Ludum Dare 24
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Ludum Dare 19
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
Archive for the ‘LD #16 – Exploration – 2009’ Category
All right, so, I’ve managed to work out how to participate without a) unboxing and setting up my computer just for the compo, in the middle of a move, or b) leaving little software dev turds all over someone else’s computer, the solution being, use entirely portable (as in USB-stick portable) software for development. In this case, allinoneruby.exe, notepad++, mercurial (the command-line part only), pidgin (for irc), and whatever graphics software is already on this computer (such as MS paint, probably). This is made even more delightfully awkward by the fact that I normally do my work on a Mac desktop, and now I’m on a PC laptop. Should be awesome.
I should also add, in addition to my previously announced use of Ruby and Gosu, I may make use of chipmunk for physics, and I may steal some code out of an earlier project of mine, Operation Lambda. I anticipate using application-level code like menus, user preferences and resource management, not any gameplay code.
All that being said, this is still a busy weekend; nothing like 48 hours will be spent on this project.
I was hoping to be able to participate in LD16, and I’ll still try to get something in. Since I’m in the middle of a move, though, it’ll probably be something fairly small. That might be a good thing in any case, though, since my LD15 entry was too ambitious by far and suffered badly for it.
In any case, if I am able to participate, tools will be the same as in LD15; ruby, gosu, pixen, mercurial, and (hopefully) sfxr.
At the moment my computer is in a box, however, so prospects are somewhat dim; I don’t plan to set up a development environment on my girlfriend’s laptop (where I’m typing this), that would be rude.