Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
I’ll guess it’s about time to do some coding again:
AS3 with FlashDevelop and Flixel for quick coding.
GraphicsGale, paint.net and one of the tile-editors that’s linked on the tools-page for quick graphicing.
Bfxr for quick sound effecting.
Me humming into the mic for quick musicing.
I’ll be using, Flixel (and power tools if needed) with Eclipse (if I can get it to work with AS3 again) or Flash Develop.
Sound: BFXR, maybe that autotuner thing.
Gfx: Paint.net, Graphics Gale, GIMP.
Have fun <3<3<3!
As I expected, this was a total catastrophe. I wasted 40+ hours in making multiple prototypes but didn’t get anywhere. My motivation was lost and I had no real ideas left. So I made (after doublechecking the rules) a masturbation game. Yepp masturbation game, and a bad one too. But no real loss. I’ll return next time for a real attempt on a more serious game.
Okay. So I worked ~10 hours on the game and saw that there was no real progress from the playing perspective. I realised there was just to much work that had to be done on the engine (and art, and I’m no artist) for the game to be playable. So I restarted from scratch with a less complex game.
Current progress: None.
It’s now 04:56 (That is AM for you people with 12-hour clock) local time. My day so far:
I woke around the thema announcement (03:00), went to the computer to se the theme. The cats was clearly upset that wrong theme wrong, so I turned away from the computer to pet them a couple of minutes (and think about the theme). Then I ate breakfast.
I’ve just now loaded up with water and around two suitable ideas that I will soon reduce to one via a coin flip.
My body is ready, let’s roll!
Oh and by the way. I though “Why the heck” and decided to use AS3 -> Flixel as my language of choice. I may use DAME and the flixel power tools (that I just discovered, so I’ve no idea what they are) too.
Hi. I’ve promised myself that I would join in the next time plenty of times now, but I have always found excuses, this time is for real!
I’m not a good programmer and I mostly have no idea what I’m doing, but I’ll try to put something together that at least can be mistaken for a game by a casual user.
I Haven’t decided in 100% what tools I’ll use, that will depend on the theme and the game I’ll build. But the tools/languages/libraries I’ll choose from are:
(I’ve really never done anything real in AS3 or Flixel (except for a quick test game), I just checked it out this week, but this is a good time as any to learn it I guess)
Visual Studio 2010
Paint.net for “pretty” pictures
Musagi or famitracker for “music”
SFXR for sound (suprise!)