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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    About jarnik (twitter: @jarnik)

    Entries

     
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    Ludum Dare 24
     
    MiniLD #34
     
    Ludum Dare 23
     
    MiniLD 31
     
    Ludum Dare 22
     
    October Challenge 2011
     
    Ludum Dare 20
     
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    Ludum Dare 15

    jarnik's Trophies

    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    Clone Wolf – updated controls, spawn points

    Posted by (twitter: @jarnik)
    Thursday, May 5th, 2011 5:56 am

    Thanks to you all nice people out there, I’ve got some interesting feedback and decided to update the game a little bit.

    Updated controls: jump using UP key (instead of SPACE), attack by shortly pressing X (instead of Z), clone yourself by holding X (400 ms).

    Throughout the levels, spawn points now appear – this should give some action to the clones at the rear of the group.

    Play in browser (FLASH): http://www.jarnik.com/pub/ld20/index-v6.html

    If you care, share your thoughts, please.

    I liked some of the sprites, so I’ve created a little mashup of the in-game graphics on DeviantArt.

    Clone Wolf – Timelapse

    Posted by (twitter: @jarnik)
    Monday, May 2nd, 2011 2:47 am

    25 hours of work, frame taken every minute, played at 30 frames per second (timelapse music: “Gloves Of Power” by dB Soundworks http://dbsoundworks.com/ ):
    http://www.youtube.com/watch?v=AlKWTmex1Zw

    I used scrot and mencoder to put the timelapse together.

    PLAY THE GAME online (flash): http://www.jarnik.com/pub/ld20/

    Dinner

    Posted by (twitter: @jarnik)
    Sunday, May 1st, 2011 10:51 am

    My entry has already been submitted, but I wanted to share the photo anyway. Oyakodon:

    Clone Wolf submitted! – FINAL

    Posted by (twitter: @jarnik)
    Sunday, May 1st, 2011 8:42 am

    Rather than adding more features hastily, I’ve decided to wrap things up nicely and settle for what I’ve got.

    Since the last update, I’ve just drawn 4 more enemy types and terrains – desert+mummies, jungle+monkeys, sea+crabs, snow+snowapes.

    If you care, you can play the game here: http://www.jarnik.com/pub/ld20/

    Unimplemented ideas:

    • hand drawn backgrounds for each level
    • lethal blocks (burning bush, wall of flames) crossable only by cloning behind them
    • destructible blocks (I’ve been thinking of a steeper terrain, where bashing your way through would be neccessary)

    Thank you guys for a feedback! I did LD for 3 times before, but this one was one of the best – I was finally able to plan small enough and actually stick to the plan.

    Good luck to you all others with your entries!

    Clone Wolf – sounds and music

    Posted by (twitter: @jarnik)
    Sunday, May 1st, 2011 6:22 am

    I generated some sounds (using SFXR) and a music ( autotrk through schism tracker). Now I can attend to creating more levels and enemies :)

    Try the game: http://www.jarnik.com/pub/ld20/index-v5.html ( FLASH )

    And a screenshot from the final scene:

    Clone Wolf – Title screen, cutscenes

    Posted by (twitter: @jarnik)
    Sunday, May 1st, 2011 2:37 am

    Last night I created a title screen and this morning I put together a cutscene system:

     

     

     

     

     

     

     

     

    Play the game (5 levels): http://www.jarnik.com/pub/ld20/index-v4.html (FLASH)

    Now I’m gonna focus on creating some sounds and music.

    Then I’ll add more levels and enemies – any suggestions? So far I’ve got: blackforest + wolves, graveyard + zombies, volcano + lavamen, stronghold + balck knigts, hell + devils.

    Clone Wolf – major progress

    Posted by (twitter: @jarnik)
    Saturday, April 30th, 2011 12:38 pm

    All 5 levels are now playable, we have HUD showing magic item cooldown and cloning limit, CLICK TO PLAY:

    My TODO list keeps on shrinking:

    Things going pretty smoothly, I’m gonna grab some dinner and then on to title screen and cutscenes, then some sounds and music :)

     

     

    Clone Wolf progress report

    Posted by (twitter: @jarnik)
    Saturday, April 30th, 2011 8:41 am

    Warrior cloning works as expected, enemy bashing as well, try it out for yourself: (click the image to get redirected to flash)

    Now I’ll move on to set up level scrolling, cloning item cooldown and some basic HUD. Then multiple levels, then sounds and intro&outro&title screen.

    Wish me luck :)

    If you encounter any problems, please let me know.

     

    Lunch + TODO list

    Posted by (twitter: @jarnik)
    Saturday, April 30th, 2011 4:43 am

    Spaghetti with tomatoes, ham and cream sauce.

    And here’s a present state of my TODO list:

    Some guy with a sword jumping over a generic terrain

    Posted by (twitter: @jarnik)
    Saturday, April 30th, 2011 3:58 am

    … is all I’ve got so far :) It’s flash, click on the image to test it. I’m going AFK to make some lunch.

    Basic assets done

    Posted by (twitter: @jarnik)
    Saturday, April 30th, 2011 1:53 am

    I doodled some basic assets (hero, monsters, terrain) while I have some creative powers. Now on to coding.

    Breakfast!

    Posted by (twitter: @jarnik)
    Saturday, April 30th, 2011 12:15 am

    Black currant juice, mazanec (sweet bread) leftovers and apple/banana mix. Yum!

    Clone Wolf it is!

    Posted by (twitter: @jarnik)
    Friday, April 29th, 2011 11:29 pm

    It’s 8:15 am and I’ve finished a basic concept sketch – I’m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.

    The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles – growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)

    Here is my concept sketch:

    I’m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) – evolution ended up 2nd.

    Good luck to you all, fellow LDers!

    Getting ready to be AWESOME

    Posted by (twitter: @jarnik)
    Friday, April 29th, 2011 4:27 am

    … because you cannot do anything less than AWESOME with a Three wolf moon shirt:

    I also got some food and my workspace ready:

     

     

     

     

     

     

    I have decided to take a little side-quest: to make an entry that could be controlled using a gamepad. A bit unusual for a flash game, but not to hard to stick to, since I’ll be using the Flixel engine (that emphasizes key controls).


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