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Archive for the ‘LD #17 – Islands – 2010’ Category

Island Conflict done

Posted by
Sunday, April 25th, 2010 12:39 pm

Well, as done as it’s gonna get. The AI probably still has the odd bug, but seems to behave now. The game is not too much fun, but it’s cute creating yet another random island and watch the AI do its thing.

Anyhow, have fun, the file is here

ld17_islands_shot_1

AS added!

Posted by
Sunday, April 25th, 2010 7:04 am

ld17_islands_3

Yes, my AI is actually kinda working :)

Hurray, if it isn’t stupid it’s quite smart. Basic menu setup also done, and added some sound effects. Now I just need to iron out the last AI bugs and there’s almost a game in there.

It’d be quite nice if during a compo every post had LD #Current automatically tagged on.

Islands up for grabs, WIP 2

Posted by
Saturday, April 24th, 2010 11:18 pm
Islands!

Islands!

Phew, after almost no work at all yesterday (family vacation) I’m now progressing. There might actually be a game in there somewhere. Got a nasty problem yesterday where the compiler wouldn’t let me compare a const std::string& with a string literal. Took almost half an hour to figure out that was not included.

Anyhow, you can move, chop trees, build boats, claim land and the AI can do most of that as well. It’s just not particularely smart about it :D

Quite a few impressive WIPs to be seen, hope y’all don’t forget the gameplay! ;)

First WIP shot

Posted by
Friday, April 23rd, 2010 10:41 pm
Random Islands

Random Islands

Here be random islands with player placing.

Since I won’t be able to use anything near 48 hours I’ll start something smallish. Randomized islands with some kind of fighting/building. Nothing particularely innovative but still…
I’ll try to get some AI going, a two player only game would be too damn bland.


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