I work as game dev in an indie game company, Motion Twin :)
About deepnight (twitter: @deepnightfr)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
deepnight's Trophies
Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
“Appy” alternative ending

I added an alternative ending to the game… Good luck ![]()
Play Enhanced version to find it : http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982
Thank you everybody for your very very nice & supporting comments! I’m Appy you liked this entry!
“Appy 1000mg”, enhanced version

I posted a better version of my game. You can see it here :
http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2982
NOTE : this enhanced version is not intended for evaluation purpose ! It was posted AFTER the deadline and so, doesn’t fit the LD20 rules ! If you want to test & evaluate my game, please play the normal version.
Final entry for LD 20

I’m sorry I didn’t post much on the last day, hours were too short and the task was HUGE. Really. I solved most of my problems after a good sleep. I woke up full of energy and litteraly coded non-stop for 18h…
I really hope that you will appreciate my entry, I did my best to focus on the ambiance this time.
I didn’t have time at all to implement the sound part, sorry… I really didn’t want to put bad sfx in that could totally ruin the ambiance.
Thank you all !
Motivional jetpack
I really don’t have time for this kind of montage, but it was fun

Who are You ? … Is it safe here ?
Worked hard on the particle system, works pretty nicely

Simple demo

As someone asked me, here is a small demo (most gameplay elements are not included here).
test it (controls : ARROW keys)
You will die here.
There is no way you could escape.

Now you can dig the mountain !
Not really useful yet, but I’m happy with the way it turns out

Base engine should be fine now
I spend too much time on the engine… I really should focus on gameplay now. I’m pretty happy with how the 2x scaling algorithm works here.
You can try this version here :
http://dl.dropbox.com/u/4952054/ludumdare20/demo1/index.html (use Arrow keys to move around)

Woke up with an idea
Ok, i decided to throw many elements from my first idea to make a game out of it.
World will not be totally randomly generated : chosen generations will be used instead to get 2 or 3 unique big worlds (ie. generated until I get a seed I like). The weapons used by the player will not be generated anymore : each world will play with one, specifically designed. And it’s not a weapon anymore exactly.
A little closeup on an unknown world…
Things are going quite slowly : it’s the first time I try to implement a scaling 2X algorithm.
Left part is generated with a simple sedimentary algorithm, right side is a close up with some scaling goodness. I will add later some props (grass, trees, stones, …).

First generated world !
I used a quite basic but efficient “minecraft” style generation (sedimentary ?) :

Works pretty good for the global map. Now I shall zoom in and generate details for the player to explore
This gonna be crazy. Must. Not. Sleep.
All right, I finally decided : my game will take place on random worlds, with random enemies, random plants, and you will be dropped in the place with some random weapon with a single purpose : pick as many “gold coins” (whatever it will be at the end) as possible before leaving with your spaceship.
Of course it’s still vague, but the concept will evolve during the weekend…
Sooooo many things to code…
Bordeaux, France, 3:49am

- Coffee : Check.
- Coca zero : Check.
- 3 tons of apples : Check.
- Parov Stelar complete mp3 discography : Check.
Ok, ready to go
PS: oh by the way, I forgot the link to my dev libs (haxe) :
link
Jumping in !
Hi everybody !
I’m going in, along with a few friends here in Bordeaux
We will gather in Motion Twin office and spend the whole weekend. My setup :

I will use :
- photoshop for gfx
- the traditional sfxr for the sound,
- i may give a try to Bfxr (we love you, increpare !),
- nespresso coffee, but I may also give a try to drugs on Sunday,
- FlashDevelop 3as my IDE,
- sushi or pizza or nothing, mostly depending on which is available at 3am,
- haxe for the language (www.haxe.org).
I will post my dev libs soon.


