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Day 2 – Lunch time

Posted by
Sunday, August 10th, 2008 4:06 am

So time for some home made pizza :D And Heroes series second episode in a meanwhile :D
So this is Meat/Chease pizza and some ice cold cola for a break from playing with the game.

Considering the progress. Well controller class is ready and game is playable. Now i need to add interface and other game mechanics which can work good only after interface will be ready. Tough i think i will make interface simple for now and will start making making additional features faster(like high scores).

Ludumdare 12 – Day 2 – Breakfast

Posted by
Saturday, August 9th, 2008 11:23 pm

So that’s my breakfast for today :D Yeah tea and a cookie :) I think i will go for a walk now and then beck to work on Crystal Towers :)

P.S I usually only drink tea at breakfast but today i need some strength :D

Well hi and my progress

Posted by
Saturday, August 9th, 2008 2:25 pm

Hi there. Well my second time trying to participate in this. Considering that results should be open source decided to try out available for Flash physics engines. Started with APE http://www.cove.org/ape/index.htm but didn’t find it to be even close to game development demands…

Well some 4-6 hours ago started to play with http://box2dflash.sourceforge.net/

Well I must say this engine can a lot. But internally some parts of it look and sometimes even work ugly :D

So here is screen shot of todays progress:

Basically 70% of game mechanics is ready. Trying to keep things simple cuz last time I failed to finish :( I have few aces left in my sleeve for tomorrow programming ;)

Ah… I give up :(

Posted by
Sunday, June 8th, 2008 3:49 pm

Well I am new to Ludum Dare so hi everyone.

Wanted to participate this time but now when there is almost no time left and my mini project being far from playable stage… Ehh… But in some way it was fun. I even wrote some weird maze generator. You can see flash version here.

Idea was about “Snake Vs Pacman” where you play a snake in a maze and hunt down Pacman’s which try to run away using some path finding. When you eat Pacman you grow your tale which you can use to block pacmans runaway path. When you eat all the pacmans in a maze a new one is created with narrower corridors and more pacmans. Also there was idea that there may be some mushrooms that makes pacmans enraged for a while so that they can eat of your tail.

Well i made some mistakes in path finding and after 16 hours awake i don’t have any working brain cells left… May be i will upload this bugged version tomorrow or latter when i finish it or something.

Good luck to those who are still finishing their game worlds breaking gods 7 day record :D


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