing. Or…

    No future mode
    When you beat the game, you have an option to test your skills in ‘no future mode’ (a cake to anyone who figures where this term comes from) IMO it’s unbeatable, but who knows….

    Explosions
    I aimed at having a lot of explosions in this entry, and all I had was some dust. I fixed this by adding loooooooooooots of explosions.

    Plot
    Now it has an intro, therefore a plot. It might not be an epic one, but it comes with a twist ;) Also, I made the character talk. Talking animation was done during the LD, but there was no code to wrap it around.

    More weapons
    Haha, no, that’s a lie.

    Game balance + physics update
    I updated the physics a bit, so that you have more control over the character, and balanced the game so it might actually get tough at some point. I took my time to reply the game thousand times to balance it properly.

    Music
    Actually, music is the very same cause I couldn’t push myself to change it after listening to it so many times, even tho I know it’s shit :P But I added intro music (not mine, tho). Ok, I changed the music track due to lots of comments saying it’s shit :P . I spent about 2 minutes making the old track so no wonder :P Anyways, the new one should sound much better.

    Now let me nag you with this lengthy comparison:

    And try it there:

    Kongregate

    Newgrounds

    Original LD entry

    Also, it’s awaiting approval on other sites I spammed with it. Wish me luck with that!

    Post-mortem and a post-development declaration

    Posted by (twitter: @Sosowski)
    Tuesday, May 3rd, 2011 6:08 am

    So… I feel I somehow failed by not devoting enough time to this LD to make my game complete. Let me get into the details

    What was the plan
    Make a game where you are given random stuff by NPCs and need to get rid of it.

    What was the outcome
    A manic shmup platformer thingie.

    What went wrong
    As I said, I didn’t devote enough time for this. The level is not fully done. some features that are implemented are not accessible. Also, some features that got their placement and graphics, are not implemented. It’s all half-cooked both ways.

    What went right
    The game. Seriously, I’m pretty happy with it even tho, I didn’t manage to polish it as much as I wanted to. Switching plans to shmup was a good choice, and it has a bullet-hell feel to it near to the end, but then, there are no enemies to use that against. I tried to get around that by adding whole hordes of enemies, but it just gets choppy is such places.

    So… what’s the plan
    I’ll probably spend this evening trying to fix some bugs, adding enemies, and hooking up lost features, and then get the thing to Kongregate.

    SPEEEEEEEED RUUUUUN!!!!!

    Posted by (twitter: @Sosowski)
    Sunday, May 1st, 2011 1:54 pm

    Man there’s so much to do and so little time, so much could have been improved oh man I… move = ((Math.random() > .5) ? 1 : -1); can’t… if (tile == 1) FP.world.add(new Kitten(xx * s, yy * s)); stop…. if (xx > 0 && yy > 0 && xx < FP.screen.width && yy < FP.screen.height) coding…. public var shoot_yoffset:Number = 16; NOOO….

    Anyways, I’m not giving up!

    Weapons of massive destruction!

    Posted by (twitter: @Sosowski)
    Sunday, May 1st, 2011 7:18 am

    Ok, I implemented 10 weapons:

    • Rocks
    • Gun
    • Shotgun
    • Minigun
    • Flamethrower
    • Panzerfaust
    • Rocket launcher
    • Bouncy mine
    • Lazor
    • Nukefist launcher

    You can try them out here

    Obligatory screenshot:

    Platforming done!

    Posted by (twitter: @Sosowski)
    Saturday, April 30th, 2011 6:16 am

    Ok my platformer is platforming pretty well! I’m gonna take a break from coding now to get some fresh air, and then be back to progress further.

    Play it!

    Catchup post

    Posted by (twitter: @Sosowski)
    Saturday, April 30th, 2011 3:31 am

    Lot’s of work ahead, so i’m keeping it short and bundled ;)

    That’s my awesome tri-screen workplace setup:

    That was my breakfast:

    And that’s my progress:

    Game is called Hoarding Inc. I’ll explain more details when they are done.

    Play it here: http://www.sos.gd/ld20

    Playability report: tutorials done, movable sprite

    It’s coming!

    Posted by (twitter: @Sosowski)
    Wednesday, April 27th, 2011 9:32 pm

    Man, I can’t wait to get my hands on the kittens theme. Let’s do this! Also, I really appreciate being able to create a keynote, it was a fun task, and thanks everyone who helped me with that! Anyways, I should declare tools:

    Programming: AS3 + FlashDevelop + FlashPunk + (optionally) Player.IO
    Graphics: MS Paint + GraphicsGale + IrfanView + XnView (that’s my combo!)
    Sounds: Mic recording + Cool Edit Pro
    Music: FL Studio or (optionally) Commodore 64

    I learnt AS3 thanks to the Ludum Dare (17, it was) now it’s time to use the skill properly!

    PS. i found this:

    What needs to be done

    Posted by (twitter: @Sosowski)
    Monday, April 25th, 2011 4:06 pm

    You know you want it…

    You’re in!

    Posted by (twitter: @Sosowski)
    Thursday, April 21st, 2011 3:02 pm

    Hi!

    I was assigned with a noble task of creating the keynote for the next LD and I wanted to include as many people as I can saying I’m in in it. For convenience of getting this all done, I prepared a thingie, that records webcam, and uploads the video. The video uploaded is not viewable for anyone but me for now. So…

    If you’re in, please say it (also, be original :P ) ;)

    Click here to upload yourself (further instructions await thee)

    I want to get the thing done by tuesday, so please don’t hestitate ;)


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