I'm and Italian web developer and aspiring game designer. I like looking for new and original game mechanics.
Total noob, but I love learning.
About ziomorti (twitter: @giargiagames)
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
A couple of screens before going to bed:
One of the enemies
Luckily I made up my mind regarding gameplay so tomorrow I will be able to start “coding”. And this is great.
The actual game will be a bit different from the screenshot but no biggies..
Unfortunately I didn’t have a lot of time today, and it’s a shame because I think the idea is really cool… well, we’ll see! Nite!
The day is coming to an end (here in Italy) so it’s time for a small report on today’s progress.
I started kind of late and I struggled a bit finding an idea that matched the theme completely but still I’m moving forward. I decided to go with a platform game (first platform ever for me) with a gnome, and I’m trying to twist it a bit with some cool mechanic.
So far I have 2 and a half working levels with placeholder graphics (not that my “real” graphics would be THAT better); I hope to finish the third working level and to write down something for the fourth before going to sleep
Aaaand here’s a screenshot:
Hello there! Been quite lazy lately and skipped a few jams, but I absolutely can’t miss this, so: I’m fucking in!
I’m gonna use:
- Construct 2 to create an HTML5 game
- Audacity for sound effects, musagi for music and, maybe, sfxr (if I run out of time)
- Inkscape and GIMP for graphics
And of course I’m gonna try to do something absolutely unique and crazy (hope the theme will help ).
See you on the battlefield Ludum Darers!
Submitted yesterday my entry for the compo and you can find it HERE (and rate it, if you wish). It’s called Do NOT Hug Me! and it’s some kind of action/beat ‘em up. This is like the third game ever developed by me and I’m pretty satisfied with the result (and by the overall experience). Unfortunately I did not manage to make a timelapse video, but next time I’m sure I will.
SO.. moving on to analyze what went wrong and what went right.
What went wrong -
- I did not have a clear idea for the gameplay and the mechanics when I started, so I wasted a lot of time changing on the fly.
- The game is pretty short and a bit exploitable.
- The animations are bugged.
- Menu and interface are poor; also the game is not explained very well.
- Learning a tool you never used before during the 48 hours is not a good idea (although that wasn’t a problem).
- Bad time management. “Wasted” a lot of time testing.
- Couldn’t sleep for too much caffeine and excitement (on that I think the caffeine was guilty).
- I finished the game.
- The game is fun (IMHO) and quite original.
- It’s web based so potentially playable by everyone.
- I had a lot of fun.
- Graphics are not so bad.
- Learned a lot.