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Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category
And We’re Off!
After thinking long and hard, I got an idea which should be fun, complicated, and sure to never be done in time! The reason I say this is it’s because it’s a fighting game, which includes a lot of animation, different characters, stages, and complicated computer AI. I decided to go with a somewhat sloppy old-school art style, which hopefully and up looking both good and not take much time to create. Screenshot for the curious:



