About recursor (twitter: @recursor)
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Archive for the ‘LD #19 – Discovery – 2010’ Category
My timelapse video for Q-Bers is up. In it you’ll see my kids working on computers too (actually they are playing games).
I’ve just released a post-compo version of Q-Bers which includes the following:
-Puzzles after level 16 are not quite as difficult
-Cubes are a bit larger
-I’ve fiddled with one of the puzzle pictures and made it a bit easier, although not quite as pretty, to solve if you get it in full rotation mode.
I have finished writing up the entry for my game and getting the binaries and sources on my public site. If you’re interested, have a look at Q-Bers. It is a puzzle game in which you must manipulate the grid of cubes to reveal a specific picture given a single clue about what is in the picture.
It took longer than I thought, but after a couple of hours I’ve finally sorted out all the cube mesh uv, vertex, and triangle mappings. I can can now map a 2D texture to an array of cubes. The images you see are just placeholders until I can generate the real ones. I had to have something to test with. Now onto getting the clue text up and checking for victory but first… lunch!
Well after a few hours of work tonight, I’m going to bed. The picture doesn’t look like much, but I have figured out how to make a multi-material cube in unity and spin it every which way. While I can easily make a multi-textured cube in Blender and just import it, that would not be optimal for what I have in mind. Now I just need to generate the textures to put on the cubes….
I have a few scripts (some gathered and some created) that I plan on using that will help me with basic game functions in Unity. If you are interested, grab it here.
Time for another dose of fun and learning.
Audio: Audacity, sfxr, sound recorder, musagi?
Graphics: Paint .NET and the GIMP and perhaps FilterForge
Plugins for Paint .NET: Sprite Sheet Animation Helper