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Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

Wenemies Entrant Version

Posted by
Sunday, August 22nd, 2010 4:43 pm

Wenemies is as finished as it will ever be in this compo.  Perhaps later, when I have more time and less Carpal Tunnel, I will update it.

View the Entry Page, watch a short gameplay video, visit the project’s spartan Website, or watch the Time-Lapse Video.

Evaluation: The idea for the game shaped up during the course of programming.  I had wanted to spend an entire night just thinking about the concept, then come up with a better game; my restlessness however took over, and I began coding almost immediately.  I’m certain the simpleness of the concept shows this.  I also had a long day of fighting in the mix, so my time was limited, especially as I was out of shape and therefore unable to continue that night.  In the future, I must clear my weekend entirely.  Pygame was a pleasure to work with, especially for a 2-d game such as this, and I will either expand my skills on this for the next compo, or attempt an understanding of Ruby or Scheme.  Learning packaging was non-trivial, but necessary, and I have a Windows version available as a result.  All in all, I did okay—I could have done better, but I did complete something.

One day in

Posted by
Saturday, August 21st, 2010 8:24 pm

and I’ve got something playable. We’ll see how it shaped up in the next day…

screenie

screenie

First Steps

Posted by
Friday, August 20th, 2010 8:47 pm

So, some cosmetic issues have been decided, but not gameplay.  Is it a maze?  a shmup?  a Streets of Rage clone?  I don’t know!swordmace Be forewarned that Vites is hand-drawing, something he hasn’t done since grade school.

Posted by
Friday, August 20th, 2010 5:27 pm

Vites is going to attempt to compete in the Compo, and failing that in the Jam.  Vites will now share his development setup.

Editor: vim

Version Control: git

Language: python

Framework: pygame

Graphics: GIMP

Sound: sound??

Time Lapse: scrot

Desk:

(more…)


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