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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About recursor (twitter: @recursor)

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    Archive for the ‘LD #19 – Discovery – 2010’ Category

    Q-Bers Timelapse

    Posted by (twitter: @recursor)
    Thursday, December 23rd, 2010 6:08 am

    My timelapse video for Q-Bers is up. In it you’ll see my kids working on computers too (actually they are playing games).

     

    Q-Bers: A post-compo version

    Posted by (twitter: @recursor)
    Tuesday, December 21st, 2010 3:24 pm

    I’ve just released a post-compo version of Q-Bers which includes the following:

    -Puzzles after level 16 are not quite as difficult

    -Cubes are a bit larger

    -I’ve fiddled with one of the puzzle pictures and made it a bit easier, although not quite as pretty, to solve if you get it in full rotation mode.

    Try it here, or checkout my original competition version here.

    Q-Bers is done

    Posted by (twitter: @recursor)
    Sunday, December 19th, 2010 7:16 pm

    I have finished writing up the entry for my game and getting the binaries and sources on my public site. If you’re interested, have a look at Q-Bers. It is a puzzle game in which you must manipulate the grid of cubes to reveal a specific picture given a single clue about what is in the picture.

    Cube farm

    Posted by (twitter: @recursor)
    Saturday, December 18th, 2010 9:42 am

    It took longer than I thought, but after a couple of hours I’ve finally sorted out all the cube mesh uv, vertex, and triangle mappings. I can can now map a 2D texture to an array of cubes.  The images you see are just placeholders until I can generate the real ones.  I had to have something to test with.  Now onto getting the clue text up and checking for victory but first… lunch!

    Multi-Textured cube

    Posted by (twitter: @recursor)
    Friday, December 17th, 2010 11:23 pm

    Well after a few hours of work tonight, I’m going to bed. The picture doesn’t look like much, but I have figured out how to make a multi-material cube in unity and spin it every which way.  While I can easily make a multi-textured cube in Blender and just import it, that would not be optimal for what I have in mind.  Now I just need to generate the textures to put on the cubes….

    A bit a Framework code to declare

    Posted by (twitter: @recursor)
    Thursday, December 16th, 2010 10:51 am

    I have a few scripts (some gathered and some created) that I plan on using that will help me with basic game functions in Unity. If you are interested, grab it here.

    Ready for a fun-filled coding weekend

    Posted by (twitter: @recursor)
    Tuesday, December 14th, 2010 3:34 pm

    Time for another dose of fun and learning.

    My tools

    Audio: Audacity, sfxr, sound recorder, musagi?

    Framework: Unity3d

    Graphics: Paint .NET and the GIMP and perhaps FilterForge

    Plugins for Paint .NET: Sprite Sheet Animation Helper

    If I use Unity then I’ll probably make use of  the SpriteManager script from the Unify Wiki as well as some of my own framework code. There may also be some iTween usage as well.


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