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Ludum Dare 26 — April 26-29th, 2013
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About xgeovanni

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Ludum Dare 26
 
Ludum Dare 26 Warmup
 
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To the court of public appeal.

Posted by
Monday, April 29th, 2013 6:08 am

I have released my entry, which you can see here. I have been asked twice to implement click-and-hold shooting. Would it be alright if I were to add this now?

Well…

Posted by
Saturday, April 27th, 2013 12:28 pm

I just realised that I’ve written all my code thus far while confusing Φ and Σ.

I hate this theme.

Posted by
Saturday, April 27th, 2013 12:56 am

I don’t know what to make. I spent some time trying the idea of a maze game, but that really isn’t going anywhere. Help me, people.

Another warmup thing.

Posted by
Saturday, April 20th, 2013 2:47 pm

I made another warmup thing, so as to make sure that I’m adequately refreshed in the way of graphics programming as well as general Pythoneering. You can find it here.

IT’S OVER!!!

Posted by
Thursday, April 18th, 2013 6:07 am

Well, my stream is over. I did okay, managing to get a simple text-based game engine written in python, which you can see here. I’m going to put a simple story to this off-screen and call it a visual novel without the visuals.

The stream itself was a very low-key affair, with only two or three viewers at a time. If I try something like this again, have you any advice on how to get more viewership?

EDIT: I’ve just realised that, after about 4 minutes, the stream went entirely black. At least, that’s what appears to happen in the record on twitch. Has anyone any idea what could have caused that?

Streaming warmup.

Posted by
Thursday, April 18th, 2013 3:51 am

I am streaming my warmup game creation here: http://www.twitch.tv/xgeovanni

I won’t talk much, but it might be interesting.

The obvious winner enters. So as to win, obviously.

Posted by
Tuesday, April 16th, 2013 8:40 am

This is my “I’m in” post for the Compo.

I will either use Unity or Pygame for this, depending on whether I decide to make a 2D or 3D game. Bear this in mind when reading my tool list.

Language: Python / C#

Art: Paint.NET, possibly Blender.

Audio: Garageband, BFXR.

I’m going to attempt to follow Quill18‘s stream while I code. I seemed to manage last time, so hopefully I won’t get too distracted.

Should I go the Python route, I will use some self-written libraries for Grids and a Game class. You are, of course, free to use these yourself if you wish.

 

Invasion! Post Compo.

Posted by
Saturday, February 16th, 2013 2:19 pm

It’s a lot later than most, and nobody requested it, but here it is anyway. I already wrote some stuff about it so just read it over here: http://www.lethalware.co.uk/2013/02/invasion-revamp-released.html

My website.

Posted by
Saturday, February 9th, 2013 4:59 pm

Hello people of the blagosphere, I have this website on to which I shall probably put my games what I make, and probably some thoughts on game design and coding should I have any of note. I started it about a year ago but it quickly failed as my co-conspirator walked away. But yet, here I am, back to put some more games up there.

As for the quality of these games: Expect very little. I’m not really putting myself under any obligation to make games here, so it will just be whatever ideas capture my fancy. Also the art will be forever bad unless I can find someone to do it for me, which is unlikely since pretty much everything I post on there will be free and open source. No cash incentive, you see.

With that said, thanks for listening to my nigh-incoherent rambling.

“Invasion!” post mortem.

Posted by
Friday, December 28th, 2012 6:00 am

A short while ago, I created a game in 48 hours. You probably already  knew that if you are reading this. It can be found here. You don’t have to play it before reading this as there is no story to spoil. It’s more of an arcade-y thing. Though it will help you understand what I’m talking about.

If you instead hate me enough to make me explain the game to you, read this paragraph. It is a game in which you play as the alien mothership invading earth while lasering the crap out of whatever stands in your path. Including soldiers, helicopters, tanks, stealth planes and some defenceless people just for fun.

