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	<title>Ludum Dare &#187; wjordan</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>I beat my own game!</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/i-beat-my-own-game/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/i-beat-my-own-game/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 07:40:36 +0000</pubDate>
		<dc:creator>wjordan</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3410</guid>
		<description><![CDATA[OK, so the three levels I included with the Tower Construction Kit were very quickly thrown together, mostly just to demonstrate the different features of the editor sandbox. I probably spent about 60 seconds total making the third and final level (and even less time throwing down blocks for the first two), and honestly I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamefight.org/fight/will/goliath/Screenshot-6.png" alt="Level 3 complete!" width="697" height="474" /></p>
<p>OK, so the three levels I included with the <a title="Tower Construction Kit" href="http://www.gamefight.org/fight/will/goliath/">Tower Construction Kit</a> were very quickly thrown together, mostly just to demonstrate the different features of the editor sandbox. I probably spent about 60 seconds total making the third and final level (and even less time throwing down blocks for the first two), and honestly I had no idea if it was even winnable. So, I just spent a little while playing with it to find out, and voila, I beat my own game!</p>
<p>It actually turns out to be quite close. The necessary arrangement of the blocks is kind of tricky, which is good. It means this level has a nice balance of difficulty and, well, actually being possible to win&#8230;not bad for a minute of furious last-minute scribbling, I&#8217;d say <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Tower Construction Kit</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/tower-construction-kit/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/tower-construction-kit/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 02:58:32 +0000</pubDate>
		<dc:creator>wjordan</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3343</guid>
		<description><![CDATA[OK, here&#8217;s my half-finished game. The idea was to make a full-featured block-based Tower editor to create a series of levels. Of course, I ran out of time and only included a few simple levels with one basic win mechanic &#8211; just stack the blocks high enough and let them come to rest, and you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/wjordanscreenshot3.png"><img class="alignnone size-medium wp-image-3383" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/wjordanscreenshot3-300x225.png" alt="" width="300" height="225" /></a></p>
<p>OK, here&#8217;s my half-finished game. The idea was to make a full-featured block-based Tower editor to create a series of levels. Of course, I ran out of time and only included a few simple levels with one basic win mechanic &#8211; just stack the blocks high enough and let them come to rest, and you win. However, the editor is pretty full-featured and fun to just play around with, and it does a good job of showing off the underlying 2D Java physics engine.</p>
<p>Right click to drag around objects. Left click to create objects in the editor mode.</p>
<p>It&#8217;s a signed applet (due to the XML reader/writer I&#8217;m using for saving/loading levels), so you&#8217;ll have to click through a security permission to play. But hopefully it should be cross-platform enough so that you&#8217;ll be able to try it out. Have fun!</p>
<p><a title="Tower Construction Kit" href="http://www.gamefight.org/fight/will/goliath">http://gamefight.org/fight/will/goliath</a></p>
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		<title>pulp, pulp, fizz, fizz</title>
		<link>http://www.ludumdare.com/compo/2008/08/08/pulp-pulp-fizz-fizz/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/08/pulp-pulp-fizz-fizz/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 08:36:56 +0000</pubDate>
		<dc:creator>wjordan</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[intro]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2631</guid>
		<description><![CDATA[hello all, this is my first speed-coding game competition, so I don&#8217;t really know what to expect. like my fellow ludum newbies below, I too will be developing in a nice blend of PulpCore, JBox2D, and our very own custom physics integration library, PulpFizz (ooh, what a relief it is!). I&#8217;m hoping the theme will [...]]]></description>
			<content:encoded><![CDATA[<p>hello all, this is my first speed-coding game competition, so I don&#8217;t really know what to expect. like my fellow ludum newbies below, I too will be developing in a nice blend of PulpCore, JBox2D, and our very own custom physics integration library, PulpFizz (ooh, what a relief it is!). I&#8217;m hoping the theme will lend itself nicely to some magical physics awesomeness. also, whatever the theme, I plan to title my game &#8220;Kamikaze Koalas&#8221; if at all possible.</p>
<p>&#8230;hmm, I wonder if something like an Alka-Seltzer caffiene tablet exists?</p>
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