About Wiering
Wiering's Trophies
![]() Most Elaborate Character Art Awarded by GBGames on August 11, 2008 | ![]() Worlds Finest Juice Award Awarded by PoV on August 10, 2008 |
Wiering's Archive
Timelapse video
I just made a timelapse video, you can watch it here. I removed the parts where I was away or asleep. The music is from a concert I played on Friday (from Brahms’ 2nd symphony).
Edit: programs I used: FlashDevelop, Tile Studio and my new pixel editor which is still work-in-progress.
Jimmy’s Adventure
Well, my game isn’t half of what I’d planned, but it’s at least playable, just one level. Jimmy was going to be a mouse, but I didn’t have time to draw his sprites so now he’s that yellow thing. As you explore the level you will find power-ups that will help you get further. There was no time for sound unfortunately.
I had never used Flixel before and I’m glad to have tried it out. I did spend a lot of the time learning it, so I could probably have done a lot better if I had studied it before the LD started. This was also the first time I used as3 instead of haXe and I must say I do prefer the haXe language.
Anyway, I’ll probably use Flixel again next time, and then I won’t have to learn it first, so I might actually finish a complete game…
You can play the game here:
Time to get started
Last night I had a concert and a party after that, and I was home just before 3.00am, when it all started. I like the theme, I want to make a game where you explore a level and keep getting extra abilities so you can go back and explore more.
I wanted to at least get something working with Flixel right away, so I downloaded the newest version 1.40 of Flixel and the Mode demo. Two hours later I was still not able to get things working. Turned out that Flixel was just being updated and already had changed twice since I downloaded it. The new version 1.41 did compile without errors, but the Mode game doesn’t really work like the example.
I just woke up and now I’m going to try to use Flixel and make something. If it doesn’t go well now, I’ll go back to haXe.
Intending to participate
I have two concerts this weekend, but I hope to have time to make something.
I’d like to try out Flixel this time, but in case I get stuck or something, I’ll use my Haxe base code again.
Good luck everyone!
sfxr for Haxe
I just finished porting sfxr to Haxe, but as a library instead of an app. Instead of generating a WAV file in sfxr and storing it in your SWF, you can now generate it while your program is loading, or the moment you need it. Why? To save space in the final SWF and to provide more flexibility, like being able to vary a sound a little depending on something in the game.
http://www.wieringsoftware.nl/ld/sfxrhx/
There are several ways to use it:
- you can start with making a sound in sfxr and save it as a .sfs file and use the load() function
- generate random sounds in your program and simply save the random seeds of the ones you like, use create(), randomize() and mutate()
- if you need to fine-tune a sound, you can also edit the individual parameters in your program
- use generate() to create the wave file in memory
- finally, use play() at any time to play it
Time-lapse video
Here is my timelapse video for Cave Miner:
http://www.youtube.com/watch?v=hhmhxYSmflg

You can play the game here: http://www.wieringsoftware.nl/ld/CaveMiner/
My main character
I finished drawing my main character in Tile Studio:

And here he is in the game:

A dummy main character
I added a dummy main character to get the movements working and it can now walk and jump, now I still need to draw the actual character.

Here is a pic I forgot in my last post:

And I just cooked (and ate) supper:

Pixel graphics
I’m now making a platform game called Cave Miner, I just spent a long time drawing some graphics. I can make simple levels now, but there is still a lot to do!

Time for plan B!
I spent the entire evening trying to get Physaxe to work like I want it to, but I give up! I´m sure it´s possible to make a good platform engine with Physaxe, but it´s not going to happen this weekend and not with the tiny bit of documentation I could find.

Time for plan B, I’ll stick with rectangular tiles and make a simple platform game without those beautiful slopes.
BTW, here is some food I ate:

Going slowly…
I spent a long time experimenting with Physaxe, and now I can set up the bounds of a level from Tile Studio. It’s going very slowly, I might still decide to go without Physaxe and just do it the old fashion way.

