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About joekinley (twitter: @elcoino)

Just an indie game developer looking for the great game experience

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Archive for the ‘LD #19 – Discovery – 2010’ Category

Timelapse video

Posted by (twitter: @elcoino)
Thursday, December 23rd, 2010 3:41 pm

So I finally managed to edit up the timelapse video. I wanted to make an audio comment and actually had two tries on that. But as my voice sounds face-punchingly dull and boring, I decided against it, ending up just adding some royalty free music I found by searching the net.

So click here to see my timelapse.

So I’ll be submitting

Posted by (twitter: @elcoino)
Sunday, December 19th, 2010 2:11 pm

As soon as this post here is finished. And actually, as soon as I get the guts to submit it. It really is in a possible finished state. You see an intro screen. I don’t get to see major bugs, just them little flaws that nobody should bother with anyways.

You can get points and die. Yay, what more does a game need?

The fun idea was to make random generated enemies. Because I have 4 major enemy parts (that is the body, a shield, the throttle mechanism and the weapons), having 5 custom possibilities of each, that ends up in 625 different enemies.

And the idea was that you could reach up to 2500 points due to the fact that each type of enemy leaves up to 4 different particles that need to be collected.

Did not get to that part though. Let’s see if i can manage to fix that and make it more like the fist idea in the next weeks.

Timelapse video is also on its way.

Yay, I am proud to have finished my first Ludum Dare in time, with a finished product and a timelapse video I just can’t stop watching.

Yes I am awesome

Posted by (twitter: @elcoino)
Sunday, December 19th, 2010 6:36 am

Well, for my very first Ludum Dare, and not a lot of games already in my portfolio, and the time and my beginners status… bla bla bla… long story short, my game just happened to call me awesome.

Well if that’s not something to share with you.

Yeah it's space

Yeah I know exactly what you think. I went with space. Duh…. I for myself think it is okay at least.

Oh and it’s only compiled for Linux due to a lack of windows. Hope this is enough for the compo though.

Pew Pew

Posted by (twitter: @elcoino)
Saturday, December 18th, 2010 5:33 am

Here is a current screenshot of my game. It’s a shmup with some quirks I did not see yet in another game. At least not in this outcome.

We’ll see if it get’s any more beautiful or fun. Right now it’s at least funny.

Go Go my Ship

Shmup'em'up

I bow to peer pressure

Posted by (twitter: @elcoino)
Thursday, December 16th, 2010 12:49 am

… and finally decide to write my own post here, as everybody and his sister also writes a short message on the fact that he or she is participating.

My first ludum dare. Tools? Well just simple Scite as the editor, using C++ with SDL. Gimp and Inkscape for graphics. As I am pretty new to game development, I don’t think to manage music and sounds yet. So I focus on proper game mechanics and a fun experience.

I will use some of my older codes as reference, but nothing too spectacular. All derived from Lazyfoos tutorials.


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