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About Jonny D (twitter: @grimfang4)

I'm a physicist and game programmer!

Check me out at http://code.bluedinosaurs.com

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Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

New England Meetup video

Posted by (twitter: @grimfang4)
Sunday, August 22nd, 2010 8:21 pm

In case you didn’t see the comment on PoV’s meetup post (or if this one’s easier to find), here’s the video of the New England Ludum Dare 18 Meetup.

http://www.youtube.com/watch?v=fEAC4fnobGI

Good stuff. Jonny D, HybridMind, and billknye were able to attend. We wound up at a great place, Me & Ollie’s in Portsmouth, NH, and much fun was had.

Fire, Fire, Where You Are

Posted by (twitter: @grimfang4)
Sunday, August 22nd, 2010 8:14 pm

All done!  Check it out, yo.

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=654

title

Worst feeling ever

Posted by (twitter: @grimfang4)
Sunday, August 22nd, 2010 2:22 pm

Want to know the worst feeling ever?  When your battery dies and upon reboot you notice that “gameloop.cpp” has been truncated to 0 bytes…

Well, I’ve had to rewrite that file, so I lost a bit of time.  The (very) good thing is that it was possible to rewrite the file within the competition time!

More and better fire… art.

Posted by (twitter: @grimfang4)
Saturday, August 21st, 2010 8:59 pm

I tried out some Gimp effects to make the level prettier and to make the fire look less like red circles.  I’m also animating the fire through three images.  I’m pretty surprised my computer can handle this!  There’s a lot of spawning and scaling going on, and those things spread like…  I’m not gonna say it.

It’s way past my bedtime.

ld18 - nice new level art

Burning Rangers

Posted by (twitter: @grimfang4)
Saturday, August 21st, 2010 7:12 pm

I’m not sure if I’ll go with that game title, since it’s kinda taken, but here’s another screen:

ld18 - burn level2

New England Meetup and Some updates

Posted by (twitter: @grimfang4)
Saturday, August 21st, 2010 5:56 pm

I have a video of the New England LD Meetup, but I’m having uploading problems.  For now, I’ll just post a couple of images of my game’s progress.

While hanging out waiting for HybridMind to arrive for the meetup, I was chillin’ with billknye.  He was working and I was trying to think of a concept.  I joked about finding inspiration in the local newspaper, so I picked it up and mentioned the front page headline.  It was about a fair-sized fire nearby and billknye made some remark about the gamability of it.  It stuck, I guess.  It turns out to be a creative take on the theme.  Enemy?  Fire.  Weapon?  Fire.  There you have it, a game about fighting forest fires.

I first got the player moving around and then some fires drawing onto a grass buffer:

ld18 - moving fire

Then I worked the rest of the meetup time on getting the fire to spread in a good way:

ld18 - burning holes

The implementation is surprisingly simple, so I’ll be able to polish this baby up…  Like all babies should be?

I’ll be in

Posted by (twitter: @grimfang4)
Saturday, August 21st, 2010 5:57 am

I haven’t had the chance to formalize my entry, so here we go!

I’ll probably be using my usual basecode of C++ and SDL with many little libraries.  They can be found at my website:
http://code.bluedinosaurs.com

So…  I don’t have a game design yet.  Heck, it was my theme suggestion!  I should’ve been ready. :)

Vote Double Rainbow

Posted by (twitter: @grimfang4)
Tuesday, August 17th, 2010 6:12 am
double-rainbow-poster

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