The Good

  •  It’s pretty fun to play, not an amazing experience but definitely enjoyable, being that it, like many of this compo’s entries, appeals to the human desire to kill stuff. And fun is the only thing you can really judge a game by.
  • The music is thematic and I rather like it. There are two songs in the game, both created in “Garage band”, a menu song and a song for the actual game part. I tried to make the former sound sort of otherworldly and alienesque , which I feel I succeeded in. The latter I had felt should sound like a song reminiscent of those played while knights rode in to battle, something like this.  Though, in the end, mine was simpler and more of a reverie of a more brutish brawl. Still combat-like though.
  • I survived my first time. Well, not strictly speaking my first time, I had a go in LD 23 but gave up rather early, and I had an “I’m in” in LD 24 but didn’t even really try that time. So I”m counting this as my first time.
  • I had my idea early and stuck with it. I just heard the words “The theme is “you are the villain”" and instantly went to an alien invasion. I didn’t have all the stuff worked out by any stretch of the imagination, but the feature creep worked in my favour and I ended up with enough stuff for a full game.

The Bad

  • There are bugs, the first was on relating to my use of a non-ascii character (♫) in the game, which seemed to disagree with some people’s versions of python. I fixed that but others have reported different bugs in which the game crashes, which I can not seem to explain. (As of 16/04/13 this has been fixed for a while)
  • Worst aesthetic in the compo. No question. I’m working on my pixel artistry skills and have gotten better. I knew before I started that visuals would be a problem as I have never been good at anything artistic, so I tried to minimise time spent on graphics. If I tried to make them decent I would’ve spent far too much time on it.
  • Some common complaints in comments are that the ship is too large to dodge bullets, that the enemies move too fast and that the upgrade buttons are too far from the main controls, all of which I agree are mistakes on my part that I will try to learn from in future.

Other stuff

  • The game’s name, “Invasion!”, had no real thought put in to it. It’s not clever or anthing, but it works.
  • The game doesn’t do anything special with the theme. I would’ve loved to do something like in the book of “I am Legend” where you are only revealed to be the bad guy at the very end.
  • My original inspiration for the game, as you will have probably figured out, was “Space Invaders”, but as the competition went on I tried to move away from that and more towards the stereotypical alien invasion scene.

 

 

It Is Complete

Posted by
Sunday, December 16th, 2012 6:17 pm

Well, people. I have finished my entry.

It has a hidden goat.

1goat

 

Read more about it here.

GOATS!

Posted by
Saturday, December 15th, 2012 1:46 pm

My entry is officially with goat, but you’ll be hard pressed to find it.

I have entered the playable zone.

Posted by
Saturday, December 15th, 2012 6:14 am

My entry for this LD has reached a stage at which it can be called a “game”. Thus, I have decided to allow downloadage to those wishing to become early adopters: https://www.dropbox.com/s/1szlg18euygdqwn/Invasion.rar

ld25_2

Progress report

Posted by
Friday, December 14th, 2012 9:02 pm

ld25_1

I have a mothership(you), I have terrified people that you can lazor. OK for 2 hours in.

 

I’m definitely maybe in this time, you guys!

Posted by
Saturday, December 8th, 2012 7:43 pm

I Really have a decent change of being in for real this time. Maybe.

I may well use the following tools:

 

Language: Python with Pygame and my currently unfinished library for making grids on surfaces. I will use Cx_freeze for compilation.

Image editing: Paint.net

Sound: BFXR and possibly some other thing for ambient music.

IDE: Either IDLE or Eclipse with PyDev depending on my mood. I switch between them frequently.

 

I have a warmup game up if you want to play it.

Another member of the unwashed masses joins the fray.

Posted by
Thursday, August 23rd, 2012 5:34 am

So, I may submit a game this time. Maybe.

And if I do, it will be the best game you ever played. Of the games I have made. Unless you have played any of my other games.

 

Language: Python (Cx_Frozen, baby!)

Libraries: Pygame and my own, really crappy, utility set thing: http://pastebin.com/y2MKNBBW

IDE: PyScripter

Image editing thingamajig: Paint.net

Sound: umm… Humming? I can lay down a pretty phat beat by beatboxing….

 

TL;DR version: another unoteworthy guy.

 


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