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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

    And We’re Off!

    Posted by
    Friday, August 20th, 2010 10:21 pm

    After thinking long and hard, I got an idea which should be fun, complicated, and sure to never be done in time! The reason I say this is it’s because it’s a fighting game, which includes a lot of animation, different characters, stages, and complicated computer AI. I decided to go with a somewhat sloppy old-school art style, which hopefully and up looking both good and not take much time to create. Screenshot for the curious:

    Picture


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