Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category
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It’s not working perfectly for now, but that’s the idea, You only get One Shot ! and you have to use it to trigger chain reactions and destroy all the ennemis in one shot ! But right now I think the explosions are growing more and more in chain, maybe too much !
You can use one of the three ammo, choose the one that fits the best the situation and aim well !
Good luck to everyone !
I’m kinda stuck here :
I want the bullet direction to be the same that the one that shoots it.
The problem is that is I make this variable global or if I call it “badGuy.direction” it will pick the direction on one of the bad guys and apply it to all the other ones. The result is that they’re all shooting on the same direction based on on of them’s.
I really don’t know what to do there, do you have any idea ?
Frivgame.co is one of many sites are good games to play online.
As soon as you enter the website, you will find a variety of games with different genres. It would be very easy to you can choose a favorite game to play.
Above the bar menu includes: new friv games, most games friv, friv 3, Juegos Friv … On the left is the game categories to choose from: Bomb games, shooting games, adventure games, puzzle games, strategy games, girl games, dress up games and more.
Just click on the image of each game you will immediately be redirected to the page and start playing free; www.Frivgame.co has the advantage that many other sites do not have the game. Nice graphics, games load faster, games genres with about 10,000 games.
All games are in www.Frivgame.co be done with Flash, so you need a browser that supports this program, no matter what version of Windows using the www.Frivgame.co it is one of the best sites in that game, as the collection is extensive and interesting game, so it is highly advisable to visit.
You can read the Joystiq article here: Rubberkid on Joystiq [opens in new window]
I realize that this comes just barely over 24 hours from Ludum Dare 25, but finding out about this when I woke up this morning totally made my day!
I’d started a Kickstarter campaign to promote The Adventures of Rubberkid, a game that was begun back in Ludum Dare 18 (Enemies as Weapons) that teaches kids the evils of bullying, on November 30th, and just this week had started pushing to news sites and such. The campaign crossed 20% yesterday, and then this morning I found a message from a friend on Facebook that said:
“Saw you on Joystiq. Good stuff!”
All I could think was… “WHAT?!” So I Googled “Joystiq Rubberkid” and found it!
My point with all of this is… Don’t ever give up! Ludum Dare is a magical contest that can have absolutely fantastic results! Even if your game isn’t finished in time, or you end up #1406/1406, Ludum Dare can really inspire some great ideas! Don’t feel awful if the concept doesn’t come to fruition in the weekend. Enjoy the time and follow your calling in game development!
Hello fellow awesome game developers!
So, I’m new here. My name is Alex, and I’ve been trying to make games for quite some time with no real luck or success. I currently don’t have any particular game projects I’m working on, unless interactive art and music count as games.
I use MMF Pro and Game Maker primarily. I don’t really know any code, so the visual creation option really suits me. I do have Unity, but I’ve not really tried to make anything with it.
I’m posting here because I wanted to share something. I’m offering my music for use in amateur games. I wont be requiring any payment or anything really, I just want to build my portfolio. So, if you have a cool project you’re working on and you need help creating sound effects or a score, hit me up. I’d be happy and more than willing to help you on your project.
You can see a short demo of some of my pieces at my website. www.crashbangzebra.com. My email address is available there so you can contact me.
I look forward to working with you. Thanks.
Man, it’s been a while. Been caught up with school, so i couldn’t attend the last few LDs
That said, I have had the time to work on my skills a little, and have been working on a game in AS3, with the help of good (not so) ‘ol FlashPunk.
If any of you remember LD#18, i entered a game called “AfterDark” (you can find it HERE). Well, the entire game has been re-written in ActionScript since then, and this is the result:
The game is still in sponsorship stage, but if you want, you can give it a go on FGL (you will require a developer/sponsor account) HERE
My LD#18 game, HackBotz, was the first game I did using Flash. I felt like it was a pretty good concept, and so when the October challenge came along I was motivated to polish it up a bit, add some levels, and release it into the wild. A couple of months on Flashgamelicense.com and a few sponsorship offers later, I managed to get a non-exclusive with addictinggames.com which was pretty cool. It was a good learning experience, and I owe it all to the Ludum Dare compo. You can play the game here.
All those months ago I created a litlle game called Alien Super Mega Blaster as part of LD18 – Enemies as Weapons.
Early today it passed the final peer review and is now available for purchase on the Xbox Live Indie Games channel here:
All the proceeds I receive from the game will be donated to Action Duchenne, a charity established to find a cure or more effective medicines to treat Duchenne Muscular Dystrophy.
In the months between the compo and yesterday I’ve added sound and music, new alien types and over 100 hand crafted levels of blasting fun.
If there anything the Ludum Dare community can do to increase awareness of the game and help find a cure it will be very much appreciated.
Some details on the game:
“Alien Super Mega Blaster is a classic space invaders game with a twist available for the Xbox 360.
Kill the aliens and avoid the fallout. Maximize your score with mega cascading death to the alien scrum.
Over 100 hand crafted levels of blasting fun… how far can you go?
All proceeds from this game will be donated to Action Duchenne.”
You can find out more about the game here: http://asmb.codheadz.com
You can purchase the game here: http://marketplace.xbox.com/en-US/Product/Alien-Super-Mega-Blaster/66acd000-77fe-1000-9115-d802585507aa
You can find out more about Action Duchenne here: http://www.actionduchenne.org
You can find out more about Duchenne Muscular Dystrophy here: http://en.wikipedia.org/wiki/Duchenne_muscular_dystrophy
Thanks for any support you can give.
I’ve been working on my Ludum Dare 18 game Robots <3 Monster which is now called Explosive Love and was released for ipod/iphone yesterday! You can see a trailer here: http://www.youtube.com/watch?v=y464HJvnk5s&feature=player_embedded and view the appstore page here: http://itunes.apple.com/dk/app/explosive-love/id405025826?mt=8#
However, some people have reported crashed and I’d really want to know which devices/firmwares that have a problem so that I can release a fix. If you want to help, but can’t afford 0.99$ I do have some promocodes.
The Itunes description:
As an attractive monster, you suddenly find yourself surrounded by robots, all madly in love with you. Sadly the feeling is not mutual. Avoid the clingy robots by predicting their movements and luring them into fatal collisions. Collect points and survive as the difficulty ramps up, all to beat the highscore!
An addictive action arcade game filled with love and explosions.
AVOIDAL (my August 2010 Ludum Dare entry) and October Challenge entry has found a home!
I’m excited to report I finalized on a primary sponsorship deal with Tom Fulp of Newgrounds last week and have finished all the integration and testing work required. That work included getting to create 23 fun medals (achievements) for players to win when the game is played over on the Newgrounds site with a player account. The game will launch over there next week on November 3rd. I’ve also managed to sell a few non-exclusive licenses including one to Big Fish Games. The primary sponsorship was found via posting to Flash Game License. I spent a good bit of time in October working on, play testing, and polishing the original competition version into the final version.
The highscores have been reset so get in there and play!
But better late than never. It starts a few hours into my development as I was using fraps to capture the start, which failed badly. Without any further ado, I present my timelapse.
I’ve posted a postmortem of Dodger, my Ludum Dare 18 entry on my blog.
Now, there obviously isn’t a prize and the whole rating thing is pretty meaningless, but this sorta bothers me. None of the comments fit that kind of rating, and if you have some complaint to merit such a rating, I think voicing them in the comments would be the nice thing to do… (I’m more than willing to take negative feedback, but a universally negative rating tells me nothing useful).
After getting slammed with a couple of troll rating votes (people who rated an entry with 1s across the board, while all other votes had decent ratings), I was curious about how much this was happening overall in the voting.
I ran some numbers, and put a report here: http://spampudding.com/troll.txt
The format is username and how many troll rating lines they received (1 or 2), followed by their average ratings in each category, followed by what their average ratings would have been without the troll votes.
These five entries were hit the hardest, each losing a quarter of a point or more in at least one category due to troll votes: http://spampudding.com/trolltop.txt
Assuming all votes were logged, I’m wondering if maybe the admins could go through the database and see if it was the same couple people making these votes.
The single best indicator of what your overall score will be, is how fun your game is. Innovation, theme, and graphics all are noticeably correlated with the overall score (though a few outliers managed to get a good overall score without meeting the theme). Audio has a slight correlation. Games with good humor tend to have a high overall score, but games with little humor don’t necessarily have a low overall rating.
Next I have a few observations on the ranges of values in various categories.
Innovation: Very few games scored below 2 in innovation. It’s clear that innovation is being done.
Theme: Most of the entries made a good attempt at the theme, but a few seemed to ignore it.
Audio: Not many entries scored well in audio, and some put little or no audio in their game. Does this mean participants don’t have very good audio skills, or just that audio was somewhat neglected in the competition?
Humor: Very few games rated above a 3 in humor. Only handful of games both tried to be funny and succeeded.
I wrote a little script to scrape all the ratings for all games and put them in a comma separated value file. You can open this in any spreadsheet app (Excel, OpenOffice Calc, etc.). It’s here, if anyone’s interested:
While 50th overall is definitely a step up from last LD, 16th for audio (for the first game I’ve ever used sound effects in) and equal 6th for innovation (4.04 average!) are amazing results and it’s definitely a victory by my standards. Thanks to everyone who voted!
This has been a great LD for more than the scores, of course. While I have to say there were a number of games that felt too similar, there were also a good number that stood out, and the standard of presentation as a whole was fantastic. The feedback and support from the community throughout has been incredibly encouraging and uplifting, and while the previous LD was a good learning experience this has blown it away.
Work on an improved AS3/Flixel version of Sonic Boom is well underway and hopefully others are developing their games further too – I look forward to seeing them.