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Archive for the ‘LD #17 – Islands – 2010’ Category

Beating the final level of Jump Pirate

Posted by
Monday, May 3rd, 2010 7:37 am

I can’t get embedded video to work, so click here for linky.


This is not a timelapse video (that one’s here)This is a video of the last and hardest part of the entire game, just to prove that it can be done (and to refute the naysayers who say it’s impossible). There are even a few flowers that I don’t collect in this run – they’re just there to make it a bit easier. Yes, you heard that right.

Resolved (Previously: “Admins: I need help…”)

Posted by
Tuesday, April 27th, 2010 5:28 pm

EDIT: Thanks for your help, Pov!

I tried to update my LD submission to fix a graphical bug. Unfortunately, while the “edit your entry” screen appears fine, pressing “submit” causes the game title, description, and links to vanish. The screenshots, for some reason, survive.

My page is at http://www.ludumdare.com/compo/ludum-dare-17/?uid=1441 if there is anything there to interest you; the game itself is available from http://www.mediafire.com/file/5izfj2ymddr/Jump Pirate_final.exe

The problem is, due to the lack of links it is not recognised as a valid entry. Consequently all my entrant privileges (e.g. voting on other entries) have been suspended. Help!

Jump Pirate Timelapse

Posted by
Monday, April 26th, 2010 3:07 am

Here‘s the timelapse video of me making Jump Pirate. I think there’s a frame (at about 1:37) of the final screen with “0 deaths” written on it, but that was a (subsequently fixed) bug, unfortunately.

Demotivational

Posted by
Saturday, April 24th, 2010 12:25 am

automotivator

Answer: Everything’s more awesome with pirates!

First screenshot

Posted by
Friday, April 23rd, 2010 11:44 pm

I probably shouldn’t have looked at QOGQOG’s progress report before starting my own game, since now my graphical style is going to be emulating his, but oh well. Basic platformer physics up and running, tutorial signposts with words on in place. I’ve done stuff like this many times before, so it should by rights NOT have already eaten up 1 of my 48 hours of game dev time :)

Cute little pirate fella, ain't he?

Cute little pirate fella, ain't he?


It’s gonna be a platform-exploration type game. And I fully intend to make use of the fact that the theme is “Islands”, not “Island”. I won’t say any more for now…

All systems go.

Posted by
Thursday, April 22nd, 2010 5:29 am

Okay, so I took part in MimLD 16, and I thought it was great fun. I even have a finished game to show for my efforts, which is a rarity for me. So, now that the “official” LD looms, I feel ready for action. I learned a few things from last time, such as what software to use, how to manage my time, how to come up with a good idea, and how to not be too competitive about the whole thing.

Well, alright, I didn’t learn that last one.

Tools I’m going to use:  Game Maker for the programming, and I might include a few script libraries that I wrote and that are freely available online.

The Game Maker sprite editor for artwork, possibly defaulting to GIMP or Pivot Stickfigure Animator if the situation (or my total lack of art skills) calls for it.

SFXR for sound, or perhaps my microphone, using Free Audio Editor for any editing that I want to do.

Chronolapse for the time-lapse video (expect a few frames of me surfing the internet to sneak in there).

and a few pounds of gray mush that appears to be powered by cookies to design the entire thing.

Good luck. If you’re like me, you’ll need it.


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