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Ok, I’m game.
I’ll guess it’s about time to do some coding again:
Tools:
AS3 with FlashDevelop and Flixel for quick coding.
GraphicsGale, paint.net and one of the tile-editors that’s linked on the tools-page for quick graphicing.
Bfxr for quick sound effecting.
Me humming into the mic for quick musicing.
I’m in this time too.
Hi cuties!
I’ll be using, Flixel (and power tools if needed) with Eclipse (if I can get it to work with AS3 again) or Flash Develop.
Sound: BFXR, maybe that autotuner thing.
Gfx: Paint.net, Graphics Gale, GIMP.
Have fun <3<3<3!
So I’m done.
As I expected, this was a total catastrophe. I wasted 40+ hours in making multiple prototypes but didn’t get anywhere. My motivation was lost and I had no real ideas left. So I made (after doublechecking the rules) a masturbation game. Yepp masturbation game, and a bad one too. But no real loss. I’ll return next time for a real attempt on a more serious game.
Yap out.
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7497
Failure nr: 1
Okay. So I worked ~10 hours on the game and saw that there was no real progress from the playing perspective. I realised there was just to much work that had to be done on the engine (and art, and I’m no artist) for the game to be playable. So I restarted from scratch with a less complex game.
Current progress: None.
Good morning Ludum Darers
It’s now 04:56 (That is AM for you people with 12-hour clock) local time. My day so far:
I woke around the thema announcement (03:00), went to the computer to se the theme. The cats was clearly upset that wrong theme wrong, so I turned away from the computer to pet them a couple of minutes (and think about the theme). Then I ate breakfast.
I’ve just now loaded up with water and around two suitable ideas that I will soon reduce to one via a coin flip.
My body is ready, let’s roll!
Good Luck.
Oh and by the way. I though “Why the heck” and decided to use AS3 -> Flixel as my language of choice. I may use DAME and the flixel power tools (that I just discovered, so I’ve no idea what they are) too.
I’m in – LD22
Hi. I’ve promised myself that I would join in the next time plenty of times now, but I have always found excuses, this time is for real!
I’m not a good programmer and I mostly have no idea what I’m doing, but I’ll try to put something together that at least can be mistaken for a game by a casual user.
I Haven’t decided in 100% what tools I’ll use, that will depend on the theme and the game I’ll build. But the tools/languages/libraries I’ll choose from are:
Java
Eclipse
Slick
or
Flash AS3
Flashdevelop
Flixel
(I’ve really never done anything real in AS3 or Flixel (except for a quick test game), I just checked it out this week, but this is a good time as any to learn it I guess)
or
C#
Visual Studio 2010
XNA
Other
Paint.net for “pretty” pictures
Musagi or famitracker for “music”
SFXR for sound (suprise!)


