Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About Yapikom

Entries

 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22

Yapikom's Trophies

Yapikom's Archive

Ok, I’m game.

Posted by
Friday, December 14th, 2012 2:59 pm

I’ll guess it’s about time to do some coding again:

Tools:

AS3 with FlashDevelop and Flixel for quick coding.

GraphicsGale, paint.net and one of the tile-editors that’s linked on the tools-page for quick graphicing.

Bfxr for quick sound effecting.

Me humming into the mic for quick musicing.

I’m in this time too.

Posted by
Friday, August 24th, 2012 2:55 pm

Hi cuties!

 

I’ll be using, Flixel (and power tools if needed) with Eclipse (if I can get it to work with AS3 again) or Flash Develop.

Sound: BFXR, maybe that autotuner thing.

Gfx: Paint.net, Graphics Gale, GIMP.

Have fun <3<3<3!

So I’m done.

Posted by
Sunday, December 18th, 2011 5:53 pm

As I expected, this was a total catastrophe. I wasted 40+ hours in making multiple prototypes but didn’t get anywhere. My motivation was lost and I had no real ideas left. So I made (after doublechecking the rules) a masturbation game. Yepp masturbation game, and a bad one too. But no real loss. I’ll return next time for a real attempt on a more serious game.

Yap out.

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7497

Failure nr: 1

Posted by
Saturday, December 17th, 2011 6:31 am

Okay. So I worked ~10 hours on the game and saw that there was no real progress from the playing perspective. I realised there was just to much work that had to be done on the engine (and art, and I’m no artist) for the game to be playable. So I restarted from scratch with a less complex game.

Current progress: None.

Good morning Ludum Darers

Posted by
Friday, December 16th, 2011 8:58 pm

It’s now 04:56 (That is AM for you people with 12-hour clock)  local time. My day so far:

I woke around the thema announcement (03:00), went to the computer to se the theme. The cats was clearly upset that wrong theme wrong, so I turned away from the computer to pet them a couple of minutes (and think about the theme). Then I ate breakfast.

I’ve just now loaded up with water and around two suitable ideas that I will soon reduce to one via a coin flip.

My body is ready, let’s roll!

Good Luck.

 

Oh and by the way. I though “Why the heck” and decided to use AS3 -> Flixel as my language of choice. I may use DAME and the flixel power tools (that I just discovered, so I’ve no idea what they are) too.

I’m in – LD22

Posted by
Friday, December 16th, 2011 1:13 am

Hi. I’ve promised myself that I would join in the next time plenty of times now, but I have always found excuses, this time is for real!

I’m not a good programmer and I mostly have no idea what I’m doing, but I’ll try to put something together that at least can be mistaken for a game by a casual user. :)

 

I Haven’t decided in 100% what tools I’ll use, that will depend on the theme and the game I’ll build. But the tools/languages/libraries I’ll choose from are:

Java

Eclipse

Slick

or

Flash AS3

Flashdevelop

Flixel

(I’ve really never done anything real in AS3 or Flixel (except for a quick test game), I just checked it out this week, but this is a good time as any to learn it I guess)

or

C#

Visual Studio 2010

XNA

 

Other

Paint.net for “pretty” pictures

Musagi or famitracker for “music”

SFXR for sound (suprise!)


All posts, images, and comments are owned by their creators.

[cache: storing page]