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Mini LD #3 :: September 5th-7th Weekend :: Theme :: Tool

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Wiering's Archive

Most Elaborate Character Art
Awarded by GBGames on August 11, 2008
Worlds Finest Juice Award
Awarded by PoV on August 10, 2008

My plans for MiniLD #3

Posted by Wiering
Friday, September 5th, 2008

I like the tool theme, but I don’t really have much time for MiniLD #3, since I’m trying to get a Flash game finished for the meez-inside contest. It is nice that the LD is going on at the same time, just to set the mood, so I’ll have the IRC on and watch the posts here.

However, I’m not skipping this competition completely. For this game I’m using a tool I made myself, Tile Studio (tile/sprite/map editor), and there are some new features I want to add. Also, there are a couple of small bugs in the program, which really need to be fixed. So I’ll be improving Tile Studio this weekend.

Good luck to everyone!

Treasure Tower post-LD fix

Posted by Wiering
Tuesday, August 12th, 2008

Some people wrote that my game was too slow, especially in the beginning of a level when there are many crystals. I found what was causing that and fixed it. Here is a new version:

http://www.wieringsoftware.nl/ld/TreasureTower/PostLD/

Timelapse video

Posted by Wiering
Monday, August 11th, 2008

I’ve been playing around with VirutalDub and Ulead VideoStudio and here is my timelapse video:

http://www.youtube.com/watch?v=YVyJVQU9mLk (2:31)

Treasure Tower Online

Posted by Wiering
Sunday, August 10th, 2008

I set up the game online so you can play it directly in your browser:

http://www.wieringsoftware.nl/ld/TreasureTower/

Treasure Tower

Posted by Wiering
Sunday, August 10th, 2008

Here is my entry, it is playable (two levels and even a little title screen). I’ll set up a playable web version in a moment, but here is the source.

http://www.wieringsoftware.nl/ld/tt-src.zip

Main character

Posted by Wiering
Sunday, August 10th, 2008

I just spent a long time drawing a main character for my game.

Pizza

Posted by Wiering
Sunday, August 10th, 2008

There are about 9.5 hours left and it’s going very slowly. I should probably forget about the graphics for now and try to get the game finished with concept art.

Anyway, I just had a pizza.

Slept too long!

Posted by Wiering
Sunday, August 10th, 2008

I spent the entire evening and part of the night implementing basic object stuff (platform movement, object collision detection etc.), code I’ve written hundreds of times. Then I went to sleep and set the alarm clock for 4 hours, but woke up after 9! Oh well, I did sleep well.

The objects work nicely, I need to start making a lot of graphics now.

And I just had breakfast:

(btw, I ate the rest of those carrots yesterday)

Barbecue

Posted by Wiering
Saturday, August 9th, 2008

I’m just back from a barbecue with the neighborhood. Well, now I don’t have to waste any time cooking. Back to work.

Lunch

Posted by Wiering
Saturday, August 9th, 2008

I just made some pea-soup for lunch.

First concept graphics

Posted by Wiering
Saturday, August 9th, 2008

I’m going to make a platform game about climbing a huge tower, where each floor is a new level. I’m not sure how the gameplay will be, but here is my first little screen shot.

Breakfast

Posted by Wiering
Friday, August 8th, 2008

I just woke up and saw that the theme is “The Tower”. No idea what to make yet, but I’ll start with some breakfast: croissants and coffee.

Custom library for haXe

Posted by Wiering
Thursday, August 7th, 2008

I just released some base code for writing 2D games in haXe (using Tile Studio for graphics), which I’m planning to use if the theme is suitable for making a Flash game.

This might also be useful for anyone who wants to get started with creating web games in haXe. I’ve included information on how to install everything.

Web game

Posted by Wiering
Sunday, April 20th, 2008

I just uploaded my game so it can be played directly from your browser:

Play

EDIT: A minimalist game shouldn’t really need instructions, but (in case it isn’t clear what to do) the objective of the game is to clear the (minimalist) photos by surrounding areas, which you can do by drawing lines with the arrow keys. Don’t let the green balls touch the line you are drawing, also don’t touch it yourself. Once you have cleared 75% of the photo, you win the level. You have unlimited lives.

screenshot4.jpg
screenshot5.jpg

(see my earlier post for the zip with source code)

Final entry

Posted by Wiering
Sunday, April 20th, 2008

Here is my final entry: download (start Game.html to play).

I managed to add some (minimal) music to the game during the last 15 minutes before the deadline!

screenshot3.jpg

Starting to become playable…

Posted by Wiering
Sunday, April 20th, 2008

My flash game is now starting to become a bit playable. I spent way too long on a recursive algorithm to fill up the areas that turned out to be very very slow, but now I use a kind of floodfill instead. The goal of the game is to surround areas so that a picture appears. Now it still needs some enemies.

screenshot2.jpg

I’m back

Posted by Wiering
Sunday, April 20th, 2008

I’m back from the concert, we played Beethoven’s well known 5th symphony (I made a little recording of the opening with my Zoom H2).

When I came home, I had supper right away. Now there is a little more than 8 hours remaining, so I have to start working hard!

rep3.jpg

food6.jpg

First screenshot

Posted by Wiering
Sunday, April 20th, 2008

Last night I was able to spend about six hours on my game. This time I want to make a Flash game, so everyone can run it directly in their browsers. I’m programming it in haXe:

screenshot1.jpg

It’s going slowly, since I haven’t used haXe for quite a while.

This morning I had breakfast and went to the neighborhood fair which is held every year here. In half an hour I have to leave for a concert in Wageningen. I hope to still be able to make some kind of playable game when I’m back.

food5.jpg

fair2.jpg

Time to start working…

Posted by Wiering
Saturday, April 19th, 2008

I’m just back from a rehearsal day with an orchestra, we played Brahms, Mendelssohn, Schumann and Mahler. I made recordings, but this isn’t minimal music so it’s not really usable. People brought their own sandwiches and later we ordered chinese.

Now I can start working on my game…

rep1.jpg

food21.jpg

rep2.jpg

food3.jpg

food4.jpg

Good luck everyone!

Posted by Wiering
Friday, April 18th, 2008

Just woke up and saw that the theme is “minimalist”. I’ll start with some coffee and breakfast, then I’m off to a rehearsal day with the Nijmegen university orchestra, so I’ll have plenty of time to think before I start tonight.

food1.jpg

My desk

Posted by Wiering
Friday, April 18th, 2008

This time, I’m also going to send in photos of food and a time lapse video. I may as well concentrate on these categories, since I probably won’t have enough time to write a decent game. Anyway, here is a photo of my desk.

desk.jpg

Not much time, again!

Posted by Wiering
Monday, April 14th, 2008

Somehow, the timing of these LD competitions is always bad for me (except for LD #6 so far). On Saturday I have a rehearsal day with an orchestra and on Sunday there is this yearly neighborhood fair (or whatever that’s called) and then I have a concert with a different orchestra. I still do plan to participate, I’ll probably have about 8 hours and perhaps some more if I can stay awake long enough.

Maybe some day we can also have date voting (like we have theme voting).

Entry for 30 minutes drawing contest

Posted by Wiering
Tuesday, December 18th, 2007

Theme: “Running out of time!”

runningoutoftime.jpg

Final entry, unfinished

Posted by Wiering
Sunday, December 16th, 2007

Unfortunately, I didn’t have as much time as I had hoped today, so I wasn’t able to finish the game. However, it is partly playable, so I’m sending it in anyway.

ld10-6.png

Link (exe and source): Duck.zip

(The source uses a modified version of TileMap.bmx, which I made last year and published on the Blitz site as a tutorial).


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