So, biographies and stuff...
Im not that into identifying as things (mountaineer, hippie, kungfu master, punk, computer programmer, musician, etc...) as I find it to be limiting. I am, infact, enough not into it that I 1.Identify with not being into identifying, and 2. It makes writing a bio friggin hard.
I recently (read, about 4 days ago) finished my first game. I made most of the engine in one sleepless night, and spent about a week debugging it, building levels, scoring the soundtrack, and generally polishing it till it shined. If anyone is interested, it can be found somewhere over there ->https://www.mochimedia.com/games/grave-e-tea
This game inspired me to try out Ludum Dare. The notion of making a game in 48 hours had previously been totally daunting (I usually loose focus about a month - 6 into development, and then my super epic project never sees the light of day,) but after making this one, I realized that I actually COULD pull it off. It doesnt hurt (even a little bit) that Adam Atomic was awesome enough to put out flixel, and that speeds up the creation process about a million fold (totally using flixel for this compo, and writing everything in flashdevelop, cuz Im super familiar with them now.)
Thats about it for indie game street cred, so you know... like none basically. Im decent, not amazing or nothing, but remotely competent at making simple pixelated sprites, so that shouldnt be a problem. I intend to use graphics gale, because I have it, and it kinda mostly works (Its great for animation, sept it cant export them in the free version, but seeing as Im using sprite sheets and it has a built in ruler, thats pretty rad. It kinda fails at doing transparency, so odds are Ill slow down a bit by having to set the alpha layers on my artwork like 30 times before it actually changes.)
Im pretty rad at music. I play a bunch of different instruments, have been in a number of bands, and have all the gear and software Ill need at my disposal. My choices for music will obviously depend more on the theme then the software I use for coding or art (seeing as I have no friggin clue how to do 3d, my art choice kinda makes itself, although I guess I could use photographs or stop motion or something... hmm....) but, that being said, I will likely use Fruity Loops as my tracker/sequencer, sense its easy and works really quickly, and although I have other things for more advanced processing (maxmsp, protools, reason, you know, the usual... no logic though T_T I has a windows box,) Im unlikely to wrestle with the complexity for something on a deadline (sure, max lets me code basically any sound I could possibly imagine, but that takes about as long as coding a game engine, and sure protools is better for live recording, but then Id still have to export to something else if I want to use midi or samples or something, and reason is just mean.)
That being said, my drums, guitar, bass and keys are all standing by, waiting patently for me to figure out what Im doing with them, and which ones get neglected.
Huh... that was easy.













