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Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
Web version of Ascent of Kings now available
It wasn’t pretty, but I managed to shoehorn my 2D game engine on top of Unity3D.
The process was ugly, but the result is better than I could have hoped – the game looks and runs almost exactly the same as the Windows version (bugs and all – I didn’t make any changes). Unlike other web platforms I’ve tried that have framerate issues (I’m looking at you, Flash), it runs butter-smooth.
So, Mac users and those averse to downloading .zip files can now give Ascent of Kings a try.
Meme officially in game…

Working on the intro cutscene. The player is the little guy on the left.
Ascent of Kings

Spent yesterday evening coming up with a concept and knocking out some pixel art.
This morning I’ve been working on platforming. I’ve now got a tile-based map with a little dude running around and pixel-colliding pretty nicely.
Dinner last night was Baja White Sea Bass:

Alpha Version of Kung Fu FIGHT! (Act I)
While I haven’t yet gotten around to working more on my LD19 entry, Observatory, in the spirit of LD48 I took a few days after the compo and prototyped a little game in flash.
I thought the idea had promise, so I’ve been working on a Windows version of the game. The first section is now pretty much complete:
I just released an alpha version that you can download here.
Everyone who gives me feedback on the game gets their name in the playable credits, so give it a try and let me know what you think!
If you so desire, you can try the original flash version here.
Oh, and I’m planning on participating in LD20 – probably using the framework I developed for this game.









