About LiquidAsh of Sugar Pill Studios (twitter: @SugarPillStdios)
Ludum Dare 23
Ludum Dare 20
Ludum Dare 19
Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
I just finished porting my XNA compo submission to silverlight. So it now runs on the web! It’s currently identical to the downloadable version that several people have commented on having trouble with (likely due to missing XNA redist). Try it by visiting: http://sugarpillstudios.com/games/zomkeybotcalypse.html
The world’s last ninja creeps in the shadows of zombies, monkeys, and robots in this post-zom-key-bot-calyptic world. Watch the creatures’ movements to navigate the world while collecting batteries, bananas, and brains to redirect them. Can you survive the zom-key-bot-caplypse? Can you say zom-key-bot-calypse? Cheers fellow LD20ers! Download, Play, and Rate Here!
Zombies, check. Monkeys, check. Robots, check. Ninja, check!
I finally got collisions/navigation working between objects and tiles, and colored and backed my sprites. The ninja runs up and hides behind any other creature within 100 px (white circles). The robots, move in straight lines, the monkeys circle, and the zombies randomly wander around.
On the code side, I still need a way to save and load levels so I can start stitching the world together. On the art side, I need to animate the zombies, monkeys, robots, and ninja. I’d also like to put together some fun comic-frames to introduce the story, but I’m pretty slow when it comes to that kind of thing… so we’ll see.
Rest well LD20ers. Tomorrow is the
Still working with XNA: have a basic level editor, steering for three NPC types, three kinds of bait, collision, and some range visualization stuff for testing/debugging purposes. Still need to add obstacles/walls so I can start working on some level design. Many b&w graphics, but still need NPC animations, as well as environment art.
I have a core mechanic and a bit of story in mind: that involves Monkeys, Robots, Zombies, and the LD20 theme. I was originally going to use GameMaker, but took the fact that it’s not installed on this machine as a sign I should use XNA instead. So I’ve started putting together some basic engine functionality. I’ll start implementing and testing the mechanic idea in the morning.