Tech director of Spotlightor Interactive - an interaction design studio located in Bejing, China.
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Archive for the ‘LD #19 – Discovery – 2010’ Category
My 1st LD, Land of Discovery
This is my 1st LD, and I’m just so excited about it. I spent about 5 hours to get an good idea for the theme.
The name of the game will be “Land of Discovery”, and the concept is:
- You(Maybe a knight good at sword and magic) are trapped in a strange land.
- Here, you will constantly discover something(e.g. a new discovery for every 10s).
- The discovery will be totally random: a stone platform to stand on, a monster to fight, a recovery potion…
- When LV up, you will get a chance to increase your forecasting skill or battle skill. Forecasting skill will give you a chance to forecast the discovery in the near future(e.g. you forecast you will encounter a monster in 10s, however you don’t know the type of the monster.)
- You need to combine the discoveries to achieve the goal of current game level, e.g. kill a dragon or arrived at some place.
I’ll use unity as my game engine, but my 3d modeling skill is almost ZERO… So I think the game world will end up with plenty of primitives.






