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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 5 days, 21 hours, 46 minutes, 13 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 5 days, 21 hours, 46 minutes, 14 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About deepnight (twitter: @deepnightfr)

    I work as game dev in an indie game company, Motion Twin :)

    Entries

     
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    Ludum Dare 19

    deepnight's Trophies

    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    “Appy” alternative ending

    Posted by (twitter: @deepnightfr)
    Tuesday, May 3rd, 2011 2:03 am

    I added an alternative ending to the game… Good luck :)
    Play Enhanced version to find it : http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982
    Thank you everybody for your very very nice & supporting comments! I’m Appy you liked this entry!

    “Appy 1000mg”, enhanced version

    Posted by (twitter: @deepnightfr)
    Monday, May 2nd, 2011 5:16 am

    I posted a better version of my game. You can see it here :
    http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982

    NOTE : this enhanced version is not intended for evaluation purpose ! It was posted AFTER the deadline and so, doesn’t fit the LD20 rules ! If you want to test & evaluate my game, please play the normal version.

    Final entry for LD 20

    Posted by (twitter: @deepnightfr)
    Sunday, May 1st, 2011 7:45 pm

    I’m sorry I didn’t post much on the last day, hours were too short and the task was HUGE. Really. I solved most of my problems after a good sleep. I woke up full of energy and litteraly coded non-stop for 18h…

    I really hope that you will appreciate my entry, I did my best to focus on the ambiance this time.

    I didn’t have time at all to implement the sound part, sorry… I really didn’t want to put bad sfx in that could totally ruin the ambiance.

    Thank you all !

    Motivional jetpack

    Posted by (twitter: @deepnightfr)
    Sunday, May 1st, 2011 5:43 am

    I really don’t have time for this kind of montage, but it was fun :)

    null

    Who are You ? … Is it safe here ?

    Posted by (twitter: @deepnightfr)
    Sunday, May 1st, 2011 1:17 am

    Worked hard on the particle system, works pretty nicely :)

    Simple demo

    Posted by (twitter: @deepnightfr)
    Saturday, April 30th, 2011 9:19 pm

    As someone asked me, here is a small demo (most gameplay elements are not included here).

    test it (controls : ARROW keys)

    You will die here.

    Posted by (twitter: @deepnightfr)
    Saturday, April 30th, 2011 8:38 pm

    There is no way you could escape.

    Now you can dig the mountain !

    Posted by (twitter: @deepnightfr)
    Saturday, April 30th, 2011 6:16 am

    Not really useful yet, but I’m happy with the way it turns out :)

    Base engine should be fine now

    Posted by (twitter: @deepnightfr)
    Saturday, April 30th, 2011 4:59 am

    I spend too much time on the engine… I really should focus on gameplay now. I’m pretty happy with how the 2x scaling algorithm works here.

    You can try this version here :
    http://dl.dropbox.com/u/4952054/ludumdare20/demo1/index.html (use Arrow keys to move around)

    Woke up with an idea

    Posted by (twitter: @deepnightfr)
    Saturday, April 30th, 2011 12:31 am

    Ok, i decided to throw many elements from my first idea to make a game out of it.

    World will not be totally randomly generated : chosen generations will be used instead to get 2 or 3 unique big worlds (ie. generated until I get a seed I like). The weapons used by the player will not be generated anymore : each world will play with one, specifically designed. And it’s not a weapon anymore exactly.

    A little closeup on an unknown world…

    Posted by (twitter: @deepnightfr)
    Friday, April 29th, 2011 10:35 pm

    Things are going quite slowly : it’s the first time I try to implement a scaling 2X algorithm.

    Left part is generated with a simple sedimentary algorithm, right side is a close up with some scaling goodness. I will add later some props (grass, trees, stones, …).

    First generated world !

    Posted by (twitter: @deepnightfr)
    Friday, April 29th, 2011 8:36 pm

    I used a quite basic but efficient “minecraft” style generation (sedimentary ?) :

    Works pretty good for the global map. Now I shall zoom in and generate details for the player to explore :)

    This gonna be crazy. Must. Not. Sleep.

    Posted by (twitter: @deepnightfr)
    Friday, April 29th, 2011 8:12 pm

    All right, I finally decided : my game will take place on random worlds, with random enemies, random plants, and you will be dropped in the place with some random weapon with a single purpose : pick as many “gold coins” (whatever it will be at the end) as possible before leaving with your spaceship.

    Of course it’s still vague, but the concept will evolve during the weekend…

    Sooooo many things to code…

    Bordeaux, France, 3:49am

    Posted by (twitter: @deepnightfr)
    Friday, April 29th, 2011 6:51 pm

    • Coffee : Check.
    • Coca zero : Check.
    • 3 tons of apples : Check.
    • Parov Stelar complete mp3 discography : Check.

    Ok, ready to go :)

    PS: oh by the way, I forgot the link to my dev libs (haxe) :
    link


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