Ready to start!
I woke up at 5.00 am to see what the theme was and then went back to bed. This morning/afternoon I played with a string quartet in a little concert for somebody’s 90th birthday. Now I’m back again and it’s time to get started.
Not sure what I’ll make yet, but I’m thinking about doing a platform game using Physaxe. I’ve never used it before, so I’ll start with experimenting a little.
Here is some food I had:


Getting ready
I intend to take part in LD15 and get a game finished in time! So far it looks like I’ll be home most of the weekend so that’s great. Just one little concert tomorrow.
I plan to make a Flash game using haXe and I’ll probably use (some of) my base code which I’ve published before. I just updated it to version 1.2, you can find it here: http://www.wieringsoftware.nl/ld/HaxeBaseCode-1.2.zip (I have a blog post about it here, but unfortunately the WordPress plugin I used to embed swf’s no longer works so you can’t see the demo).
Depending on the theme and what I can come up with, I might use Physaxe or try something 3D with Sandy.
Good luck everyone!
Time lapse video
Here is my time lapse video, the first version had better audio synchronization, but then VirtualDub crashed and I had to start all over again.
Save the Sheep online version

My game can now be played online here:
http://www.wieringsoftware.nl/ld/SaveTheSheep/
I’ll probably also add a post-compo version with Mochi highscores.
This is how the game works: you are the yellow circle and you must save the sheep from getting caught by the lava. You can move around with the arrow keys (or wasd) and push blocks and kick sheep. The sheep need to go to the dark green zone all the way at the right. You’ll need to divert the lava to have enough time to get the sheep in safety. To do that, make walls to hold the lava for a while. The darker blocks will decay first, so you know where the lava will be coming out next. Be sure to use at least one of those. If you don’t, all blocks will break simultanously and you won’t have a chance!
All sounds and music were recorded during the competition. The background music is from an orchestra rehearsal yesterday (I’m not completely sure if that’s allowed).
Save the Sheep (final)
Here is my entry, at least the source code. I’ll put a playable version online in a moment.
Save the Sheep
I went to the park and recorded some sheep sounds with my ZOOM H2, and decided to change my game into “Save the Sheep”.
Now the game will be about getting enough sheep to the exit before they are swallowed up by the wall of lava. I still need to make the sheep and the lava, but pushing blocks and building walls works now.
Working too slowly
Last night I spent way too long on making the ground for my game. I’m using a Perlin noise function and wanted to modify it so it the edges would fit together, but couldn’t get that to work that way. Anyway, this is my first screen shot:
This morning there was the yearly fair here (just like during LD12) and I went to take pictures for a local newsletter. Now I really need to work hard and get something finished!
And here is some more food I ate:
I’m back!
I just came home from an orchestra rehearsal (which was fortunately finished a little earlier than planned), so now I can finally get started with LD14!
I’ve been thinking about the theme all day and even have an idea what to make: in my game you are running away from some kind of dangerous liquid (something like lava) that turns into a solid mass after a while (seen from above). There are blocks lying around and you can build little walls to hold the liquid back for a while, so it advances slower and you have more time to find your way, get past all kinds of obstacles, and build more walls, and so on.
At the rehearsal we had soup during the break (tomato vegetable soup).
I recorded the music we played, in case I can use something, but it’s not really the kind of music that fits with a game like this (mostly Bruch).
Hello!
I’m also planning to join LD14, and I hope to actually finish something this time! Depending on the theme I might use the haXe base code I posted last time (see http://www.wieringsoftware.eu/).
On Saturday, I also have an orchestra rehearsal day (again!), so I can only start in the evening. But I’ll check the theme before I leave and try to come up with an idea.
Giving up…
I spent most of the evening trying to get sprites to work in mode 7, but I haven’t yet been able to figure out how to position them correctly in 3D. There’s no way I can make anything playable out of this in the remaining time, so I’m giving up. In case you want to try it anyway: http://www.wieringsoftware.nl/ld/ld13.html

I still intend to finish this game sometime (or make something else with it).
Made a track
I haven’t been able to do much work so far today, but I made a racing track:

Here is some food I ate:




























