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    About matthias_zarzecki (twitter: @IcarusTyler)

    Hi, I'm Matthew, game-design-student/indie-dev extraordinaire. Here's my site, and here is the other awesome LD-stuff I made. Enjoy :P

    LD25 Warmup - Boxy the Boxcat Steals the World
    October Challenge 2012 - Vertical Void DX
    LD24 - Boxy the Boxcat in Evolution Escapades
    LD24 Warmup - Pandas! Pandas! Pandas!
    LD23 - My Little Planetoid
    October Challenge 2011 - Unstoppaball DX
    G.A.M.E. Jam
    Mini31 - Vertical Void
    Mini26 - Dirt Driller
    LD22 - 5 DAYS
    LD21 - Metal Sphere Solid
    LD21 Warmup - Kill All Hitlers
    LD20 - A Steampunk Axebot Supply Run

    Entries

     
    Ludum Dare 29
     
    MiniLD 46
     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 25 Warmup
     
    October Challenge 2012
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    MiniLD 32
     
    Ludum Dare 22
     
    Ludum Dare 21
     
    MiniLD #26
     
    Ludum Dare 20

    matthias_zarzecki's Trophies

    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    My LD20 warmup-game

    Posted by (twitter: @IcarusTyler)
    Wednesday, May 25th, 2011 1:36 am

    So I made this a few days before LD20, to figure out if I can actually accomplish making a game in a short time, and also to finally get this idea out of my head.

    There are Hitler-Clones. Go get them.

    Go play here.

    Also, mini-LD sounds fun. I shall be participating.

    -Matthew

    Post Mortem

    Posted by (twitter: @IcarusTyler)
    Thursday, May 5th, 2011 1:21 am

    So it’s time to look back at my 48 hours of game-making, like many are doing. Let’s see what happened during the development of A Steampunk Axebot Supply Run.

     

    What went wrong

    The Theme - “It’s dangerous to go alone” was the one on the bottom of my list. Why would anyone vote for it, I thought, when there are so many interesting alternatives, like nihilism, or climbing? Why, indeed. I had nothing prepared whatsoever for this theme, and spent the first 2 hours panicking over what to do.

    The Level – It occured to me only later that I could have made this in 2D, or using tile-based movement, either of which would have made creating this stuff considerably easier. Oh well.

    Textures – As in “I don’t have any”. Adapting UVs is a grueling and time-consuming task,which I would rather avoid, and spend the time otherwise. Using the toon-shader for all 3d-objects was a great choice, but it would have been prettier with added textures. The terrain clashed with this. I couldn’t use the toon-shader on it (so far I know), and creating extra textures for it alone was not efficient.

    Preparation – Slept too little the first day. Woke up at start-time (4am), but forgot to check the theme. Felt unmotivated and guilty for first 36 hours, bevofre I finally kicked into non-stop game-making mode.

    What went right/not-so-wrong

    Timelapse – It felt weird, at first, knowing that my every move was being recorded. But the video makes everything seem ultra-efficient :-)

    Music – this one actually surprised me. I never really composed anything bigger, and I just aimed for something unobstrusive. I ended up with a sweet theme which fits the game awseomely, complements it, and people actually like.

    The Title – No matter how good or bad this was going to turn out, “Steampunk Axebots” sounds awesome.

    The Scoring system – Your profit is determined by several systems, which are based on enemies killed, health of the robots, extra fuel left, and over-healing. Each robot has an own pattern and unity set of enemies at different times, so it is quite challenging to figure out the best combination. I still haven’t.

    The fuel gauge – The rockets can travel only for a limited time, before they crash. I intented this to stop players from hovering over the playing  field or leaving it, but the time-constraint added another tactical layer. The rocket takes some time to reach its target, but once it passed a certain point, reaching the other targets would be impossible. It was however possible, that the robot you tried to heal died while you were on your way, meaning you had to carefully decide where to shoot. But since all robots converge on a central point later in the game, it became at that point possible to switch targets should something happen.

    3D-models – My first though was a little knight, which I would have need to animate. Unfortunately, there was no time to either animate one or learn how to include animations in Unity (note to self: learn how to include animations in unity).

    Biff-Particles  – They are quite a good substitute for fighting-animations.

    Healing-Particles – They look much better than I planned.

    What I would have liked to add

    More stages – which become increasingly complex and tell a story

    A menu – Which I already had  around, but no time, and no good reason (with only one level) to implement

    No introduction screen – I’ve always hated these. Dammit, I want to play the game, not read a novel! There are ways to start the game at once, and teach the player on the fly.

    Destroyed robots and rockets – Which I would have added were it not for a game-stopping bug I encountered with only 40 minutes to spare

    Having the title of the game appear somewhere in the first level – Like I did in Unstoppaball. I love that gag.

    -Matthew

    Timelapse, actually

    Posted by (twitter: @IcarusTyler)
    Monday, May 2nd, 2011 11:15 pm

    So I finally figured out how to put videos in these posts. Enjoy.

    Go play.

    Steampunk Axebot Timelapse

    Posted by (twitter: @IcarusTyler)
    Monday, May 2nd, 2011 10:33 am

    Here it is, in all its shining glory.

    2 days of me not working, frowning, and faffing around in front of my PC, while I allegedly create this game.

    View it here.

    Also: HOW CAN I EMBED VIDEOS. Nothing seems to work. This is driving me nuts.

    -Matthew

    Steampunk Axebots soundtrack

    Posted by (twitter: @IcarusTyler)
    Monday, May 2nd, 2011 2:59 am

    RL-friends pointed out that my soundtrack is kinda neat. If the embed doesn’t work, click here, Or just go play here to experience the entire thing. Or see the Ludum-Dare-Entry. Either way, go play :-)

    -Matthew

    OH GOD I’M DONE

    Posted by (twitter: @IcarusTyler)
    Sunday, May 1st, 2011 7:08 pm

    Well, that was fun :-)

    And stressful. But mostly fun.

    So here’s my game: A Steampunk Axebot Supply Run

    Three robots are marching to fight the evil Prof. Malevolent in his castle, but they forogt their repair-packs. Your job is to keep them alive with repair-packs you send them via-rocket. In the end you will be judged on your effienciency.

    Go see the entry here, or go play here.

    Once I can think straight I’ll consider putting up a compressed timestream of two days of me sitting awkwardly in front of my pc, frowning and not working.

    -Matthew

    Only 3 hours left to go…

    Posted by (twitter: @IcarusTyler)
    Sunday, May 1st, 2011 4:15 pm

    …and the unthinkable happens.

    I’ve run out of coffee.

    noooooooooo

    -Matthew

    I shall spend the first hours being unconscious and hallucinating

    Posted by (twitter: @IcarusTyler)
    Thursday, April 28th, 2011 7:44 am

    Seriously.

    It starts at like 4 o’clock in the cold, oh so cold morning.

    -Matthew

    This will be awesome

    Posted by (twitter: @IcarusTyler)
    Wednesday, April 27th, 2011 3:47 am

    So I’m in then (what else was I going to say)

    Stuff I will be using:

    -ME (because it’s not the weapon that wins the battle, but the soldier who wields it <pretentious> ) ^^

    I also plan to liveblog/journal my progress through the 48 hours. I’ll guess I’ll put them on my blog later.

    -Matthew


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