not a spy.
About eli (twitter: @elibrody)
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 22 Warmup
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Archive for the ‘LD #17 – Islands – 2010’ Category
The hit soundtrack for You are me now has been released, courtesy of Indie Funk Electronic Newbie Records.
If you haven’t played the game yet, it lives on the Megastructure development blog.
Questions, comments, and criticism are all welcome (Ludum Dare entry page). Thank you to all those who have commented! I have learned much, and next time will be even better.
Post-mortem, being something we may analyze after its untimely passing, strikes me as being the wrong approach. I would like to present a short living analysis; an ante-mortem, if you will.
Building You are me now was wonderful, mostly because it had closure, but I do not consider it complete. The central idea, using the Islands metaphor as a physical mechanic, falls short of my initial thoughts when considering the theme when it was announced. While walking around Tel Aviv’s Neve Tsedek neighborhood, I chanced upon some graffiti that seemed to fit the idea of making islands stop being islands. (Continued…)
Here it is, I’m turning myself into a sleeping Eli, and this is what it looks like after ~~10 true hours of coding throughout the day:
As you can see, things are kind of blocky, but they are moving along. The protagonist is the intrepid Pale Yellow Square, as pictured in the center of the screen.
There may be an visual island theme, but the story is quite relevant. In short, your task is to make islands stop being islands.
Well, it is 2am now. I hope to conclude this successfully tomorrow.
ps. amazing WIPs so far!!!! You guys are unbelievable.
Quick warmup sketch made in Cherrybrush:
Radio tuned to the Secret Sound Service. Take care, everyone! Here’s wishing a fruitful and productive LD48.
Edit: a nearly-pointless “song” made in Musagi a few days ago: Jungle Exploration Theme (ca. 1996)
Also, I may or may not be twittering about the process.
I’ve been trying to familiarize myself with Flixel in preparation for the Big Compo next weekend. Really psyched about it!
I wanted to focus on atmosphere, and this included music. Hopefully, I won’t be scrambling to figure out how to do basic things this time around (as opposed to last time). The goal is to spend time on content, playability, and completion, instead of “getting a game working”.
Along with Flixel, I will probably be using my HSB color utility class (adapted from somewhere on the internet).
You can play my warm-up game-like thing, “Distant Chimneys”, on my blog: