Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category
BOOM! 14 hours later and i’ve done. That was fun haha.
You can go and download the game at that link above.
The time contraint has really forced me into being more efficient with my code. I usually end up spiralling off and adding particle systems and other jazzy things, then end up getting bored of a project.
However i have realised that if you add sparkly things and then don’t have some solid gameplay, what’s the point?
On another note, the game is nearly there. Final push time, THEN SPARKLIES.
There’s 14 hours left and i still have a lot of work to do! (I overslept >.<)
The title has a double meaning.
A) This is what the game looks like after 2 hours:
B) It’s past 2am so i’m going to bed!