Time lapse video
Here is my time lapse video, the first version had better audio synchronization, but then VirtualDub crashed and I had to start all over again.
![]() Most Elaborate Character Art Awarded by GBGames on August 11, 2008 | ![]() Worlds Finest Juice Award Awarded by PoV on August 10, 2008 |
Here is my time lapse video, the first version had better audio synchronization, but then VirtualDub crashed and I had to start all over again.

My game can now be played online here:
http://www.wieringsoftware.nl/ld/SaveTheSheep/
I’ll probably also add a post-compo version with Mochi highscores.
This is how the game works: you are the yellow circle and you must save the sheep from getting caught by the lava. You can move around with the arrow keys (or wasd) and push blocks and kick sheep. The sheep need to go to the dark green zone all the way at the right. You’ll need to divert the lava to have enough time to get the sheep in safety. To do that, make walls to hold the lava for a while. The darker blocks will decay first, so you know where the lava will be coming out next. Be sure to use at least one of those. If you don’t, all blocks will break simultanously and you won’t have a chance!
All sounds and music were recorded during the competition. The background music is from an orchestra rehearsal yesterday (I’m not completely sure if that’s allowed).
Here is my entry, at least the source code. I’ll put a playable version online in a moment.
I went to the park and recorded some sheep sounds with my ZOOM H2, and decided to change my game into “Save the Sheep”.
Now the game will be about getting enough sheep to the exit before they are swallowed up by the wall of lava. I still need to make the sheep and the lava, but pushing blocks and building walls works now.
Last night I spent way too long on making the ground for my game. I’m using a Perlin noise function and wanted to modify it so it the edges would fit together, but couldn’t get that to work that way. Anyway, this is my first screen shot:
This morning there was the yearly fair here (just like during LD12) and I went to take pictures for a local newsletter. Now I really need to work hard and get something finished!
And here is some more food I ate:
I just came home from an orchestra rehearsal (which was fortunately finished a little earlier than planned), so now I can finally get started with LD14!
I’ve been thinking about the theme all day and even have an idea what to make: in my game you are running away from some kind of dangerous liquid (something like lava) that turns into a solid mass after a while (seen from above). There are blocks lying around and you can build little walls to hold the liquid back for a while, so it advances slower and you have more time to find your way, get past all kinds of obstacles, and build more walls, and so on.
At the rehearsal we had soup during the break (tomato vegetable soup).
I recorded the music we played, in case I can use something, but it’s not really the kind of music that fits with a game like this (mostly Bruch).
I’m also planning to join LD14, and I hope to actually finish something this time! Depending on the theme I might use the haXe base code I posted last time (see http://www.wieringsoftware.eu/).
On Saturday, I also have an orchestra rehearsal day (again!), so I can only start in the evening. But I’ll check the theme before I leave and try to come up with an idea.
I spent most of the evening trying to get sprites to work in mode 7, but I haven’t yet been able to figure out how to position them correctly in 3D. There’s no way I can make anything playable out of this in the remaining time, so I’m giving up. In case you want to try it anyway: http://www.wieringsoftware.nl/ld/ld13.html

I still intend to finish this game sometime (or make something else with it).
I haven’t been able to do much work so far today, but I made a racing track:

Here is some food I ate:


I spent quite some time getting the mode 7 to work properly, but I’m happy with it now (it can also rotate around the x axis, but I probably won’t be using that now).
There is still a lot to do before I have a game. I’ll go to bed now and start working hard tomorrow morning.
Oh, and I also had diner tonight: pasta.
I got up at 5 am this morning to see the theme, but went back to sleep again after a while. Now I’m going to start. I’m thinking of making a 3D racing game called SPACE ROADS, something between Skyroads and F-Zero. I want to do this in Flash, so I’ll need to figure out a way to get some kind of mode 7 working.
I had breakfast, here is part of it:
I’ll probably use haXe and make a little Flash game, just like last time. Here is my base code, which can use graphics and maps from Tile Studio. I added some extra code for basic objects, which I find myself writing every time. Depending on the theme, I might use Physaxe instead. Or maybe I’ll use BlitzMax and make a Windows game.
It looks like I’ll be able to spend most of the weekend doing the LD, yay!
Now it’s time to sleep!
I like the tool theme, but I don’t really have much time for MiniLD #3, since I’m trying to get a Flash game finished for the meez-inside contest. It is nice that the LD is going on at the same time, just to set the mood, so I’ll have the IRC on and watch the posts here.
However, I’m not skipping this competition completely. For this game I’m using a tool I made myself, Tile Studio (tile/sprite/map editor), and there are some new features I want to add. Also, there are a couple of small bugs in the program, which really need to be fixed. So I’ll be improving Tile Studio this weekend.
Good luck to everyone!
Some people wrote that my game was too slow, especially in the beginning of a level when there are many crystals. I found what was causing that and fixed it. Here is a new version:
I’ve been playing around with VirutalDub and Ulead VideoStudio and here is my timelapse video:
I set up the game online so you can play it directly in your browser:
Here is my entry, it is playable (two levels and even a little title screen). I’ll set up a playable web version in a moment, but here is the source.
I spent the entire evening and part of the night implementing basic object stuff (platform movement, object collision detection etc.), code I’ve written hundreds of times. Then I went to sleep and set the alarm clock for 4 hours, but woke up after 9! Oh well, I did sleep well.
The objects work nicely, I need to start making a lot of graphics now.
And I just had breakfast:
(btw, I ate the rest of those carrots yesterday)
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