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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 6 hours, 6 minutes, 20 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 6 hours, 6 minutes, 21 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

    About wilbefast (twitter: @wilbefast)

    Just another nationality-confused Linux game-programmer! I use C, C++, Java and Javascript, depending on how lazy I'm feeling. Head over to my site to check out all my games.


    October Challenge 2013
    Ludum Dare 27
    Ludum Dare 26
    Ludum Dare 24

    wilbefast's Trophies

    wilbefast's Archive

    “No kill” is more inspiring…

    Posted by (twitter: @wilbefast)
    Friday, December 13th, 2013 7:27 pm

    … than “you only get one” in my humble opinion. Then again the theme always leaves me cold to begin with :P I’m going to be focusing on making an interesting non-violent game first and a “you only get one” game second though I think.


    Jamming with OpenFL

    Posted by (twitter: @wilbefast)
    Sunday, September 8th, 2013 12:06 pm

    Time for our post-mortem :)

    I won’t re-introduce the team, you can go to our “we’re in” post for that. Basically there were 3 of us and we’re pretty awesome!

    So what happened?

    Well, we made a time-bending tower-defence game called “10 Second Onslaught”. It’s about an onslaught you see, and the onslaught in question lasts 10 seconds:

    10 second onslaught awesome

    The game wasn’t really “finished” after 72 hours even though it’s completely playable. I’m actually glad we were over-ambitious though: it’s a good beginning and something I’m still working on (in a separate branch of course ;) )

    What went well?

    The art pipline was probably the one thing that went particularly well. Thomas is really a 3D artist, so soon reverted back from pixel art to making models and rendering them to bitmaps. To speed things up I wrote a couple of little ImageMagick scripts to mirror and then stick these images together into sheets. Then it was just a matter of using the haxelib spritesheet to have animated characters in the game :)

    What went badly?

    For various reasons, mostly the technology (OpenFL) being something only I had ever used before, I ended up writing a majority of the code, which is just stupid. Next time we’re going to have to organise ourselves better.

    Read on for a rather long discussion of OpenFL, including comparisons to Unity 3D and Löve 2D…


    TAW team for the win !

    Posted by (twitter: @wilbefast)
    Friday, August 23rd, 2013 3:31 am

    The TAW (Thomas, Antoine, William) team is in :)

    Yesterday I started laying down some OpenFL base code I don’t know what kind of game we’re going to make, but I’d like to have some scene- and object-management logic down before we start ;)

    I’m one of the two main organisers, with Gaeel , of the Montpellier (France) Ludum Dare gathering – we’ve just closed the sign-up form at 26 participants: this weekend is going to be epic :)

    Montpellier Ludum Dare 27

    You can find Gaeel “we’re in!” here. As for the TAW team, read on to find out a little more who we three are specifically :D



    Ludum Dare 27 – Montpellier (France) gathering

    Posted by (twitter: @wilbefast)
    Wednesday, July 31st, 2013 5:33 am

    Good news everyone!

    Montpellier will once again be hosting a Ludum Dare real-world gathering!


    Montpellier Ludum Dare 27

    Sign up here!


    EGGZ builds and timelapse!

    Posted by (twitter: @wilbefast)
    Sunday, July 28th, 2013 1:37 pm

    EGGZ is a real-time strategy game with eggz in it – click on the EGGZ for a sweet 48-hour timelapse EGGlapse :D


    Click here for 48 hours of EGGy goodness :D

    As mentioned in my last post Eggz was essentially finished in 48 hours, though they’ve been a couple of bug-fixes and enhancements since then. I’ve also been very lazy about building a version for distribution, but I’ve finally gotten around to it:

    Lightweight .love file for Linux, Mac and Windows user with LÖVE installed

    Cross-platform .love file

    Windows executable

    Windows .exe and .dll files

    Unfortunately the game has no AI, so if you don’t have a friend to play with you’re not going to get much out of the game :(

    I’ve drawn up a quick state-machine that should play the game adequately but it’s not going to be in the 7dRTS version I’m afraid. Check the game page for any post compo improvements :)


    Looking forward to playing your games guys, I really love RTSs – let’s revive this genre :D


    Posted by (twitter: @wilbefast)
    Saturday, July 27th, 2013 10:14 am

    Good new everyone :D

    EGGZ is a real-time strategy game with eggz in it…


    I was really happy to hear that there’s a 7 Day RTS, because I really love RTS game – it’s a pity more indies don’t make them!

