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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About ziomorti (twitter: @giargiagames)

    Hello there!
    I'm and Italian web developer and aspiring game designer. I like looking for new and original game mechanics.
    Total noob, but I love learning.

    Entries

     
    Ludum Dare 25
     
    Ludum Dare 23
     
    SOPAJam
     
    MiniLD 31
     
    Ludum Dare 22

    ziomorti's Trophies

    ziomorti's Archive

    Evil Solitaire WIP 2

    Posted by (twitter: @giargiagames)
    Saturday, December 15th, 2012 5:03 pm

    A couple of screens before going to bed:

    Evil_Solitaire_WIP_2Game Screen (still WIP)

    Evil_Solitaire_WIP_3

    One of the enemies

    Luckily I made up my mind regarding gameplay so tomorrow I will be able to start “coding”. And this is great.

    The actual game will be a bit different from the screenshot but no biggies..

    Unfortunately I didn’t have a lot of time today, and it’s a shame because I think the idea is really cool… well, we’ll see! Nite!

     

    Evil Solitaire WIP

    Posted by (twitter: @giargiagames)
    Saturday, December 15th, 2012 9:46 am

    Evil_Solitaire_WIP_1

     

    Evil Solitaire

     

    Yeah, well done Ludum Dare.

    Once again a crazy man will be able to show off.

     

    Progress report

    Posted by (twitter: @giargiagames)
    Saturday, April 21st, 2012 3:24 pm

    The day is coming to an end (here in Italy) so it’s time for a small report on today’s progress.

    I started kind of late and I struggled a bit finding an idea that matched the theme completely but still I’m moving forward. I decided to go with a platform game (first platform ever for me) with a gnome, and I’m trying to twist it a bit with some cool mechanic.

    So far I have 2 and a half working levels with placeholder graphics (not that my “real” graphics would be THAT better); I hope to finish the third working level and to write down something for the fourth before going to sleep :)

    Aaaand here’s a screenshot:

    Aaaaaand… I’m in!

    Posted by (twitter: @giargiagames)
    Thursday, April 19th, 2012 4:04 pm

    Hello there! Been quite lazy lately and skipped a few jams, but I absolutely can’t miss this, so: I’m fucking in!

    I’m gonna use:

    • Construct 2 to create an HTML5 game
    • Audacity for sound effects, musagi for music and, maybe, sfxr (if I run out of time)
    • Inkscape and GIMP for graphics

    And of course I’m gonna try to do something absolutely unique and crazy (hope the theme will help :D ).

    See you on the battlefield Ludum Darers!

    height – Mini LD #31

    Posted by (twitter: @giargiagames)
    Monday, January 23rd, 2012 8:22 am

    Hello there!

    This is my “Mini entry” for Mini LD #31. It’s called “height” and tries to deal with fear in an unusual way (but I will deal with that in a post mortem).

    This is my entry link or you can play it directly on my website.

    SOPA censorator 3000x – SOPAjam

    Posted by (twitter: @giargiagames)
    Thursday, January 19th, 2012 3:34 am

    Hey there Ludum Darers! This is my entry for SOPAjam, the almighty: “SOPA censorator 3000x

    You can see the entry here or play it directly on my website. (best viewed with Chrome)

     

    First Ludum Dare… first post mortem.

    Posted by (twitter: @giargiagames)
    Monday, December 19th, 2011 8:26 am

    Hello there!

    Submitted yesterday my entry for the compo and you can find it HERE (and rate it, if you wish). It’s called Do NOT Hug Me! and it’s some kind of action/beat ‘em up. This is like the third game ever developed by me and I’m pretty satisfied with the result (and by the overall experience). Unfortunately I did not manage to make a timelapse video, but next time I’m sure I will.

    SO.. moving on to analyze what went wrong and what went right.

    What went wrong -

    • I did not have a clear idea for the gameplay and the mechanics when I started, so I wasted a lot of time changing on the fly.
    • The game is pretty short and a bit exploitable.
    • The animations are bugged.
    • Menu and interface are poor; also the game is not explained very well.
    • Learning a tool you never used before during the 48 hours is not a good idea (although that wasn’t a problem).
    • Bad time management. “Wasted” a lot of time testing.
    • Couldn’t sleep for too much caffeine and excitement (on that I think the caffeine was guilty).
    What went right -
    • I finished the game.
    • The game is fun (IMHO) and quite original.
    • It’s web based so potentially playable by everyone.
    • I had a lot of fun.
    • Graphics are not so bad.
    • Learned a lot.
    So, again, I hope you enjoy my game (and, even if you don’t, leave a comment and vote please).

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