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Ludum Dare 26 — April 26-29th, 2013
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About Manuel777 (twitter: @manu_etchegaray)

My name is Manuel Etchegaray and im an Argentinian indie game developer, I enjoy making almost any kind of games and try new tools from once a while, even trough my main Dev tool is GameMaker (wich is what i always use at Ludum Dare)
If you'd like to see some more of my stuff you can check my website.

Hope you enjoy what i do! :)

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Manuel777's Trophies

Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

Timelapseeeeehh!

Posted by (twitter: @manu_etchegaray)
Monday, May 2nd, 2011 2:47 am

A quick upload of my timelapse. On this ocassion i slept a lot and i set chronolapse to 30sec shots, so in general the whole thing turned out to be quite short.. :(

It works as a timelapse, so here it goes:

See ya! :D

Monsters Dont Like Water – Done! (or almost)

Posted by (twitter: @manu_etchegaray)
Sunday, May 1st, 2011 7:01 pm

ALMOST done with my entry, i uploaded it anyway, even if its incomplete :(

Things i didnt had time to do:

  • Sounds.
  • Last scene, when you save the girl.
  • Bonuses or something liked to get more lives.
  • A menu :S

 

This Ludum dare rocked out! i am VERY pleased with the final result, i knew my project was ambitious since i started drawing it, but i almost finish it, and thats what matters, right? Hopefully next time i wont draw my characters in photoshop :S

DIEEEE

Play it here:
LINKY
 

Bloddy map design, here i go!

Posted by (twitter: @manu_etchegaray)
Sunday, May 1st, 2011 2:05 am

Not much new; im pretty much done drawing sprites for the overworld, if i have some sapre time at the end of the day i will draw some more, here’s how the game looks like by now:

Now all i need to do is:

  • At least one or two more enemies.
  • Add lives. (and subsecuantially, death)
  • Coins or something to grab when you kill monsters.
  • Final boss draws and fight.
  • Maybe some collectables hañfway the game.
  • Main Menu? who knows..

Ill see if i can get some sleep, so see ya all later, Cheers!

19hs already.

Posted by (twitter: @manu_etchegaray)
Saturday, April 30th, 2011 6:00 pm

Just felt like posting a few screenies from what ive done already:

Die monster!!

Quest

On the picture above you can see the first enemy i added, ill start working on the watergun and killing the enemies later on the night. Everything looks very promising for the moment and im quite satisfied with it, i think ill be pretty tight with the time (specially if i keep making the animations frame per frame colored in photoshop..)

The main game will be a mix of the classic platform physics; three or more lives, if an emeny touches tou you loose a life, you have to grab some upgrades for the weapon and one or two keys on the way to unlock the big boss.. pretty standard.

Cheers! ^^

Progressssss

Posted by (twitter: @manu_etchegaray)
Saturday, April 30th, 2011 5:54 am

Catching up with before i get a little nap (its 9:46AM over here, and i havent slept for over 15hs now..)

So, the platforming engine is now completely done (with walljumps, animations, colors for the character, blah blah blah) So i made the ghost that will give you your watergun to kill monsters!

Take this watergun!

Basically everything in the intro is drawn, but i need to scan it.. i guess ill have to do it later, since its too early in the morning.. After i finish the intro where you are given the quest, i can happily start making the enemies and the rest of the story. I guess ill have to keep it short since its gotta be done for tomorrow.. well see how that goes.

See ya all in dreamsland! ^^

[..] Take this watergun!

Posted by (twitter: @manu_etchegaray)
Friday, April 29th, 2011 11:27 pm

So, since my last post, my idea hasnt changed much; Your girl gets kidnapped by a big monster, and your task is to rescue her, and on the way kill many other monsters. The trick is, monsters dont like water! so your friend gives you a watergun to kill thoose bastards! (or just scare them out..)

Basic sketch drawing in a paper gave me a little idea: To draw everything in paper and then colour it on Photoshop! Here’s the result:

Pretty much what i had in mind while drawing, so, yay!

I guess thats it for the moment, the basic platform engine is done, i need to make the jump animations, scan a few mosnters (or maybe just draw them on pc, what gives) and im ready to start making the story!

G2g to watch something, see ya!

Where ‘to go’ and what is ‘this’?

Posted by (twitter: @manu_etchegaray)
Friday, April 29th, 2011 9:01 pm

Ok, first of all my main concern is the theme, but instead of making a random game based on any of the other theme candidates, ill give it a try and try to make a game with the actual theme of the compo.

(do notice im analizing the theme as i write)
First of all, what the heck is THIS? at first it could be a weapon of some kind, something that helps me in my quest.. yeah, sounds nice but too normal. A weapon could be a sword or an AK-47, so maybe not a weapon..
It could be something more friendly, something that helps me to achieve the quest in a more easier way (after all the theme impies a quest for sure) That could be a peak if i have to digg, something to jump higher (a pogo maybe? haha sounds funny) or maybe something to dive in deeper..

Now, the object can only be deduced by knowing where we are going to, since you wont give a toothbrush to someone who is going to kill zombies.. unless the zombies need a teethbrush and they need to be willing to get it..
Now, where, where in hell can we go??? maybe we need to rescue our girl who was kidnapped by a big n ugly monster, and in the way we slaughter other littler monter’s.. so we leave the kidnapper to the last.. Sound good to be, but i guess it a bit of a cliché.. (clichés are awesome)

Mmm keeping this line of thought the theme is quite doable.. i guess i changed my mind from when i started writing this post (yeah, i can change my mind pretty quickly hehe) So, ill keep poolishing the “Where” and then make a “What” ..The girl and the monster sounds like the best option so far :P

Aim in!

Posted by (twitter: @manu_etchegaray)
Tuesday, April 26th, 2011 10:04 pm

Just stepping by to give my declaration; this will be my second LudumDare, and im quite excited about it!

The stuff ill be using:
For overall developement: GameMaker 8.1, with some extensions or DLL’s, if needed.
For graphics: CorelDraw and a bit of GameMaker too. (photoshop edits, maybe)
For sounds: SFXR, simple and fast. Just the way i like things to be ;)   (plus, not using sfxr in LD is sacrilege)
For unsleepness: Coffee and Chiptunes.
For awesomeness: All above? dunno..

Jokes aside, best of luck to everyone, hopefully everyone will finish in time and well get some excellent games submitted by the end of te week! Cheers! :D


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