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Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

Sonic Boom victory post!

Posted by
Monday, September 6th, 2010 6:20 pm

While 50th overall is definitely a step up from last LD, 16th for audio (for the first game I’ve ever used sound effects in) and equal 6th for innovation (4.04 average!) are amazing results and it’s definitely a victory by my standards. :) Thanks to everyone who voted!

This has been a great LD for more than the scores, of course. While I have to say there were a number of games that felt too similar, there were also a good number that stood out, and the standard of presentation as a whole was fantastic. The feedback and support from the community throughout has been incredibly encouraging and uplifting, and while the previous LD was a good learning experience this has blown it away.

Work on an improved AS3/Flixel version of Sonic Boom is well underway and hopefully others are developing their games further too – I look forward to seeing them. :)

Sonic Boom complete-ish

Posted by
Sunday, August 22nd, 2010 1:51 pm

Entry pageDownload (windows only, but should hopefully work in wine)

sbss2

I’m not sure I’m going to get much more done with this in compo time, but I’m delighted with how this has gone – the code’s a lot neater than my usual LD attempts are, the game feels quite complete (though not polished), it’s the first time I’ve used sound and music (if you call this music!) and while the finished product isn’t anything amazing I think it’s somewhat enjoyable and I hope someone else agrees. :)

While I wasn’t too keen on the theme – enemies as weapons struck me as something that’s been overdone already -and I’d have preferred to make something other than a shooter since that’s what my last mini-LD entry was, I’m delighted with the ideas that eventually came to me and I can see myself expanding this one in the future.

Sonic Boom preview

Posted by
Sunday, August 22nd, 2010 12:35 am

demo 2 (windows only, but should work in wine?)

sbss1

Haven’t added the levels/scoring yet and it needs balanced/shinified, but the basic idea:

You’re in charge of a sound-powered ship. Sadly all you’ve been able to fit on board are a few drums, which are only powerful enough to charge the engines. Fortunately, amongst your enemies are three rather noisy ones, whose presence on screen enables you to fire your 3 wave-shaped weapons. Flying close to them gives you greater firepower, but be careful not to destroy them, otherwise you’ll be left without weapons until they respawn. Arrow keys to move, mouse to aim, left click to fire.

I’m considering making two games in one here – the original plan was a side-scrolling shooter with pure keyboard controls, and if I’ve got time I’d like to add that as an option for those who find keyboard and mouse control a bit awkward.


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