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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About Draknek (twitter: @draknek)

    My name is Alan Hazelden and I make games. You can see more of them at my website Draknek.org.

    My Ludum Dare games:
    Robo-Jimmy and the Bouncy Adventure of Doom (Ludum Dare 14: Advancing Wall of Doom)
    F = ma (Ludum Dare 15: Caverns)
    Topsy Turvy (Ludum Dare 16: Exploration)
    108 seconds of loneliness (Ludum Dare 17: Islands)
    Super Collide-Em-Up (Ludum Dare 18: Enemies as Weapons)
    Dinosaur Dance-Off (Ludum Dare 19: Discovery)
    Legend of Parasite (Ludum Dare 20: It’s Dangerous to go Alone! Take this!)
    Not the Sharpest Sword in the Box (Ludum Dare 21: Escape)
    By Your Side (Ludum Dare 22: Alone)
    Dr. Biology's Educational Game (Ludum Dare 23: Tiny World)

    Entries

     
    Ludum Dare 25
     
    Ludum Dare 23
     
    Ludum Dare 22
     
    Ludum Dare 21
     
    Ludum Dare 20
     
    MiniLD 24
     
    Ludum Dare 19
     
    Ludum Dare 18
     
    Ludum Dare 17
     
    Ludum Dare 16
     
    Ludum Dare 15
     

    Draknek's Trophies

    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    Working on a post-compo version of Legend of Parasite

    Posted by (twitter: @draknek)
    Saturday, May 7th, 2011 6:15 pm

    I’m making good progress on an improved version of my game: thinking of lots of new gameplay elements and drawing lots more Zelda enemies.

    Here’s a screenshot showing some of the new things I’ve added:
    screenshot

    Entry page here

    “Legend of Parasite” timelapse

    Posted by (twitter: @draknek)
    Tuesday, May 3rd, 2011 4:20 pm

    Entry page

    Legend of Parasite

    Posted by (twitter: @draknek)
    Sunday, May 1st, 2011 7:42 pm

    screenshot

    Not too happy with the completeness, I will create a jam version too.

    Work-in-progress screenshot

    Posted by (twitter: @draknek)
    Saturday, April 30th, 2011 4:20 pm

    Here’s what my game looks like so far:
    screenshot

    I’ve spent too long on the graphics and not enough getting the actual gameplay to a point where I can find out if it’ll be fun, but I am at least happy with how it looks.

    The idea is a puzzle-exploration game with completely unique enemies that you certainly won’t recognise from any other game.


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