Ludum Dare 23
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Ludum Dare 17
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Archive for the ‘LD #17 – Islands – 2010’ Category
Well, as done as it’s gonna get. The AI probably still has the odd bug, but seems to behave now. The game is not too much fun, but it’s cute creating yet another random island and watch the AI do its thing.
Anyhow, have fun, the file is here
Yes, my AI is actually kinda working
Hurray, if it isn’t stupid it’s quite smart. Basic menu setup also done, and added some sound effects. Now I just need to iron out the last AI bugs and there’s almost a game in there.
It’d be quite nice if during a compo every post had LD #Current automatically tagged on.
Phew, after almost no work at all yesterday (family vacation) I’m now progressing. There might actually be a game in there somewhere. Got a nasty problem yesterday where the compiler wouldn’t let me compare a const std::string& with a string literal. Took almost half an hour to figure out that was not included.
Anyhow, you can move, chop trees, build boats, claim land and the AI can do most of that as well. It’s just not particularely smart about it
Quite a few impressive WIPs to be seen, hope y’all don’t forget the gameplay!
Here be random islands with player placing.
Since I won’t be able to use anything near 48 hours I’ll start something smallish. Randomized islands with some kind of fighting/building. Nothing particularely innovative but still…
I’ll try to get some AI going, a two player only game would be too damn bland.