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[LD22] Last Stand is DONE :)
Litres of coffe and energy drinks and tonnes of chocolate later, it’s done. I’ve finished ![]()
My best LD entry yet. Fixed a lot of mistakes from my last entry and made a lot of new.
I barely slept, barely ate, barely done anything but code. Don’t you just love Ludum Dare?
I’m quite happy with the result. This is a proper, although short, game with sfx, music, plot and other stuff.
I’ve found a number of problems with my framework and used bfxr for the first time (awesome piece of software).
I’ve also manage to record two full music tracks for the game. They are short and rather simple, but I’m happy with them nevertheless.
Tommorow I’m going to post a time-lapse. I finally got around to making one
Also my girlfriend is a bit angry with for sticking my nose to screen for the last 48h
I’m finishing my celebration been and going to sleep. It’s 3:10 AM here and I have to go to work in the morning
If You can, check out my entry
[LD22] 22 went past…
I’m rebuilding resources so I have some time to make small post.
I’m making a game inspired a bit by MechWarrior. It was full of desolate planets, and where can You feel more alone than on a lifeless rock?
My progress is slow. I’ve managed to make some nice terrain rendering and proper hight map handling, also collision detection mostly works. Also You can shoot other mechs
But it’s far from being a game… Oh well 22 gone 26 more to go
[LD22] Prepared as much as possible…
So I really tried to prepare this time. One of my biggest mistakes last time was not to check how the game runs on other OSs. Especially Win7. So I made some tests of the framework beforehand and everything should run. Also I’ve managed to prepare a small configuration app, it should simplify the running of all apps and games using my framework.
The updated template package can be found here.
It’s 4 hours before start and it’s 23:00 here. Time to get some shuteye
[LD22] Polishing the polish
I tried not be lazy this week. I’ve polished my framework and my custom tools. I guess that everything, except the refrigerator and a Windows testing box, is ready.
I’m happy that I managed to create a package with an template project for my framework. It already has all the tools and libraries set up, prepared resource pipeline, scripts for making distribution packages, and basic code for app initialization and even a reasonable readme. Just load it up into Eclipse and You’re ready to code. The package can be found here
Now I only hope we get a cool theme
Only 1 day and 9 hours to go.
[LD22] Warmup of sorts…
I’m also warming up for the compo. However I figured I’ll work on my framework during this time. I’ve managed to implement decent collision handling and I want to fix the PAJModelEditor before the weekend. It’s amazing that my framework is dramatically improved after each LD I take part in
Actually there are only one or two major features missing before I’ll start encouraging other people to use it. Who knows maybe in LD25 there will be more than one person using the PAJFramework. That’d be cool
I’m happy to see there are many people writing games in Java here. I think that Java is a great language for game development (as long as You don’t want to push the hardware to it’s limits).
It’s cool that a number of people from the company, I work for, will also participate in LD22
Maybe we’ll do the jam in LD23?
I’m wandering what theme will be. I have some cool ideas for game revolving around mechs or for a dungeon crawler. I love dungeon crawlers
[LD 22] I’m in!
I totally failed in the Christmas Club. Been doing overtime most of the month :/
However I won’t miss LD22. I’ve reserved some time off, now I just need to stock up some supplies
I’ll be using my framework (PAJ Framework) along with the toolset (PAJ Toolset). My Fedora 16 dev box is ready and I’m also putting my list:
Language: Java
IDE: Eclipse
Graphics: Gimp and Wings 3D
Sound: Audacity (or maybe Cubase?),+ maybe sfxr/bfxr, guitars, keys and drums are ready
Screencast: gLapse
[LD22] Screen Casting on Linux
Hi!
I most probably will be taking part in Ludum Dare 22. I wanted to make a screencast this time. However I can’t find some decent software that will take timed screenshots. Does anyone have a suggestion (for Linux of course) ?
Thanks
Relentless Coding
I’ve managed to participate and complete LD#20 Maybe this time I will get a better result.
As before I will be working in Java using my PAJ Framework, which I have been able to upgrade a bit
My dream is to port my framework to JavaScript and be able to make a web based game for some LD in the future
Nothing beats being a game developer :D
It’s 4:00 AM here and I have managed to finish my game for this entry. I’m not as tired as I though I’d be, but it must be the caffeine running in my veins. Time to open a well deserved beer
I hoped I would manage to put more stuff into the game. I had a number of weapons and choosable items planned, more monsters, more music… more of many things. At least there are 22 levels
I just hope that at least one person plays my game until he/she gets the invisibility ability
If You want to try here’s the link: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=33 ^_^
I’ve also managed to put my framework to a good test. I found a lot of bugs (forgot most of them though:P) like the light management is foobar and I do have some serious memory problems. I’m wondering… is it Java’s or my fault?
It’s time to rest…
So far…
It’s been over 5 hours so I might post something as well.
I’ve figured I’ll make a dungeon crawler. Not a very original idea, I know. However the only other I had was a Descent clone.. My cat is as always helping me code
Anyway one of my goals this time is to test my framework which I’m using and so far so good.
I’ve spent quite some time doing maths and calculations. Hopefully I will be able to finish most of the rendering before evening and start game logic. I guess I will work on the assets tomorrow. I want music in this game dammit!
I can’t remember who exactly, but someone had I and idea to make a game, about a guy who supplies adventurers with equipment. Awesome! I even though of stealing that idea, but I guess that would be a bit like cheating and that’s no fun…
Beautiful morning by the Baltic Sea
I’m wondering… how many of You people live by the sea?
Indeed dangerous…
That is one theme I really did not expect
However I think I have an idea how to deal with it…
Ok. Let’s do this!
Preparing
It’s been some time since my last LD. Hopefull I will be able to finish this time
I will be working in Java using my PAJ Framework, which in turn is based in JOGL and jInput. Hopefully I will manage to add sound support to the framework before the compo
I hope we get some crazy theme
Morning…
Just got up after 5 hours of sleep. I’m feeling like a zombie…
I hope I’ll finish this…
Huh… What? Caverns? … Well… Ok.
I just got up. After like 4 hours of sleep.
Caverns this time… Ok I’ll see what I can do
So this is 15?
Its 3:15 AM where I live right now. About one hour to the start of the compo
It’s about a year since the last t time I entered. I hope I manage to produce something on time
I can’t remember if I have to explicitly declare my participation, or not. However I hope that this post is enough
I’m not sure what I’m going to use this time. SDL + OpenGL or Java + JOGL? We’ll see
I will definately be using some of my own libraries. Mostly for resource management, nothing fancy
Well one hour to go… Maybe I’ll get some sleep?
Tower of Doom is Complete! :D
My first entry for LD is complete. I don’t know what came over me to make an FPS. It’s finished but I had to cut off many features that seemed cool, like levels with many floors and such. It seems that I slept too much, and made some organizational mistakes. Anyway it’s not the best game ever, but it is playable. It has a beging, end, gameplay, win/lose conditons and something that may be called a plot
It is read for Linux and Windows.
It has no known requirements for win, maybe somekind of directx, and any 3d capable graphics card. Linux users should make sure they have SDL and SDL_image packages installed.
To make this ‘killer’ game I used:
- KDevelop
- Dev-cpp (for porting to win)
- GIMP
It is 4 AM where I live. I’m not sure I will be able to go to work tommorow :/ but anyway, I hopy You enjoy this little creation of mine
Linux:
http://paj.sourceforge.net/small-proj/ld12-yezu-towerofdoom.tar.gz
Windows:
http://paj.sourceforge.net/small-proj/ld12-yezu-towerofdoom.zip
Linux Source (this is actually a full KDevelop project after “Distribution Clean”, as far as I know it is full “makable”):
http://paj.sourceforge.net/small-proj/ld12-yezu-towerofdoom-src.tar.gz
I’m going to sleep. Have fun
I had
Tower of DooM
There is a chance I will finish this one. Five and a half hours to go, and I pretty much only have implement win/lose conditions, and port the thing to win32.
The game looks and is a bit inspired by games like DooM or Strife. One of the reasons is that I didn’t have time to make any 3d models, sprites had to do…
I’m tired. Everywhere are cans of energy drinks. Me… Want… Sleep… … Must… Finish… Game… First… Ugh…
The Mighty Penguin!
It would seem that I will be another heretic not using Python. I’m not a fan of scripting languages, so I’ll be using good old C++ with OpenGL
I will be trying to do something in 3d and I’ve prepared myself a small framework using SDL (loading models, loading images, window initialization etc.) Apart from that I will be using only free ( as in freedom
) tools, so no Visual Studio or Photoshop for me. But that’s ok, I always prefered KDevelop and GIMP.
It’s still a couple of hours till the compo. I just can’t wait. It’ll be my first LD actually. I tried to participate in LD10 but due to some circumstances I wasn’t near my computer through the weekend.
I hope I won’t be the only one developing on a Linux powered machine
Good Luck!








