Just an indie game developer looking for the great game experience
About joekinley (twitter: @elcoino)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 22 |
Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
joekinley's Trophies
Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
Everything new
Friday, May 6th, 2011 2:08 pmWell, I finally made some progress in finishing up all my main chores for the competition.
That being the port to windows and finally uploading my timelapse video. Check out the game page for the windows version and the timelapse.
Oh and as I heard there were some problems with the windows version, please let me know if you also encounter any problems running my game, so I can try to fix it somehow.
Windows version available
Wednesday, May 4th, 2011 12:59 pmI finally managed to port my compo entry to windows. Phew, what a fight.
So here you can find my entry and the link to the windows version. Hopefully a linux version will follow soon too.
But first, the next step will be to finalize the timelapse.
What a run
Monday, May 2nd, 2011 1:14 amSo I really did manage to submit my game last night. Who would have thought.
Tonight I’ll be doing the porting work, because up to now there is only a OSX build up there. I’ll port to Linux and Windows.
Also further post mortem, timelapse video and the like will follow, so stay tuned. There is still so much work to do to really finalize the submission with all the porting and editing to do. Also there is rating, don’t forge the rating.
But for now I gotta work my daily job as superman. Looking forward to going back to my secret identity of Clark Kent at night and create shibby games.
First screenshot
Saturday, April 30th, 2011 5:29 amMan, looking at all the other screenshots on here I feel kinda embarrassed with my progress. It took me a long time to have a really crappy animation of my character. And yet I still have to build the platformer.
Even the level generation is very bad. And let’s just not talk about my jump behaviour. First time for that, but this is really bad. Well, let’s see if I can get it to behave better from now.
Next step: Random level generation
Snack time – already
Friday, April 29th, 2011 8:37 pmMy Bat-Cave
Friday, April 29th, 2011 1:12 pmHere are some images of my bat-cave. I work in the kitchen on a high-chair and table. There is a big fridge for all my needs, a huge selection of beverages, and some leftover food from tonights dinner.
Looking forward to the competition. As it starts at 4am in the morning, I’ll go to sleep for now and come back at 3am to prepare last things.
Scaffolding Code
Tuesday, April 26th, 2011 11:57 amObeying to the rules I have to release my scaffolding code that I will use in the compo.
So here you can download the XCode project with all the scaffolding code that I will use. If you want to compile it, make sure you have SDL, SDL_image, SDL_ttf and SDL_mixer installed in your /Library/Frameworks folder. Also make sure to undo the music loading in the constructor of the class, because I did not want to add the 8MB test music file to save bandwith.
Other than that this is just plain simple C++ scaffolding code with a basic game loop, simple image loading helper functions, initialized everything basic to directly begin with the main game. Took me 3 hours to build up and it’s free to use for whatever reason you have.
LD20 Wallpaper
Monday, April 25th, 2011 1:04 pmI whined and screamed for over a month now about someone making me a shibby LD20 wallpaper. But just nobody caved in. So I caved in myself and found myself a cool tool to create myself a neato wallpaper for the LD20 event.
Here you go with a 1280 x 960 type of the wallpaper. Somebody need something different? Well just let it scale to fit the screen. I think, for my 5 minutes of time i did a decent job and it’s enough to get around.
Luduuum
Tuesday, April 19th, 2011 10:37 amSo this will be my very first second LD competition. After a more or less bad outcome at my first LD, LD19 that is, I want to at least get a better placement than the last one.
What I’m gonna do will mostly depend on the theme, but I am like 90ish percent sure that this time it will NOT be a shmup. Too much shmups on my hand right now. Plus I really dig to at least once be making a decent platformer.
So the lang will most likely be SDL, C++ with no other frameworks. Wait, if I manage to finish my simple framework then it will be this one. If not, then it’ll be everything from scratch. And if i really use my framework it will definitely be released in source here too, obeying the rules for the competition.
On tools it will be Gimp and Inkscape for graphics, CLI for compiling and for taking screenshots for my timelapse, and my smartphone for taking food shots. Hope I’ll make it on my brand new MacBook pro.
As I still had no experience with sounds and music in games it will most likely be a quite game. Maybe I’ll get a flash though and start with musagi and sfxr before the competition, then it could get some sounds. But that is not likely.
So yeah… looking forward.








