Crystal Towers Timelapse
Well no video
Just some time scale of how things went. Well times are not precise but close.
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Well no video
Just some time scale of how things went. Well times are not precise but close.
Ok here is my final entry. It is far from being polished but I am up for 17 hours 12 of which were programming… My brains are messy now
So no sounds, no bunch of planed effects and sleek interface… And output codes may not be forum friendly… Not time to test and debug but mostly game works.
Also sorry for English don’t have willpower to go and check if I did some mistakes and ofcourse there are bugs and glitches
But at least I did everything I wanted from mechanics point of view. Enjoy this game and share bugs and replays here plz.
Image
Links:
Well source codes. Half of the time I was waging war with interface which resulted in really messy structure and some bad dependencies. Also I go tired of commenting so I am not shore if it will be of any use to anyone
Used Box2DFlashAS3_2.0.1 and some my utilities of my own

So time for some home made pizza
And Heroes series second episode in a meanwhile ![]()
So this is Meat/Chease pizza and some ice cold cola for a break from playing with the game.
Considering the progress. Well controller class is ready and game is playable. Now i need to add interface and other game mechanics which can work good only after interface will be ready. Tough i think i will make interface simple for now and will start making making additional features faster(like high scores).

So that’s my breakfast for today
Yeah tea and a cookie
I think i will go for a walk now and then beck to work on Crystal Towers
P.S I usually only drink tea at breakfast but today i need some strength ![]()
Hi there. Well my second time trying to participate in this. Considering that results should be open source decided to try out available for Flash physics engines. Started with APE http://www.cove.org/ape/index.htm but didn’t find it to be even close to game development demands…
Well some 4-6 hours ago started to play with http://box2dflash.sourceforge.net/
Well I must say this engine can a lot. But internally some parts of it look and sometimes even work ugly
So here is screen shot of todays progress:

Basically 70% of game mechanics is ready. Trying to keep things simple cuz last time I failed to finish
I have few aces left in my sleeve for tomorrow programming ![]()
Well I am new to Ludum Dare so hi everyone.
Wanted to participate this time but now when there is almost no time left and my mini project being far from playable stage… Ehh… But in some way it was fun. I even wrote some weird maze generator. You can see flash version here.
Idea was about “Snake Vs Pacman” where you play a snake in a maze and hunt down Pacman’s which try to run away using some path finding. When you eat Pacman you grow your tale which you can use to block pacmans runaway path. When you eat all the pacmans in a maze a new one is created with narrower corridors and more pacmans. Also there was idea that there may be some mushrooms that makes pacmans enraged for a while so that they can eat of your tail.
Well i made some mistakes in path finding and after 16 hours awake i don’t have any working brain cells left… May be i will upload this bugged version tomorrow or latter when i finish it or something.
Good luck to those who are still finishing their game worlds breaking gods 7 day record ![]()
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