Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


About xhunterko

xhunterko's Trophies

xhunterko's Archive

False alarm: I’m !in.

Posted by
Sunday, December 11th, 2011 3:19 pm

Programmers should get what that means.

So, once again, I’m knocked out this time.  My sisters family will be over all weekend so I’ll have no focus for game making. So, yeah, I am unable to participate. Sorry.

Maybe next time.

Productivity…

Posted by
Wednesday, December 7th, 2011 9:51 pm

Can be impeded by simple little things like this:

http://procatinator.com/

Avoid if you want to get anything done this ludum dare.

All right, all right!

Posted by
Monday, November 28th, 2011 12:21 am

Okay. It’s been a while, I think, but I’m in this ludum dare!

My tools of use are:

Flixel

Graphics Gale

Gimp

Sfxr

Flashdevelop

Fruity Loops (if I have time)

A platformer, a text based, or a point in click engine (whichever is the more suitable).

And that is all folks! See you there!

(Provided, something doesn’t happen, like, a natural disaster, relatives coming over, my mother hollering for me, etc etc.)

Laters!

Wellllll…….

Posted by
Friday, August 19th, 2011 11:40 am

If evolution happens to win by a slight margin, I’m in, otherwise, I’m sitting out. And like usual, I’ll just use the stuff I’ve declared before. Except this time it’ll be in flixel 2.5.

Good luck to everyone else!

Not…

Posted by
Wednesday, August 10th, 2011 12:57 pm

Nope, nuh uh, completely doubtful. Of joining this months Ludum Dare. The next one maybe, not this one though. I have too many projects to finish.

Have fun y’all!

(unless, I think, well, maybe, if I can get a thing working…ack! stop thinking about it! *flees*)

Again…

Posted by
Sunday, May 1st, 2011 4:29 pm

But is anyone surprised? Or does anyone care? I take it no. Especially considering I’m a nobody with a track record of four failed ludum dares. I’m thinking of cheating the last 3 hours to see if I can’t get anything with proper collisions. That last screen shot? Never fixed it. I love failing.

Tiny?

Posted by
Saturday, April 30th, 2011 8:25 pm

Bugs? I wonder what’s wrong in this picture? Probably last update tonight with a thunderstorm on the way.

Tiny tiny bugs.

Hey!

Posted by
Saturday, April 30th, 2011 5:05 pm

Well, basic greater tile map is done, now to add spikes.

Tiles

Greater Tile Map

After thoughts…

Posted by
Saturday, April 30th, 2011 2:13 pm

I may try to make some interactive story thing.

But, in hindsight, I have considered the following:

-Will not use mappy for tilemaps

-If I do a tile map game again, I will not make the levels.

-Not design such a large map.

-Even with a smallish map, not allow feature creep to get in the thought process.

And that is all.

Not surprised.

Posted by
Saturday, April 30th, 2011 12:29 pm

That I’m not finishing again. I’ll see how far I get with this platformer tonight. But otherwise, not finishing. Not even Jamming. Again.

Post Ludum Dare Checklist…

Posted by
Thursday, April 28th, 2011 1:40 pm

Pre declared source code. Check

Soap. Check.

Shampoo. Check.

Chips. Check.

Candy. No.

Creamer. No.

Soda. Almost out!

Coffee. Check.

Looks like a trip to walmart is in order.

 

One Goal

Posted by
Tuesday, April 19th, 2011 6:41 pm

I have but one before LD 20: hack a glow effect into a flixel sprite. That is all. The original goal was to get #lunarium re-released with prettier graphics and a bit more content. But that’s not happening. So, why you ask? Because it isn’t a default option, other people have done it, I have a downloaded engine that does it (mind you, the engine is made of as3 parts, so that’s why it works). I just want to get it working in a single sprite instance. And that is all.

Well…

Posted by
Wednesday, April 13th, 2011 9:42 pm

Well, I’m in again. I’ll be using my usual. My engine library, gale/ gimp for graphics, flashdevelop and flixel and maybe flashpunk. I wonder if I’ll make a game this time?

Keynote.

Posted by
Monday, March 7th, 2011 9:21 pm

Seriously, can I do the next one available? It’s like, your not even trying here. Honestly for the next vacant keynote mini-ld or ld, please let me give it a try.

Hello, a little help is needed!

Posted by
Friday, February 4th, 2011 2:08 pm

Hey there!

While I’m not doing anything with LD at the moment, I am going to particpate in April. However, there has been some issues with internet usage and I am a little worried. I was wondering if any LDers had any advice/products to reccommend lower/slow/monitor/meter  internet use.

Thanks in advance!

-xhunterko

Good news!

Posted by
Monday, January 10th, 2011 8:47 pm

I have finally found a solution to the effect I was  trying to go for. The finished version of Lunarium should be coming soon. I just need to get another obstacle out of the way.

Lunarium

Posted by
Monday, December 20th, 2010 3:28 pm

So, I’ve added Lunarium to the Jam.

http://www.swfcabin.com/open/1292881137

Please allow some time to load, swf cabin hates preloaders. The instructions are in the game. The goal is to get 42 points. You may also quit at anytime. So, I guess I can make a game in 72 hours, just not 48. Yet.

So, close.

Posted by
Sunday, December 19th, 2010 7:25 pm

So, here’s a screenshot or two:

play

menu

Next, I didn’t blog as much becuase last time I was slightly distracted by blogging instead of just developing. So, up next will most likely be my meal montage for your enjoyment. Followed by a comprehensive list of how to fail at ludum dare, or my jam entry. Add another failure to the ever growing list. The problem? No way of scoring. Hopefully I can get that fixed.

play

So, what’s the problem? No way of scoring.

Plan B

Posted by
Saturday, December 18th, 2010 3:29 pm

Okay, so scratch idea A. Which was to take the form of a top down shooter as you crawl around the planet of the Pigmen looking for clues and Antilunimium. I drew a map, a character, and a spaceship. And a few other odds and ends. Then I woke up late this mor, er afternoon. So, without further ado, I present plan B, “Lunarium”. Yes, there will still be a grappling hook, but not as you think. ;)

Inspirational Quote Time

Posted by
Friday, December 17th, 2010 10:13 pm

“YE GODS! IT’S FULL OF STARS!”

-Massey, “Schlocks Mercenary’s”, (and some other guy)Starry Night

(forgive me, I had to, now someone make a telescope game.


All posts, images, and comments are owned by their creators.

[fcache: storing page]