Ok, first of all my main concern is the theme, but instead of making a random game based on any of the other theme candidates, ill give it a try and try to make a game with the actual theme of the compo.
(do notice im analizing the theme as i write)
First of all, what the heck is THIS? at first it could be a weapon of some kind, something that helps me in my quest.. yeah, sounds nice but too normal. A weapon could be a sword or an AK-47, so maybe not a weapon..
It could be something more friendly, something that helps me to achieve the quest in a more easier way (after all the theme impies a quest for sure) That could be a peak if i have to digg, something to jump higher (a pogo maybe? haha sounds funny) or maybe something to dive in deeper..
Now, the object can only be deduced by knowing where we are going to, since you wont give a toothbrush to someone who is going to kill zombies.. unless the zombies need a teethbrush and they need to be willing to get it..
Now, where, where in hell can we go??? maybe we need to rescue our girl who was kidnapped by a big n ugly monster, and in the way we slaughter other littler monter’s.. so we leave the kidnapper to the last.. Sound good to be, but i guess it a bit of a cliché.. (clichés are awesome)
Mmm keeping this line of thought the theme is quite doable.. i guess i changed my mind from when i started writing this post (yeah, i can change my mind pretty quickly hehe) So, ill keep poolishing the “Where” and then make a “What” ..The girl and the monster sounds like the best option so far