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Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category
14 hours later.
BOOM! 14 hours later and i’ve done. That was fun haha.
Screeny:
VIEW ENTRY
You can go and download the game at that link above.
Have fun!
Every coder should enter LD.
The time contraint has really forced me into being more efficient with my code. I usually end up spiralling off and adding particle systems and other jazzy things, then end up getting bored of a project.
However i have realised that if you add sparkly things and then don’t have some solid gameplay, what’s the point?
On another note, the game is nearly there. Final push time, THEN SPARKLIES.
14 hours left.
There’s 14 hours left and i still have a lot of work to do! (I overslept >.<)
LETS ROCK.
After 2.
The title has a double meaning.
A) This is what the game looks like after 2 hours:
B) It’s past 2am so i’m going to bed!
Later guys.
First time.
Making a post to say this will be my first Ludum Dare too, noticed it’s a lot of people’s first times haha.
Not sure how much time i will have to work on my entry, but i will try to release something even if its rubbish. Later guys!


