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    About AClockWorkLemon (twitter: @cworkgames)

    About me..... hmm....

    I am a hobbyist Game Designer. I'm 16 and live in Sydney, Australia. Generally, I work with 2D games using the trusty (not so) ol' Game Maker 8, however i have recently been honing my skills on Unity3D, as well as XNA and Flash with FlashPunk.

    I am a huge fan of Nicklas "Nifflas" Nygren, and his games. Knytt Stories all the way!

    Not much else to say....

    Entries

     
    Ludum Dare 21
     
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    Ludum Dare 18
     
    Ludum Dare 17

    AClockWorkLemon's Trophies

    Archive for the ‘LD #17 – Islands – 2010’ Category

    An apology

    Posted by (twitter: @cworkgames)
    Tuesday, May 4th, 2010 1:57 am

    I must make an apology :(

    I have, due to a pile of homework, been unable to rate many games at all.  will try to rate as many as i can, but I can’t promise that i will. If i didn’t rate yours, my sincere apologies. Good luck too all of you! ~ACWL

    I’m still going to  be with the community, and will probably take part of LD#18, i will just be a little quiet.

    A Question…

    Posted by (twitter: @cworkgames)
    Monday, April 26th, 2010 11:40 pm

    I have noticed in the voting list that there are strange bronze and silver medals next to peoples names. May i ask what they are?

    FINISHED!!! WOOOOOT!!!

    Posted by (twitter: @cworkgames)
    Sunday, April 25th, 2010 6:26 pm

    Well, i have finally finished my entry. It doesn’t have any background music, as i didn’t have time (and i can’t make music for shit) and not quite as many levels as i would have hoped ( i ran out of ideas). I’m happy with the end result, especially for a first LD.

    Download

    ENJOY!

    Title Screen

    Title Screen

    Level

    Level

    Another Level :P

    Another Level :P

    TIMELAPSE

    Posted by (twitter: @cworkgames)
    Sunday, April 25th, 2010 3:41 pm

    This is a timelapse of the major part of Ludum Dare.

    Tutorials finished

    Posted by (twitter: @cworkgames)
    Sunday, April 25th, 2010 12:00 am

    After a bit of Bug-fixing on the engine, i have now made the first four levels for my game, all of which are tutorials.

    Screenie:

    Bouncy!

    Bouncy!

    Update/Engine Release:

    Posted by (twitter: @cworkgames)
    Saturday, April 24th, 2010 8:16 pm

    well, i’ve got the game engine sorted now, now all i need to do is design the levels.

    Screenie:

    Wheeee!!!

    Wheeee!!!

    D/L Link:   http://dl.dropbox.com/u/4410179/LD%2317.zip

    EDIT: oh, yeah, you can switch block types by clicking on the icon in the HUD or using the mousewheel.

    Update:

    Posted by (twitter: @cworkgames)
    Saturday, April 24th, 2010 7:18 pm

    Well, i’ve got a good little HUD working now, which makes thing that much easier. Almost ready to make an engine release!

    Hmm... few to many l'il dudes there....

    Hmm... few to many l'il dudes there....

    UPDATE:

    Posted by (twitter: @cworkgames)
    Saturday, April 24th, 2010 4:04 pm

    Even more functionality!

    Now we have:

    Bridge: solid, can be walked on and underneath. can only be placed to the left or right of something

    Box : solid, acts as a platform and/or wall. has physics (aka, it falls)

    Jump pad: can only be placed on floors. makes l’il dudes jump

    Screenie:

    Wheee!!!!

    Wheee!!!!

    Graphics Update:

    Posted by (twitter: @cworkgames)
    Saturday, April 24th, 2010 1:12 pm

    I was tiring of fiddling around with the game engine, so i made some graphics for it instead. Quite pleased with the results, I think i will be sticking to a black/white colourscheme. I haven’t

    New screenshot. Now with added awsmoeness

    New screenshot. Now with added awsmoeness

    got around to the sprites for the mini-dudes yet.

    Bedtime…

    Posted by (twitter: @cworkgames)
    Saturday, April 24th, 2010 5:26 am

    Well, its 10:15 here in Sydney, and i’m off to bed so i can start earlt tomorrow.

    Here is a timelapse of the 7h or so today

    Ludum Dare #17 Timelapse Part1

    Update!

    Posted by (twitter: @cworkgames)
    Saturday, April 24th, 2010 4:41 am

    Well, my game is coming along quite well, the engine seems to be working OK (at least for now)

    Screenshot:

    Red=mini dudes, Green='islands', blue=spawnpoint, Circle thingys= bridges (placed by user)

    Red=mini dudes, Green='islands', blue=spawnpoint, Circle thingys= bridges (placed by user)

    Change of mind (again) ;)

    Posted by (twitter: @cworkgames)
    Friday, April 23rd, 2010 11:47 pm

    well, it would seem that i have given up on the ball-rolling game. with the physics in Game Maker, it just wasn’t going to happen. I am now working on a March f the mini marios – style game thingy.. dunno what is going to happen, but i’ll get the game engine going first.

    UPDATE:

    Posted by (twitter: @cworkgames)
    Friday, April 23rd, 2010 11:07 pm

    Been thinking on what to make, and got halfway through setting up a platformer engine before I gave up on that idea. I am now working on a ball-rolling game. could be interesting :)

    Screenshot. it's more than it looks like...

    Screenshot. it's more than it looks like...

    Posted by (twitter: @cworkgames)
    Friday, April 23rd, 2010 6:54 pm

    I’m going to be shooting my Ludum Dare 48h using chronolapse. Seeing as i’m in Australia, and i want to give regular updates, i will be posting a total of three videos. Expect them!

    Food diet:

    • Chocolate (lindt, of course :P)
    • whatever mum cooks
    • hungry jack’s
    • lemon iced-tea cordial
    • honey (straight down the throat XD)
    • whatever else is lying ’round

    All posts, images, and comments are owned by their creators.

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