    Anyhow, we held this friendly multiplayer oriented game jam called the “Funky Future” last weekend, so I decided to make a single-screen competitive RTS controlled with the keyboard (or a gamepad) and with no elimination. The game was basically finished last weekend, but I’ve been tweaking it and doing bugfixes since then.


    Heart Attack – carpal-tunnel edition

    Posted by (twitter: @wilbefast)
    Sunday, April 28th, 2013 2:40 pm

    The Paris “Computer Human Interaction 2013″ game jam was very… different. Researchers are odd people, not at all like most jammers.

    Anyway, we played around a bit with a heart-beat monitor. Or rather I made a prototype which worked with the keyboard using processing (first time, but pretty easy to pick up) while the others got the Arduino to work. This evening I’ve polished up the keyboard version a little to submit as my compo entry.

    Yeah sue me: the game logic is all mine, with no external code or assets, and done in 48 hours. It’s also plenty minimalistic, and not unintentionally ;)


    Not like this entry is going to win any medals, but I thought I’d put it up anyway: failures are just as important as successes, they teach us what not to do next time. As for what exactly it is that I shouldn’t do next time… well I think I may have to sleep on that :P


    CHI 2013 Game Jam

    Posted by (twitter: @wilbefast)
    Sunday, April 21st, 2013 10:52 am

    There are still a few places left at our Montpellier event in Southern France, so if you’re in the neighbourhood go here and sign up!

    Although I’m one of the Montpellier organisers, I’ll actually be in Paris for the LD participating in the CHI 2013 conference’s Game Jam – funny how there things pan out. But apparently the organiser of this event may be tagging along with the LD theme, so I won’t have to miss out after all. It’ll be my first time straddling multiple LD events in different cities :) so hurrah, and stuff :D

    Ludum Dare real-world gathering: Montpellier, France

    Posted by (twitter: @wilbefast)
    Friday, March 29th, 2013 2:12 am

    Our little association Baptême du jeu (originally a Facebook group) has teamed up with Kawenga to organise our second Ludum Dare real-world gathering ^^ Here’s a teaser poster (awesome pixel pirate by PixelBlock):

    montpellier Ludum Dare 48

    We’re charging 7€ for food (a jammer jams on his stomach), and if you’re not already a member of Kawenga you’ll need to sign up for a year’s membership for another 8€. You can sign-up here. We only have about 50 places, so don’t dilly-dally ;)

    Wilbefast timelapse (ld25)

    Posted by (twitter: @wilbefast)
    Thursday, February 7th, 2013 1:32 pm

    I finally got around to posting my Ludum Dare 25 time-lapse, accompanied with some idle musings and some epic open (GPL3) music :)

    Check it out!



    Video interview: LD Montpellier (French)

    Posted by (twitter: @wilbefast)
    Saturday, January 19th, 2013 3:44 am

    We were interviewed on fight4game during Ludum Dare 25, and the footage has finally been edited and released: I’m afraid it’s all in French, but you get a decent look at the room were were in :)

    I can’t seem to embed youtube videos, so here is a direct link.

    I want to point out for those who do speak French that I was exhausted (this was taken Saturday morning: remember that in France we start at 3am) and that French isn’t my mother-tongue – sure, I repeat myself a lot, but considering the circumstances I think it went pretty well :)

    Montpellier gathering post-mortem

    Posted by (twitter: @wilbefast)
    Monday, December 24th, 2012 5:47 am

    The Montpellier real-world gathering was a great success, and hopefully we’ll be able to organise a similar gathering next time around :)

    Here you can see Gaael and FlowerPower engaged in “witty” banter while Pierrec (in Black), Niavlys (blond), Doelia and company are hard at work. On the right you can see our buffet (the participants got a LOT of food) and Christmas tree, and perched up on top of the mainframe in the corner of the room is the web-cam we used to stream the event.


    F*ck it all!

    Posted by (twitter: @wilbefast)
    Sunday, December 16th, 2012 4:48 pm

    Right, I’m sick of doing course-work surrounded by people doing a game jam, so I’ve decided to make a game as well. In 2 hours and 10 minutes. Time starts. Now.

    Live-stream is go!

    Posted by (twitter: @wilbefast)
    Friday, December 14th, 2012 5:37 pm

    Ludum Dare Montpellier has assembled! Currently live-streaming our… checking that the live-stream works :P We’ll have to cut the feed between 9:00 and 13:00 tomorrow (GMT+1) but otherwise we’ll be live :)


    Can you spot the Swing Swing Submarine developer?

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