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Archive for the ‘LD #17 – Islands – 2010’ Category
Timelapse + Source Update
Timelapse is up: http://www.youtube.com/watch?v=WHlXEjBDtNI
I’ve never uploaded anything to Youtube before — is it normal for it to decimate the quality like that? Oh well. You can sort of see what’s going on.
Also, I updated the source archive so it should build on Unix platforms now (That includes you, Mac users). I’d compile it on my Mac for you but I can’t seem to get hold of SDL. Also it’s a PowerPC Mac so it probably wouldn’t even run for you.
Looking forward to playing the other 204 entries!
Edit: Ah, never mind. Just noticed: “Video quality my improve once processing is complete”. Here’s hoping!
Edit Edit: Also, if you’re interested, the source download includes the Ableton Live 8 project for the music and a couple of Photoshop PSDs.
Yay
Done!
http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=771
People told me they didn’t enjoy dying in one hit, so I scattered some armour around the place. You don’t start with any, though, you have to find it! Get to it!
I think it’s hard, but not too hard. Kinda reminds me of Contra actually, the way it turned out. Except way, way shorter.
Enjoy!
Also, I recorded a timelapse this time. It’ll be up soon.
Half way?

Desert islands AND floating sky islands! Why not?
So, halfway in and my game is working, but it’s very short — and boring! Since I’m doing this with no fancy frameworks or basecode, I had planned to spend day 1 on the engine and day 2 on the content. Well, the engine’s done, and so is some of the content, so tomorrow I should be able to flesh this thing out a bit.
(I know I’m not going to win any originality points for going with floating sky islands, but they’re just so cool!)
First Progress

Aaaand it’s bedtime. (5AM!) I’m actually pretty pleased with this; when you’re starting totally from scratch, getting pictures on the screen is a big deal!
Islands!

So, we have a theme! Now, I don’t know about you guys, but I usually like to start off brainstorming in MS Paint. Haven’t thought of anything wonderful yet, but it’s a pretty good theme.
Good luck, everyone!
Let’s do this!
Yep, looks like I’ll be participating. This will be my second LD, the first being LD14 “Advancing Wall of Doom”. I went with Flash for that one, so this time I’m doing the complete opposite and going SDL + OpenGL. No basecode.
No desk shot this time, cause I’m not using a desk, just my laptop. Can’t wait to see the theme. (I’m supporting Flood
)


