Ludum Dare 27
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Archive for the ‘LD #17 – Islands – 2010’ Category
I want to give Perrin an award for his game, but I can’t because he doesn’t have any journal posts.
I want to give people awards for their games, but I can’t because they don’t have any journal posts.
This feature took way too long to implement. I had to write a description of every single thing in the game. There are quite a few. The only thing it doesn’t do (and probably won’t for sake of time developing the find-the-exact-location algorithms) is give you infromation on structures already built onto an island. Excuse me — skyland. Yeah. That’s right. Ain’t no islands to see here.
All that’s left to make this game presentable is a decent computer opponent (it’s quite broken at the moment) and to fix the numerous bugs involved with turrets. After that I’ll be adding a ton of bells and whistles to keep the game exciting.
I’ve got the bare basics going. Selection and movement and combat all work, so now I have to get the actual gameplay going. I am coding in BlitzMax. It’s going to play just a lil’ bit like Euphoria when everything is set. I plan to enhance the graphics with more variety later if I have the time.