I work as game dev in an indie game company, Motion Twin :)
About deepnight (twitter: @deepnightfr)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 19 |
deepnight's Trophies
Archive for the ‘LD #19 – Discovery – 2010’ Category
Woot !
I simply wanted to say a big big thank you to everybody there for their votes for Time Pigmy. This was my first LudumDare participation. And let me tell you : I loved it. Every single moment during this long weekend ![]()
I will be there for LD#20 in April, for sure.
There was lot’s of good titles to play here, my personnal favs going to Mother Robot and Aquatic.
And finally, a big thank you to my friends here in Bordeaux (FR) who participated to this LD#19 : Benjamin/Bumdum, Whitetigle, Hane and Valandre.
Benjamin & me work in a french indie game company we made 10 years ago, Motion Twin, and we still take lot’s of pleasure in creating new concepts everyday.
Have fun everybody, keep creating great stuff and keep innovation & originality to it’s highest.
Time Pygmy timelapse !
Here is my timelapse
Finally done !
At last, I managed to complete the game & fix all the remaining bugs…
Play it here : entry
The engine took me one day to code from scratch (no flixel, nor punk). If i had more time, I would add a music track & allow level editing
Maybe later !
I really enjoyed this weekend ! We were 5 people participating here, at Motion Twin (Bordeaux, France) : Whitetigle, Bumdum, Vallandre, Hane and me !
I will be there for LD20, for sure
Comments are welcome !
My game will be X rated.
Attack of the time travelling pygmy from outer Paleolithic
And yet another post !
There are so many details to complete before releasing… I plan to spent the next few hours between :
- level design,
- add looot’s of other stupid “new concept discoveries” to unlock,
- sound design,
- intro + outro.
The main engine is working and quite stable. Pretty happy with the way it looks now
Collisions, destruction & stupid interactions
Complete revamp
Got a quick nap and decided to TOTALLY revamp my first concept (a spaceman exploring an unknown world). Finally, you will play a prehistoric man, accidentaly teleported in our modern days, and you will have to use the short time granted to discover as many concepts as possible.
Destroy a TV with your heavy stone mace, and you will be awarded with “Discovered the concept of Channel-Hopping”.
Latest version, also known as :
“hey look at me guys, I collide with things ! Woohoo !”
First screen (OMG)
It compiles.

Coding a platformer : pray for my soul
Ok… Took me almost 2 hours to figure it out, but I finally decided to start a 2D platform engine. Gonna take a while !
I will try to simplify the tricky collision part to a minimal (yet working) problem. Yeah, I know, it never works like that.
My first LD !
Hello everybody !
This is my really first LD participation
I plan to use the following tools & libraries :
- Flash / haxe (crossplatform Flash/JS/PHP compiler, http://www.haxe.org),
- FlashDevelop as my IDE
- sfxr for the ear stuff,
- musagi (DrPepper, you rule. Really.)
Here are my personnal libraries :
http://dl.dropbox.com/u/4952054/ludumDareHaxe_deepnight.zip
This weekend is going to be really cool
Have fun everybody !
Haxe Dare !
Tomorrow, I will code my game in Haxe (Flash). For those who might be interested, here are the personnal libs I might use :







