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About Spotlightor Gao

Tech director of Spotlightor Interactive - an interaction design studio located in Bejing, China.

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Archive for the ‘LD #19 – Discovery – 2010’ Category

Progress update

Posted by
Sunday, December 19th, 2010 3:08 am

Elements of action games are added.

24 hours left

Posted by
Saturday, December 18th, 2010 7:10 pm

I wanted to make a knight model, but the result is a spaceman…

Concept test

Posted by
Saturday, December 18th, 2010 1:26 am

Land of discovery - concept test

The randomly discovered platform elements push the character to such a height! The character model is the unity 3rd Person controller, and texture is generated by Genetica.

My 1st LD, Land of Discovery

Posted by
Saturday, December 18th, 2010 12:24 am

idea - Land of Discovery

This is my 1st LD, and I’m just so excited about it. I spent about 5 hours to get an good idea for the theme.

The name of the game will be “Land of Discovery”, and the concept is:

  • You(Maybe a knight good at sword and magic) are trapped in a strange land.
  • Here, you will constantly discover something(e.g. a new discovery for every 10s).
  • The discovery will be totally random: a stone platform to stand on, a monster to fight, a recovery potion…
  • When LV up, you will get a chance to increase your forecasting skill or battle skill. Forecasting skill will give you a chance to forecast the discovery in the near future(e.g. you forecast you will encounter a monster in 10s, however you don’t know the type of the monster.)
  • You need to combine the discoveries to achieve the goal of current game level, e.g. kill a dragon or arrived at some place.

I’ll use unity as my game engine, but my 3d modeling skill is almost ZERO… So I think the game world will end up with plenty of primitives.


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