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Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

14 hours later.

Posted by
Sunday, August 22nd, 2010 6:11 pm

BOOM! 14 hours later and i’ve done. That was fun haha.
Screeny:
OrbIt

VIEW ENTRY

You can go and download the game at that link above.

Have fun!

Every coder should enter LD.

Posted by
Sunday, August 22nd, 2010 9:59 am

The time contraint has really forced me into being more efficient with my code. I usually end up spiralling off and adding particle systems and other jazzy things, then end up getting bored of a project.

However i have realised that if you add sparkly things and then don’t have some solid gameplay, what’s the point?

On another note, the game is nearly there. Final push time, THEN SPARKLIES.

14 hours left.

Posted by
Sunday, August 22nd, 2010 5:01 am

There’s 14 hours left and i still have a lot of work to do! (I overslept >.<)

LETS ROCK.

After 2.

Posted by
Saturday, August 21st, 2010 6:37 pm

The title has a double meaning.

A) This is what the game looks like after 2 hours:

2 hours.

B) It’s past 2am so i’m going to bed!

Later guys. :)

First time.

Posted by
Friday, August 20th, 2010 10:34 am

Making a post to say this will be my first Ludum Dare too, noticed it’s a lot of people’s first times haha.

Not sure how much time i will have to work on my entry, but i will try to release something even if its rubbish. Later guys!


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