Hello, my name is Gregg. I'm 17 years old and I love to make and play games! Woo!!!
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Did pretty well, but I’ll do even better next time >:D
Ludum Dare results are in, even without any audio my game ranked #416 overall out of 2346 games
Not bad at all. My highest category was #408 in graphics, also somehow I managed to get #1069 in audio, even though my game has none? lol. With #595 in fun I think I did pretty well, and it will only get better next LD!
Impressed With Myself :D
I’m normally not one to write a postmortem, but I was VERY impressed with what I got accomplished in 48 hours!!!

ProductionVille is a very stripped down version of a city building/management game with some strategy elements to it. The island you play on is randomly generated each time you play, and the goal is to essentially make money. More info can be found on the game’s LD page HERE.
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What I Like About It:
I love that I managed to get the random world generation working as well as it does. I would have never been able to do it so quickly had it not been for my warmup game I never finished xD
I am incredibly surprised with how well the structure placement actually ended up working, I can’t find any flaws in it yet.
The GUI is another thing I liked. Before this I had only made one game in Unity that had a GUI, and it was a poor one. The one in ProductionVille perfectly scales to the size of your screen and is very well placed and organized in my opinion.
The camera controls and overall feel of the game is great as well. I added tons of functionality to it, including object in-placement being transparent, I thought that was a really neat touch ![]()
The statistical and overall complexity of the game is what impressed me the most. Not to toot my own horn, but this is a pretty complex game to be made in 48 hours, and the fact that I managed to do it with a mere 20 minutes left in the submission hour makes me quite optimistic about my future as an indie developer ![]()
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What I Wish I Had Time To Do:
I really wish I had sound and music. Some simple placement sounds and some ambient environmental music would have sufficed, but if I wanted to finish the game at all I needed to forget about sound and music sadly.
I was originally planning to make actual workers show up and actually perform the actions they were assigned to… But I had nowhere near enough time to do this.
I would have really liked to add in-game instructions and controls, but again… Not enough time.
And finally, I would have liked to add an actual game menu with world size options, which surprisingly wouldn’t have been that hard considering how I programmed the world generation, it’s easily scalable.
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Overall this is easily the most I’ve ever gotten accomplished in a Ludum Dare and I have no idea how I managed it… But I’m glad I did, and I thank this competition for rapidly expanding my knowledge of game development.
And also… Congrats on 2343 submissions!!!
Got lots done… Need to get even more done.
Going to bed, today I got fully functional camera controls, day/night cycle, structure placement, and scaling GUI. A lot of basework done, tomorrow is basically going to be mostly feature creep.

Progress!!!
So far I used a little bit of code I had written for my unfinished warmup game, tweaked it, and turned it into this…

A very graphically minimalistic random terrain generator, which so far only contains water, sand, trees, and rocks… But I think I’m gonna try and make a management game around this.
My terrain generator script has nearly 200 lines of code already ![]()
For now, I will sleep and come up with actual gameplay ideas… Good Luck Everyone!!!
In Yet Again!
This will mark my 4th Ludum Dare, and I feel good about this one, I feel like I’ll make something better than I ever have ![]()
Regardless of what the theme is I will either be making a tile-based ‘strategy’ game, or a card game. Why? Because I want to.
I will be using:
Unity 3D as my engine
Blender for modelling
Paint.NET for textures
My microphone with Audacity for recording sounds
(Possibly with SFXR)
I can tell you for sure that I will be making a warm-up game this time because I have never made either a tile-based game nor a card game before, so this’ll be fun!
Good Luck!!!
In Again :D
This will mark my year anniversary of Ludum Dare. I started on the LD exactly one year ago, and have participated in all since except for the last one (because of Guild Wars :/)
But regardless, this time my weekend is free and I’ll be participating and using the Unity engine in LD for the first time ![]()
So my weapons are:
>Unity 3D /w C#
>SFXR
>Paint.NET
>Possibly Audacity if I end up making music.
Can’t wait!!!
I did good for the time I had.
This marked my second Ludum Dare. Last time I had the whole 48 hours and I made a game called Chamber of Remorse, which in my opinion had loads of content and looked gorgeous for being made in only 48 hours.
BUT, this time I was moving on the same weekend as LD, so I was limited on time. I livestreamed the whole thing and according to the VOD’s I used only about 12 out of the 48 given hours, and came up with the following game…
Mini Marauders!
I think the thing I’m most proud of from this game is my AI programming. This is because one of the biggest, if not the biggest problems of my previous LD game was that the AI was horrible.
This time around I made the AI great, and I think I’ve worked out any bugs that they had.
Also, another thing I found quite nice about this game is that I made the random generation of the island pretty flawless. At least, there’s no flaws that I can see
But more importantly… Happy 10th anniversary, and congrats to over 1000 games!
I’m In!!!
This will mark my second Ludum Dare to date, last time I used GameMaker. Though in the past couple weeks I’ve been trying to learn C#, but I doubt I’ll use that… Mainly because I’ll be moving on the weekend of the 21st. So now I need to figure out how to code and move at the same time.
So…
Considering what I said above, I wont have a lot of time to work on a game so I’ll probably use GameMaker again since I’m so familiar with it that I can whip up a really nice game in no time, but next Ludum Dare I’ll be using C# for sure.
In short -
Tools:
Game Maker 8.0
SFXR
XSplit (for livestreaming!)
I’ll be streaming at twitch.tv/xblinkedx
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So happy 10 year anniversary to Ludum Dare,
and lets try to get 1000 games this time!
A good learning experience :D
Because the theme was Alone, I wanted a game with a very dark and ambient feel to it. For the most part I achieved that, but it’s entirely thanks to the new lighting system I developed for about the first 4 hours of working on my game. Before this contest I always struggled with making good lighting, but as you can see from the ss below, I did it pretty damn good
If you feel like trying out my game, you can find Chamber of Remorse here.
Can’t Wait!
My name’s Gregg, I’m 15 and have been developing games for about 4 – 5 years now, I mainly use GameMaker, and sometimes I’ll dabble with DarkBASIC with 3ds max.
This’l be my first LD, thanks to Notch’s tweets for letting me know this competition exists!
My tools will be:
GameMaker 8 Pro
Possibly Photoshop
And enough soda to kill an elephant!
I think I’m gonna get started on a warmup game right now




