I made that Galcon game. And I do the tech for Ludum Dare.
About philhassey (twitter: @philhassey)
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Ludum Dare 16 |
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Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
Invasion of the Blobs – now on Android (and others)
Hey,
I ported my Jam game over to Android !
However, many users have had crashes, etc… if any devs can give it a run and do an “adb logcat” and post the results here, that would be a huge help!
(The game is also available on iOS, PC, Mac, Linux too, if anyone cares to check it out!)
-Phil
UPDATE: Android build is so broken I took it down.
Just re-setup my desk ..
Blobs vs The Cabin
I’ve added the protagonist .. the harmless cabin dwellers!

I also decided that my photos of the physical can of Blob Repellent weren’t awesome enough, so I CGed the label on so it looks shinier. Next up – making some real gameplay .. Once I’m happy with that it’ll be time to wrap things up with some good ol’ fashioned polish (music, sfx, menus!)
-Phil
Now with can of Blob Repellent!
Things are starting to get fancy over here!

Gameplay not quite finalized yet .. still got some things to do to see what makes it feel like a game yet
But I’m having fun making stuff: that there is a real live can of shaving cream that I made a custom label for!
-Phil
Slime: Now with MORE CHUNKS!!
Looks Yummy, ‘eh?

This is my first venture into using FBOs.
-Phil
Blobular green blobs on iPhone
So this is what I’ve got so far …

Now I need to figure out how it’s going to be a game
I think the game might include “Blob Repellant” as the “Take this!” item
-Phil
P.S. I’ll be making a windows build of the game as well, since iOS games can’t really compete in the compo.
Blobs Are Dangerous!!
So .. I really liked the theme “absorption” so I kind of ran with that. But I had to make my game fit the actual theme “It’s Dangerous to Go Alone! Take This!” .. I figured blobs count for the danger part of the theme. I think it’s going to be a game where you control several characters at once so that’ll be the “not going alone” part. As far as “take this” I still haven’t come up with a way to ramrod that into my game yet
Maybe bombs of some sort, those are always good game elements!
Here’s a semi-hideous screenshot of my dangerous blobs:

-Phil
My Intent To Compete
Hi, I’m philhassey in IRC. I intent to compete this weekend!
- I plan to use C++
- Here is my basecode
- I plan to join the main competition
- I plan to release a win32 binary
Good luck everyone! Can’t wait to see what this competition brings!
-Phil
P.S. that picture was taking during GDC by GBGames. From left to right: ExciteMike, refrag, philhassey, @weasello




