Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
And it got really rushed this time around….. Some LD I make a game that dosn’t feel rushed…
I admit. Every time I made a game for ludum dare I end up scrapping an idea after quite a while. It can be everything from tecnical where my I lacked the skill to do it in the span of time, to that the game itself sucked…..
Well it’s gonna happen the same this time…
As some of you have seen I was making a mini-golf game, I had the idea that you was supposed to be a god that played mini-golf and the goal was to use magic to beat everything with just one hit on the ball with the club.
…Too bad I can’t get the magic to work to it’s playible and I doubt I have enough time to make that idea worthwile….
Oh well, I have to change it up. It most likely will still have something with golf to do so I don’t let my assets go to waste.
I made some more progress with the graphics… Still need to add interaction though….
Got some basic things running for my project and this is what it got so far.
Gonna go for some lunch now.
I’m joining again…… Just wanted to say that.
I’ll most likely will use unity or Game maker 8.1 to make the game. I’ve started learning C++ and HGE but I’m really inexperienced at it so I won’t use it if my idea is bigger than one screen. (And it most likely will)
So I joined LD again this time around with probably my best LD game so far! But as every game it has it’s good and bad sides.
What worked well:
There is nothing quite like it: Soo.. seen any other game when you play as a candy vaccum cleaner where you clean dust on big spheres of lollipops in outer space in another dimension…. I thought so! Having a game stand out among over 2000 games is quite a good thing.
Unity3D gives a lot of advantages:My two last games was made with Game Maker 8.1/Studio but this time took the summer and learned quite a bit about it. So because of it I could easily export to the web and beef up the graphics in a way I couldn’t have done with Game Maker.
The aesthetics, both easy to make and enjoyable: Around like 6 hours in I got the base idea to what would become the end product after 2-3 other ideas but most of the graphics was easy to make. The textures was easy to make, adding space took me barely 10 minutes and I found a great font that worked well with the game . The only thing that took time to make was the vacuum cleaner as I changed around quite a bit until I got the final version.
Easy to learn what to do: When a level only takes 10s to play you need to learn what do to quick and I feel that I achieved that.
Voice acting, quick to do but adds a lot: One thing I had a blast to do was adding voice acting to the game. I added a small countdown with a silly cute voice and so far it seems like the thing that people liked the most of it.
I leaned a lot!: Even if this would have been the worst game ever it would have been worth it because I learned a lot about game design, 3D game design and Unity.
What didn’t work well:
Waaaaaayyyyy to many hours used on stuff not appearing in the final product: This is something I had problem with every LD I’ve joined so far but doesn’t make it less painful. I spend around 4 hours with stuff that didn’t had much to do with the final game and and around half of the rest of that time working with stuff that didn’t end up in the final product.
Hard to control: As the creator I was used to the controls so I didn’t think of it that much. Even when I showed it to my family and they had problem with it I simply brushed it off…. Big mistake as that’s the most common complaint
Making a game based of a sphere gives a button of problem: I had the idea to have a game on a sphere for a while because it seemed easy and seemed really cool. I got right on the cool part but easy…. nah. Placing down everything takes so much more time because you have to rotate everything around the sphere and that made the level design take so much longer time than would otherwise. The visibility was limited so the levels became quite limited and I wanted to add walls but I.. just couldn’t….
Too level based… Yet again: For the last LDs I have made games that relied a lot on having a lot of content instead having clever design that didn’t as much content building… I felt that it was a mistake and didn’t want to do that again…But yet again I did it. At least I felt that was that would work the best with the 10 seconds theme.
Makes some people dizzy/nauseous: Not exactly something that I intended but some have reported that and that’s just…
Anyways. For people that haven’t checked it out yet I’d love to see you check down the game. (Link below)
Hey! Wanna see the timelapse for my game for LD #27… no? Here it is anyways.
Also the game is here
My game is out now. Might do some more but I felt that what I got is good enough for now. And even if it’s only 6 levels it’s quite hard.
So here is what I’ve done after a day. Kinda odd game when you have to vacuum clean all the dust on a candy planet each level.
Well I’ll be joining this LD too however this time I’ll do things slightly different than the first two times because this time I’ve took the time to learn Unity.
While I can’t say I’m a pro I have learned most of the basics and I think I’m good enough to make a game with it.
Anyways, other stuff I’ll be using…
3D models: Blender
2D graphics: Paint.net (I might use something else too…. not sure)
Sound/Music: Audacity, Bfxr and SunVox or lmms.
Well, because I wanna make a web version for my game but I have no friggin clue how to do it.
I’ve already made everything in my game GM:S compatible but then I’m stuck…..
So I finally got the game done, couldn’t come up anything good for the ending but any ending is better than the ending on my last LD.
It’s a maze game but you only can move accordingly to the beat.
Check it out, will ya? http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18652