Ludum Dare 19
Archive for the ‘LD #19 – Discovery – 2010’ Category
Whew, it’s done.
Right up to the wire too. I didn’t get a chance to implement a system where you can lose, but right now there’s four playable levels, scoring, an end game, etc. So, I am pretty happy with having done this in two days. No base code at all – from scratch except I used TweenLite in a couple of spots.
Now I need some food, some sleep, and some wine.
remain and I have a lot to do. Ended up going to bed at 4am today, and was back at it before 8. I do have levels worked out and a basic scoring system but still unsure how or if you can ‘die’ or where the end game is… Still need a couple more levels, and I have to get a couple more free techo loops I can cut a few seconds out of.
Lat night at 8, when I saw the theme I had nothing. Brainstormed until around midnight and still not much. Woke up this morning and it dawned on me so I got going. 10:30pm here right now and this is a screen shot.
The idea is to ‘connect the dots’ as it were, connecting a chain, and playing a sequence of sounds… I’m not entirely sure how the level progression will work, or even how you will win a given level. But, I’m pleased where I’m at.
Ahh, the memories.
Seriously though, I just heard about LD recently and have decided to give it a go.
My tools: Flash – AS3 code written in Flash Develop.
I use TweenLite/Max for a tweening engine and possibly CDK for collisions depending on the theme.
Graphics: Photoshop and Flash
Sound: I’m no musician so likely free sound effects I find modified in Audacity. Possibly sfxr but have never used it so am not sure.
I’ve only just recently heard of Ludum Dare and don’t quite get it. How do you guarantee that people won’t produce assets beforehand? I just don’t quite get it. Is it because there’s no prize people just assume the honor system and don’t cheat? That’s cool if so…