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Ludum Dare 26 — April 26-29th, 2013
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About alexlarioza (twitter: @alexlarioza)

Alex Larioza is a game designer, programmer, and an artist. He is also the owner of Pixel Squid Games; a indie game studio dedicated to making fun and original games. More at http://pixelsquidgames.net.

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Archive for the ‘LD #19 – Discovery – 2010’ Category

Lunch Time!

Posted by (twitter: @alexlarioza)
Saturday, December 18th, 2010 2:00 pm

Here are some progress screen shots:

Yeah, the hull and supply can go negative at the moment. I haven’t implemented any consequences to make debugging easier for right now.

9 Hours in…

Posted by (twitter: @alexlarioza)
Saturday, December 18th, 2010 3:11 am

…and  I have basic functionality with a couple of the core features. It took me longer than I expected to come up with the initial idea, but once it came to me I started steam rolling though it. You control the little ship and currently your main goal is to uncover the whole map (which is procedurally generated) which is represent by the yellow bar/percentage. I’m think of changing this though, because this could become very tedious; theres 30000 tiles in a world to uncover. You can also colonize big islands which I was planning on having generate more supply for you, which is what keeps you floatings. No supplies=game over. Still working in other features as i go along. But now, I must get a few hours of sleep!

Hello Everyone!

Posted by (twitter: @alexlarioza)
Sunday, December 12th, 2010 12:16 pm

This will be my first LD compo! I’ve been wanting to jump in for awhile and now that this one falls nicely into my schedule, I’ll be participating. Yayyy!

Weapons of Choice:
-Game Maker 8
-Paint.net
-GraphicsGale
-sfxr

Good luck everybody! =]


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