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About Getterac7 (twitter: @Getterac7)

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MiniLD #20

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(Lack of) Progress

Posted by (twitter: @Getterac7)
Saturday, December 17th, 2011 1:06 am

I decided at the last minute that I wanted to try my hand at straight LWJGL and 3D (which I have never done before).  This was probably a mistake.  Normally I have Slick2D to help with the heavy lifting.

So after three hours of fiddling with OpenGL settings, I finally have TTF text on the screen as well as a first person camera.  Woo!

Results:

 

The font (Fifteen Okay) is a freeware font I found online.   I hope we aren’t expected to make our own fonts from scratch.

I’m in!

Posted by (twitter: @Getterac7)
Friday, December 16th, 2011 5:48 pm

I’ll give this the old college try, even though I won’t have much time to work on it.

Platform

Java

 

Supporting libraries

Slick2D, LWJGL, XStream

 

Software

Eclipse IDE, Gimp, Sound recorder, sfxr

 

Battle Station

The Final Countdown

Posted by (twitter: @Getterac7)
Sunday, August 22nd, 2010 6:37 pm

My last update before submissions are due.

Working tile map

Working tile map

This is my tile map that I got working last night.  I can create new levels in TilED and easily import them into my game.

Collision boxes

Collision boxes

About 20 minutes ago I got the collision box generation working.  You can sort of see how my tile graphics are designed in this shot.

I obviously won’t have a working game done in the next 35 minutes, but it was a valiant effort I believe.  What was missing before I would consider this a game:

  • Collision detection and response.
  • Enemies with some basic pathfinding / AI.
  • The main gameplay element: mind controlling the enemy.

Let me do a re-cap on what went right and what didn’t go according to plan:

  • The Spartan framework along with Slick2D was great for getting a jump start on the simple stuff.  In a few hours I had a game shell with splash screen, moving player, camera focus, and mouse rotation.
  • TilED was great for designing levels.  I had a basic arena map done in a matter of minutes.
  • GraphicsGale saved me when GIMP was repeatedly crashing.
  • I hadn’t thoroughly used the Spartan framework, so I was unsure how to go about creating new modules for game Entities (Actors).  When it came time to add enemies and pathfinding, I was completely stumped.
  • I hadn’t ever used Slick2d’s TilED loader before.  It took me some time to figure out how to use and manipulate the tile map once I had it in my game.
  • I hadn’t ever drawn tileset graphics before.  I wasted a bunch of time drawing and redrawing tile graphics to get something usable.  Also GIMP crashed on me quite a few times, ruining my work.

The moral of the story seems to be: know your tools and libraries.  Much time could have been saved if I didn’t need to fumble around with the tool or dig through the API docs.

Maybe next time I will put together something playable!

Progress Thus Far

Posted by (twitter: @Getterac7)
Saturday, August 21st, 2010 3:39 pm

So, 21 hours into LD18 and here is what I have to show for it:

progress1

Who ever said Java had poor framerates?

It may not look like much, but that is the start of a game.

I have functioning:

  • Sprite sheets and animations.
  • Action system and input bindings for actions.  This also ties to the animation system.
  • Attaching/removing actions for objects.  This lets me switch controls to different objects when the player mind controls an enemy.
  • Camera follow attachment.  This lets me focus the camera on any object.
  • Mouse aim / character rotation.

Major things left to do:

  • Tile map loading.
  • Collision detection.
  • Enemy AI.

Hopefully I can get something playable in the next 12 hours.

3.5 Hours of Brainstorming

Posted by (twitter: @Getterac7)
Friday, August 20th, 2010 10:35 pm

LD18 Game Ideas

I’ve been brainstorming ideas for the first 3.5 hours.  I decided to go with Idea #3 (Mind Control).

Basic game will be a top-down arena shooter.  Player can mind control one nearby enemy at a time, but the catch is that the player can’t move while doing mind control.  Will hopefully make for some interesting hit-and-run gameplay.

Declaration of Intent

Posted by (twitter: @Getterac7)
Wednesday, August 18th, 2010 3:39 pm

Hey all.  Long time lurker here.  This will be my first official entry into the Ludum Dare compo.

Some tools I will be bringing with me on this journey:

Language:

  • Java + Web Start
  • XML for configurations (hopefully)

IDE:

Framework:

Graphics:

Audio:

Timelapse:

Version Control:

  • A local Git repository

Battle Station:

Battle Station


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