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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Archive for the ‘LD #17 – Islands – 2010’ Category

    It won’t work

    Posted by
    Sunday, May 2nd, 2010 9:49 am

    I want to give Perrin an award for his game, but I can’t because he doesn’t have any journal posts.

    I want to give people awards for their games, but I can’t because they don’t have any journal posts.

    Help is horror.

    Posted by
    Sunday, April 25th, 2010 11:03 am

    This feature took way too long to implement. I had to write a description of every single thing in the game. There are quite a few. The only thing it doesn’t do (and probably won’t for sake of time developing the find-the-exact-location algorithms) is give you infromation on structures already built onto an island. Excuse me — skyland. Yeah. That’s right. Ain’t no islands to see here.

    help feature

    It’s coming along

    Posted by
    Saturday, April 24th, 2010 3:21 pm

    All that’s left to make this game presentable is a decent computer opponent (it’s quite broken at the moment) and to fix the numerous bugs involved with turrets. After that I’ll be adding a ton of bells and whistles to keep the game exciting.

    Progress

    Now I’m settled on a theme.

    Posted by
    Saturday, April 24th, 2010 5:13 am

    I’ve got the bare basics going. Selection and movement and combat all work, so now I have to get the actual gameplay going. I am coding in BlitzMax. It’s going to play just a lil’ bit like Euphoria when everything is set. I plan to enhance the graphics with more variety later if I have the time.

    early screenshot


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