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Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

Princess Mystery Dungeon now has Windows and Mac packages!

Posted by
Monday, May 2nd, 2011 11:03 am

My game, Princess Mystery Dungeon, is now available in savory Windows and sweet OS X flavors! A big thanks to Spooner for packing up the Windows build for me.

If you haven’t tried it yet, give it a go!

(One warning: There is a very occasional crash during the initial dungeon creation that I haven’t fixed yet. If the game crashes on launch, try running it again, it should work most times).

(There are may be other crashes, too. Probably there are! If you run into any, let me know, and I’ll try and get them fixed.)

Dodongo dislikes smoke.

Posted by
Sunday, May 1st, 2011 7:27 pm

It’s done! It’s not [i]done[/i] done, but it’s done.

I hope to continue improving this in the coming weeks (though I guess I’ll be to busy judging, for  a while!).

Anyway, congratulations to everyone who finished, and to those who are doing the Jam, go baby go!

A notice regarding basecode.

Posted by
Thursday, April 28th, 2011 10:05 am

Hey guys!

I just wanted to let people know that, depending on the theme chosen, I may use a substantial portion of the code written for my LD19 entry as basecode. Specifically, I’m thinking of the map handling, player movement and collision detection code. Obviously, all the art assets will be done from scratch, as will the game text and the map designs and such.

I had originally intended to go in a very different direction with LD20, but if It Is Dangerous To Go Alone, Take This wins, there’s no way I’m not doing another zelda parody.

I’m participating!

Posted by
Saturday, April 16th, 2011 9:58 pm

Once again I’ll be hopping in on this one. Hope to be able to dedicate a fair amount of time to this one.

As usual, resources will be:

  • Language: Ruby
  • Libraries: Gosu, Chingu
  • SFX: SFXR (or some variant thereon)
  • Music: Autotracker-C (or none at all)
  • Graphics: Pixen, Photoshop

What I do will depend on the theme, but I’m strongly leaning towards doing a platformer of some kind. I’ve never done one before, as I tend to do top-down action/puzzle games. I actually have a neat idea, but it’s too early to say whether it’d fit the theme or not.

On another note, Uhfgood and Mikhail Rudoy have inspired me, and I’m going to (attempt to) do a Ludum Dare catch-up series. I’ve got Monday off, and though I have some errands to run, I think I can fit in an LD0 (Indirect Interaction) game. LD0 was only 24 hours rather than 48, so fitting it into my schedule is reasonably easy. More thoughts on Monday.


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