About recursor (twitter: @recursor)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
Ludum Dare 18 | Ludum Dare 17 | Ludum Dare 16 | Ludum Dare 15 |
recursor's Trophies
Archive for the ‘LD #19 – Discovery – 2010’ Category
Q-Bers Timelapse
Thursday, December 23rd, 2010 6:08 amMy timelapse video for Q-Bers is up. In it you’ll see my kids working on computers too (actually they are playing games).
Q-Bers: A post-compo version
Tuesday, December 21st, 2010 3:24 pmI’ve just released a post-compo version of Q-Bers which includes the following:
-Puzzles after level 16 are not quite as difficult
-Cubes are a bit larger
-I’ve fiddled with one of the puzzle pictures and made it a bit easier, although not quite as pretty, to solve if you get it in full rotation mode.
Try it here, or checkout my original competition version here.
Q-Bers is done
Sunday, December 19th, 2010 7:16 pmI have finished writing up the entry for my game and getting the binaries and sources on my public site. If you’re interested, have a look at Q-Bers. It is a puzzle game in which you must manipulate the grid of cubes to reveal a specific picture given a single clue about what is in the picture.
Cube farm
Saturday, December 18th, 2010 9:42 amIt took longer than I thought, but after a couple of hours I’ve finally sorted out all the cube mesh uv, vertex, and triangle mappings. I can can now map a 2D texture to an array of cubes. The images you see are just placeholders until I can generate the real ones. I had to have something to test with. Now onto getting the clue text up and checking for victory but first… lunch!
Multi-Textured cube
Friday, December 17th, 2010 11:23 pmWell after a few hours of work tonight, I’m going to bed. The picture doesn’t look like much, but I have figured out how to make a multi-material cube in unity and spin it every which way. While I can easily make a multi-textured cube in Blender and just import it, that would not be optimal for what I have in mind. Now I just need to generate the textures to put on the cubes….
A bit a Framework code to declare
Thursday, December 16th, 2010 10:51 amI have a few scripts (some gathered and some created) that I plan on using that will help me with basic game functions in Unity. If you are interested, grab it here.
Ready for a fun-filled coding weekend
Tuesday, December 14th, 2010 3:34 pmTime for another dose of fun and learning.
My tools
Audio: Audacity, sfxr, sound recorder, musagi?
Framework: Unity3d
Graphics: Paint .NET and the GIMP and perhaps FilterForge
Plugins for Paint .NET: Sprite Sheet Animation Helper
If I use Unity then I’ll probably make use of the SpriteManager script from the Unify Wiki as well as some of my own framework code. There may also be some iTween usage as well.





