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False alarm: I’m !in.
Programmers should get what that means.
So, once again, I’m knocked out this time. My sisters family will be over all weekend so I’ll have no focus for game making. So, yeah, I am unable to participate. Sorry.
Maybe next time.
Productivity…
Can be impeded by simple little things like this:
http://procatinator.com/
Avoid if you want to get anything done this ludum dare.
All right, all right!
Okay. It’s been a while, I think, but I’m in this ludum dare!
My tools of use are:
Flixel
Graphics Gale
Gimp
Sfxr
Flashdevelop
Fruity Loops (if I have time)
A platformer, a text based, or a point in click engine (whichever is the more suitable).
And that is all folks! See you there!
(Provided, something doesn’t happen, like, a natural disaster, relatives coming over, my mother hollering for me, etc etc.)
Laters!
Wellllll…….
If evolution happens to win by a slight margin, I’m in, otherwise, I’m sitting out. And like usual, I’ll just use the stuff I’ve declared before. Except this time it’ll be in flixel 2.5.
Good luck to everyone else!
Not…
Nope, nuh uh, completely doubtful. Of joining this months Ludum Dare. The next one maybe, not this one though. I have too many projects to finish.
Have fun y’all!
(unless, I think, well, maybe, if I can get a thing working…ack! stop thinking about it! *flees*)
Again…
But is anyone surprised? Or does anyone care? I take it no. Especially considering I’m a nobody with a track record of four failed ludum dares. I’m thinking of cheating the last 3 hours to see if I can’t get anything with proper collisions. That last screen shot? Never fixed it. I love failing.
After thoughts…
I may try to make some interactive story thing.
But, in hindsight, I have considered the following:
-Will not use mappy for tilemaps
-If I do a tile map game again, I will not make the levels.
-Not design such a large map.
-Even with a smallish map, not allow feature creep to get in the thought process.
And that is all.
Not surprised.
That I’m not finishing again. I’ll see how far I get with this platformer tonight. But otherwise, not finishing. Not even Jamming. Again.
Post Ludum Dare Checklist…
Pre declared source code. Check
Soap. Check.
Shampoo. Check.
Chips. Check.
Candy. No.
Creamer. No.
Soda. Almost out!
Coffee. Check.
Looks like a trip to walmart is in order.
One Goal
I have but one before LD 20: hack a glow effect into a flixel sprite. That is all. The original goal was to get #lunarium re-released with prettier graphics and a bit more content. But that’s not happening. So, why you ask? Because it isn’t a default option, other people have done it, I have a downloaded engine that does it (mind you, the engine is made of as3 parts, so that’s why it works). I just want to get it working in a single sprite instance. And that is all.
Well…
Well, I’m in again. I’ll be using my usual. My engine library, gale/ gimp for graphics, flashdevelop and flixel and maybe flashpunk. I wonder if I’ll make a game this time?
Keynote.
Seriously, can I do the next one available? It’s like, your not even trying here. Honestly for the next vacant keynote mini-ld or ld, please let me give it a try.
Hello, a little help is needed!
Hey there!
While I’m not doing anything with LD at the moment, I am going to particpate in April. However, there has been some issues with internet usage and I am a little worried. I was wondering if any LDers had any advice/products to reccommend lower/slow/monitor/meter internet use.
Thanks in advance!
-xhunterko
Good news!
I have finally found a solution to the effect I was trying to go for. The finished version of Lunarium should be coming soon. I just need to get another obstacle out of the way.
Lunarium
So, I’ve added Lunarium to the Jam.
http://www.swfcabin.com/open/1292881137
Please allow some time to load, swf cabin hates preloaders. The instructions are in the game. The goal is to get 42 points. You may also quit at anytime. So, I guess I can make a game in 72 hours, just not 48. Yet.
So, close.
So, here’s a screenshot or two:
Next, I didn’t blog as much becuase last time I was slightly distracted by blogging instead of just developing. So, up next will most likely be my meal montage for your enjoyment. Followed by a comprehensive list of how to fail at ludum dare, or my jam entry. Add another failure to the ever growing list. The problem? No way of scoring. Hopefully I can get that fixed.
Plan B
Okay, so scratch idea A. Which was to take the form of a top down shooter as you crawl around the planet of the Pigmen looking for clues and Antilunimium. I drew a map, a character, and a spaceship. And a few other odds and ends. Then I woke up late this mor, er afternoon. So, without further ado, I present plan B, “Lunarium”. Yes, there will still be a grappling hook, but not as you think.
Inspirational Quote Time
“YE GODS! IT’S FULL OF STARS!”
-Massey, “Schlocks Mercenary’s”, (and some other guy)
(forgive me, I had to, now someone make a telescope game.






