Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
Well, after about 2 months of bug fixing, content adding, level designing (God I hate level designing), doing exams (urgh), and waiting (so much waiting), I got my game for Ludum Dare 20, “Alone”, sponsored by MoFunZone
You can play it here: http://www.mofunzone.com/online_games/alone.shtml
It was my first (full) Ludum Dare, and I have to say, I loved every second of it, and the game I eventually finished with. It was an awesome thing to do, and as you can see, actually got me motivated to work on and finally sell a game.
The game is going viral on the 10th of July, so keep your eyes peeled for this appearing on Newgrounds and Kongregate and the like soon
Well, ok, it’s the updated version of my game, but all the levels in the original version are in there. (apart from the first, but if you need a walkthrough for that…) This is also proof the last level is possible.
I’ve been working on my game and updating it and stuff mainly the graphics, but also fixing many bugs
I’m not too sure about the basic ground, so I might redo it.
I’ve also updated my entry with a link to it:http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=3501
I thought I’d jump on the band wagon and do one.
I was at a friends house for the first night – we stayed up ’til 3AM to see what the theme’d be, then got about 4 hours sleep, so I was kinda tired.
The first day went pretty well – I had the idea when I first saw the theme, so I dived straight in.
This was my first major project using AS3 & Flashpunk, I learnt them last week (although I’d done quite a bit of AS2 coding previously).
It took me longer than I would have liked to get all the platforming elements done, especially since my game stopped working randomly for about an hour then randomly started again – but hey! I then started implementing all the features – such as the “tool”, and the mechanisms, like the switches and buttons and doors.
On the second day, I added the remaining features – the enemies, spikes, and then got started on making the actual levels. This was harder than I thought – making challenging platformer levels is quite a challenge!
I then decided I needed another feature with about 5 hours left – specifically the half block, which was surprisingly easy to add.
After 6 levels though, I was way too tired – it was about 1 am, and I couldn’t think of any more levels, so I called it a night.
WHAT I’VE LEARNT:
I need to test less. Seriously, half my time was wasted on waiting for the code to compile, testing silly minor features.
I much prefer AS3 to AS2.
One thing that I don’t think I could have done without is OGMO editor. I had some trouble parsing the XML at the start, but once I got past that it was amazing. The project file for it is a complete mess, but it works, and works well.
OOP is amazing.
Quick “hacks” are ok for things that will never be uncovered again, rather than huge workarounds…. especially if you only have 48 hours :L
I CAN FINISH GAMES!
My pixel art isn’t half as bad as I think.
I’m really pleased with how this has turned out. Like really really pleased. First LD for me too I’d have liked to add more levels, but ah well.
My entry is a puzzle platformer. Behold:
Anyway, you can play it here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3501
Timelapse coming soon!
Got the first 2 tutorial levels working Now onto more levels! You can play what I’ve got so far here. (the thing it loads to is a level select screen)
Or a screen that pretty much sums up the game:
Now to start on level design, and polishing up those graphics.
I’m really pleased at how this has turned out so far.
It’s going to be platformer based…. and… you might get a jetpack in late levels too.
…I like the idea of flying tortoises ok.
And I would show you my workspace but it won’t let me upload a picture