Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category
Wenemies is as finished as it will ever be in this compo. Perhaps later, when I have more time and less Carpal Tunnel, I will update it.
Evaluation: The idea for the game shaped up during the course of programming. I had wanted to spend an entire night just thinking about the concept, then come up with a better game; my restlessness however took over, and I began coding almost immediately. I’m certain the simpleness of the concept shows this. I also had a long day of fighting in the mix, so my time was limited, especially as I was out of shape and therefore unable to continue that night. In the future, I must clear my weekend entirely. Pygame was a pleasure to work with, especially for a 2-d game such as this, and I will either expand my skills on this for the next compo, or attempt an understanding of Ruby or Scheme. Learning packaging was non-trivial, but necessary, and I have a Windows version available as a result. All in all, I did okay—I could have done better, but I did complete something.
and I’ve got something playable. We’ll see how it shaped up in the next day…
So, some cosmetic issues have been decided, but not gameplay. Is it a maze? a shmup? a Streets of Rage clone? I don’t know! Be forewarned that Vites is hand-drawing, something he hasn’t done since grade school.
Vites is going to attempt to compete in the Compo, and failing that in the Jam. Vites will now share his development setup.
Version Control: git
Time Lapse: scrot