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Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
Clone Wolf – updated controls, spawn points
Thursday, May 5th, 2011 5:56 amThanks to you all nice people out there, I’ve got some interesting feedback and decided to update the game a little bit.
Updated controls: jump using UP key (instead of SPACE), attack by shortly pressing X (instead of Z), clone yourself by holding X (400 ms).
Throughout the levels, spawn points now appear – this should give some action to the clones at the rear of the group.
Play in browser (FLASH): http://www.jarnik.com/pub/ld20/index-v6.html
If you care, share your thoughts, please.
I liked some of the sprites, so I’ve created a little mashup of the in-game graphics on DeviantArt.
Clone Wolf – Timelapse
Monday, May 2nd, 2011 2:47 am25 hours of work, frame taken every minute, played at 30 frames per second (timelapse music: “Gloves Of Power” by dB Soundworks http://dbsoundworks.com/ ):
http://www.youtube.com/watch?v=AlKWTmex1Zw
I used scrot and mencoder to put the timelapse together.
PLAY THE GAME online (flash): http://www.jarnik.com/pub/ld20/
Dinner
Sunday, May 1st, 2011 10:51 amClone Wolf submitted! – FINAL
Sunday, May 1st, 2011 8:42 amRather than adding more features hastily, I’ve decided to wrap things up nicely and settle for what I’ve got.
Since the last update, I’ve just drawn 4 more enemy types and terrains – desert+mummies, jungle+monkeys, sea+crabs, snow+snowapes.
If you care, you can play the game here: http://www.jarnik.com/pub/ld20/
Unimplemented ideas:
- hand drawn backgrounds for each level
- lethal blocks (burning bush, wall of flames) crossable only by cloning behind them
- destructible blocks (I’ve been thinking of a steeper terrain, where bashing your way through would be neccessary)
Thank you guys for a feedback! I did LD for 3 times before, but this one was one of the best – I was finally able to plan small enough and actually stick to the plan.
Good luck to you all others with your entries!
Clone Wolf – sounds and music
Sunday, May 1st, 2011 6:22 amI generated some sounds (using SFXR) and a music ( autotrk through schism tracker). Now I can attend to creating more levels and enemies
Try the game: http://www.jarnik.com/pub/ld20/index-v5.html ( FLASH )
And a screenshot from the final scene:
Clone Wolf – Title screen, cutscenes
Sunday, May 1st, 2011 2:37 amLast night I created a title screen and this morning I put together a cutscene system:
Play the game (5 levels): http://www.jarnik.com/pub/ld20/index-v4.html (FLASH)
Now I’m gonna focus on creating some sounds and music.
Then I’ll add more levels and enemies – any suggestions? So far I’ve got: blackforest + wolves, graveyard + zombies, volcano + lavamen, stronghold + balck knigts, hell + devils.
Clone Wolf – major progress
Saturday, April 30th, 2011 12:38 pmClone Wolf progress report
Saturday, April 30th, 2011 8:41 amWarrior cloning works as expected, enemy bashing as well, try it out for yourself: (click the image to get redirected to flash)
Now I’ll move on to set up level scrolling, cloning item cooldown and some basic HUD. Then multiple levels, then sounds and intro&outro&title screen.
Wish me luck
If you encounter any problems, please let me know.
Lunch + TODO list
Saturday, April 30th, 2011 4:43 amSome guy with a sword jumping over a generic terrain
Saturday, April 30th, 2011 3:58 amBasic assets done
Saturday, April 30th, 2011 1:53 amBreakfast!
Saturday, April 30th, 2011 12:15 amClone Wolf it is!
Friday, April 29th, 2011 11:29 pmIt’s 8:15 am and I’ve finished a basic concept sketch – I’m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.
The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles – growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)
I’m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) – evolution ended up 2nd.
Good luck to you all, fellow LDers!
Getting ready to be AWESOME
Friday, April 29th, 2011 4:27 am… because you cannot do anything less than AWESOME with a Three wolf moon shirt:
I also got some food and my workspace ready:
I have decided to take a little side-quest: to make an entry that could be controlled using a gamepad. A bit unusual for a flash game, but not to hard to stick to, since I’ll be using the Flixel engine (that emphasizes key controls).
I might join the fun
Tuesday, April 26th, 2011 6:22 amI tend to plan far too complex games, that’s why I’ve screwed the LD19 (I got mad at myself and dropped the LD). I’ll give it a shot at LD20, with less expectations and, hopefully, slightly better results.
Coding: Flash(AS3) using vi + Flex + Flixel
Graphics: OpenCanvas + GIMP
Audio: SFXR + Audacity
Music: musagi
Good luck to you all, see you there!
(And all you space fans out there – don’t forget to watch the STS-134 Endeavour launch, it’s just a few hours prior to the LD20.)



















