I'm a physicist and game programmer!
Check me out at http://code.bluedinosaurs.com
Ludum Dare 26 — April 26-29th, 2013
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I'm a physicist and game programmer!
Check me out at http://code.bluedinosaurs.com
Ludum Dare 26 | Ludum Dare 23 | Ludum Dare 19 | Ludum Dare 18 |
Ludum Dare 17 | Ludum Dare 15 |
In case you didn’t see the comment on PoV’s meetup post (or if this one’s easier to find), here’s the video of the New England Ludum Dare 18 Meetup.
http://www.youtube.com/watch?v=fEAC4fnobGI
Good stuff. Jonny D, HybridMind, and billknye were able to attend. We wound up at a great place, Me & Ollie’s in Portsmouth, NH, and much fun was had.
Want to know the worst feeling ever? When your battery dies and upon reboot you notice that “gameloop.cpp” has been truncated to 0 bytes…
Well, I’ve had to rewrite that file, so I lost a bit of time. The (very) good thing is that it was possible to rewrite the file within the competition time!
I tried out some Gimp effects to make the level prettier and to make the fire look less like red circles. I’m also animating the fire through three images. I’m pretty surprised my computer can handle this! There’s a lot of spawning and scaling going on, and those things spread like… I’m not gonna say it.
It’s way past my bedtime.

I’m not sure if I’ll go with that game title, since it’s kinda taken, but here’s another screen:

I have a video of the New England LD Meetup, but I’m having uploading problems. For now, I’ll just post a couple of images of my game’s progress.
While hanging out waiting for HybridMind to arrive for the meetup, I was chillin’ with billknye. He was working and I was trying to think of a concept. I joked about finding inspiration in the local newspaper, so I picked it up and mentioned the front page headline. It was about a fair-sized fire nearby and billknye made some remark about the gamability of it. It stuck, I guess. It turns out to be a creative take on the theme. Enemy? Fire. Weapon? Fire. There you have it, a game about fighting forest fires.
I first got the player moving around and then some fires drawing onto a grass buffer:

Then I worked the rest of the meetup time on getting the fire to spread in a good way:

The implementation is surprisingly simple, so I’ll be able to polish this baby up… Like all babies should be?
I haven’t had the chance to formalize my entry, so here we go!
I’ll probably be using my usual basecode of C++ and SDL with many little libraries. They can be found at my website:
http://code.bluedinosaurs.com
So… I don’t have a game design yet. Heck, it was my theme suggestion! I should’ve been ready.
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