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Anyone experienced with Game Maker: Studio HTML5?
Well, because I wanna make a web version for my game but I have no friggin clue how to do it.
I’ve already made everything in my game GM:S compatible but then I’m stuck…..
The deed is done
So I finally got the game done, couldn’t come up anything good for the ending but any ending is better than the ending on my last LD.
It’s a maze game but you only can move accordingly to the beat.
Check it out, will ya? http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18652
Well it starting to get more and more finished

Title screen
So here’s a screen of the title screen. Silly name I got when I combined beat and escape but it will have to do.
New game.. Now BED TIME!

New gaem
So here is the new one I been working on, it’s a maze game combined with a ryrthm game. Pretty sure I’ll finish this one~
Well that’s all for today
Digging my hole deeper
Ooooh boy, I tried to make the lines work better but the more I tried the buggier they became and I don’t know how to fix it anymore. Will work on something else much simpler programming wise unless i find a solution
Look I can do Piet lines in less than a minute
Early alpha. Nothing resembeling gameplay just of yet
Minimalistic potatoes
Can’t wait to see ‘em
…
Although I probably won’t use them in my theme. Would be kinda odd…
Joining again with FUN
Yeah, joining again after my quite sucessful first attempt LD25 with #28 in innovation and all. http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652
Well this time I’ll focus more on making the game more fun and engaging both for me and the player so I can get a better game this time around.
…
Also #votepotato #teampotato
Post Mortem CORRUPTIONEXE pt2
Well, the results are in and it went like this
#28 Innovation 3.98
#103 Theme 3.80
#170 Mood 3.19
#181 Humor 3.09
#188 Audio 2.96
#200 Overall 3.29
#202 Graphics 3.40
#356 Fun 2.86
Innovation: Holy crap that went well, and I can see why. It’s a pretty off the wall concept and it stranded out among the crowd and I can see why I got so high, Heck if I didn’t gave up in the middle of it I’d probably got in top 25 (unless the mindfuck ending gave it a higher score)
Theme: Gotta say, I really didn’t really like the theme so it’s kinda odd to do well on it, it made me go a hour just thinking a decent idea and changing it after 5 hours of working on it so yeah..
Mood: The direction was kinda weird but I guess it’s added to the mood for some and killed it for some.
Humor: When I was thinking of the two categories I thought this and Innovation. I was thinking this of a kinda silly funny idea but I guess the ways stuff got corrupted and well…. I was kinda idea dry when I was thinking of stuff to happen, still not bad score.
Audio: Audio isn’t something that I’ve done in every game I’ve made so far so I’m not too used to it, still it went well. I saw sfxr in the tools sections and decided to try it out for the comp and while I should have gotten more used to it beforehand it went okey. I got a pretty catchy melody as the “Flowerz” main theme and I feel like that is the reason it got somewhat high.
Overall: Surprisingly nice score considering how the game wasn’t too fun, I was not sure how high i would get on this and decided to be happy if I was above the avrage be really happy and I got better than 75% and that’s a muuch better than I expected.
Graphics: Gotta say Graphics had the toughest competition, it was my #3 highest score wise yet among the thing I got the lowest rating, Still I’ve never seen myself as good at grapics so I’m glad that the effort I put on this went well.
Fun: Expected to get worst on this and… yup. I never came up with any good idea to make it more fun and heck it even was one of the main reason I rushed the game. still I got over the average so it wasn’t as bad as I expected.
Anyways I’d definitely join the next Ludum Dare. It was a nice learning experience and I finally succeeded to upload a game, something I have troble with considering I’m kinda of an perfectionist and is kinda bad at finishing stuff. Thanks to this I also saw One Game A Month and decided to join it (and join twitter) to improve on myself even further. (If anyone is curious my twitter is https://twitter.com/RealXgor)
Still until the next ludum dare I intend to look at the tools from the tool bar to see if there is anything else that work well/works better than I use right now, also I used Game Maker Studio for the first time for this Ludum dare and it was a huge mistake with all the differences I didn’t know of and I’d definitely try to learn more about it until next time.
If anyone still interested in playing the game click here.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652
CORRUPTIONEXE postmortem
Well with my game CORRUPTIONEXE (or CORRUPTEXE whatever you prefer) done for this I guess it’s time for a postmortem.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652
I decided to work with Game maker: Studio for this, I’ve used Game Maker 8.1 quite a lot before this and I decided to try Studio because I assumed it was pretty much the same, but those small differences kinda affected the time it took longer time to do some stuff because of the differences.
I started out with no idea at all what to do, I expected ”The End of the World” as a theme but because it was the theme I really didn’t want I was caught unprepared idea wise and it took a half hour to start and 4 hour later I changed completely direction on it all.
I succeeded in making a decent tune for it and even if I haven’t used sfxr I got some ok sounds from it.
In the first day I got the title screens done and I was ready to make some levels
However after finishing a level I pretty much burned out, I got sick of the idea and hated working on it and couldn’t come up with much more to do with it so I added the stuff I scrapped at the start in the game and a goat and called it a ending.
The Good:
Creative Idea, I haven’t seen any other with the same/similar idea at this ludum dare (yet)
Visuals are pretty good considering how bad I am at
The bad:
The ending, It’s just plain weird….
No real gameplay, I couldn’t get an idea what to do to challenge the player and still make sense with the game logic so I just let the player go nuts instead
Well, next Ludum dare I make sure to start with the gameplay first because that’s what I really find fun to work on in games.
So my game is done
Or rather has been done for 5 hours now.. I gave up in the middle because I couldn’t find motivation to work on it anymore so I just made a quick ending to it… Still that ending contains a goat so it’s not all bad![]()
Day 2 Timelapse
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652
Day one done
So yeah… I lost a bit of time because the game kinda changed direction 3-4 hours in but I think the newer one is more intresting.
Well is shaping up with a game when you glitch up a poor man’s Super Mario Bros clone, we will see how this ends.
First time and I’m ready
Joining this, My school gives me 2 weeks to make a game but I’m sure I can do good in a even shorter time span. (Although I will get less time because I’m using the school computers)
Gonna make my game with Game Maker: Studio. I have tiny knowledge of Java and C++ but not nearly enough to make a game with.
Will use Game Makers own image editor and Photoshop CS 3
And for sound and music, I’ll just use famitracker and Audacity
Edit:Will also use sfxr, just saw that tool in the tools tabs and it works great.




