Wiering's Archive
Most Elaborate Character Art Awarded by GBGames on August 11, 2008 | Worlds Finest Juice Award Awarded by PoV on August 10, 2008 |
Friday, September 5th, 2008
I like the tool theme, but I don’t really have much time for MiniLD #3, since I’m trying to get a Flash game finished for the meez-inside contest. It is nice that the LD is going on at the same time, just to set the mood, so I’ll have the IRC on and watch the posts here.
However, I’m not skipping this competition completely. For this game I’m using a tool I made myself, Tile Studio (tile/sprite/map editor), and there are some new features I want to add. Also, there are a couple of small bugs in the program, which really need to be fixed. So I’ll be improving Tile Studio this weekend.
Good luck to everyone!
Posted in MiniLD #3 | No Comments »
Tuesday, August 12th, 2008
Some people wrote that my game was too slow, especially in the beginning of a level when there are many crystals. I found what was causing that and fixed it. Here is a new version:
http://www.wieringsoftware.nl/ld/TreasureTower/PostLD/
Posted in LD12 - The Tower | No Comments »
Monday, August 11th, 2008
I’ve been playing around with VirutalDub and Ulead VideoStudio and here is my timelapse video:
http://www.youtube.com/watch?v=YVyJVQU9mLk (2:31)
Tags: timelapse
Posted in LD12 - The Tower | 1 Comment »
Sunday, August 10th, 2008
I set up the game online so you can play it directly in your browser:
http://www.wieringsoftware.nl/ld/TreasureTower/
Posted in LD12 - The Tower | No Comments »
Sunday, August 10th, 2008
Here is my entry, it is playable (two levels and even a little title screen). I’ll set up a playable web version in a moment, but here is the source.
http://www.wieringsoftware.nl/ld/tt-src.zip

Tags: final
Posted in LD12 - The Tower | No Comments »
Sunday, August 10th, 2008
I just spent a long time drawing a main character for my game.

Posted in LD12 - The Tower | 2 Comments »
Sunday, August 10th, 2008
There are about 9.5 hours left and it’s going very slowly. I should probably forget about the graphics for now and try to get the game finished with concept art.
Anyway, I just had a pizza.

Tags: foodphoto
Posted in LD12 - The Tower | No Comments »
Sunday, August 10th, 2008
I spent the entire evening and part of the night implementing basic object stuff (platform movement, object collision detection etc.), code I’ve written hundreds of times. Then I went to sleep and set the alarm clock for 4 hours, but woke up after 9! Oh well, I did sleep well.

The objects work nicely, I need to start making a lot of graphics now.
And I just had breakfast:

(btw, I ate the rest of those carrots yesterday)
Posted in LD12 - The Tower | No Comments »
Saturday, August 9th, 2008
I’m just back from a barbecue with the neighborhood. Well, now I don’t have to waste any time cooking. Back to work.


Tags: foodphoto
Posted in LD-Misc, LD12 - The Tower | 1 Comment »
Saturday, August 9th, 2008
I just made some pea-soup for lunch.

Tags: foodphoto
Posted in LD-Misc, LD12 - The Tower | No Comments »
Saturday, August 9th, 2008
I’m going to make a platform game about climbing a huge tower, where each floor is a new level. I’m not sure how the gameplay will be, but here is my first little screen shot.

Posted in LD12 - The Tower | No Comments »
Friday, August 8th, 2008
I just woke up and saw that the theme is “The Tower”. No idea what to make yet, but I’ll start with some breakfast: croissants and coffee.

Tags: deskphoto
Posted in LD12 - The Tower | No Comments »
Thursday, August 7th, 2008
I just released some base code for writing 2D games in haXe (using Tile Studio for graphics), which I’m planning to use if the theme is suitable for making a Flash game.
This might also be useful for anyone who wants to get started with creating web games in haXe. I’ve included information on how to install everything.
Posted in LD12 - The Tower | No Comments »
Sunday, April 20th, 2008
I just uploaded my game so it can be played directly from your browser:
Play
EDIT: A minimalist game shouldn’t really need instructions, but (in case it isn’t clear what to do) the objective of the game is to clear the (minimalist) photos by surrounding areas, which you can do by drawing lines with the arrow keys. Don’t let the green balls touch the line you are drawing, also don’t touch it yourself. Once you have cleared 75% of the photo, you win the level. You have unlimited lives.


(see my earlier post for the zip with source code)
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
Here is my final entry: download (start Game.html to play).
I managed to add some (minimal) music to the game during the last 15 minutes before the deadline!

Tags: final
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
My flash game is now starting to become a bit playable. I spent way too long on a recursive algorithm to fill up the areas that turned out to be very very slow, but now I use a kind of floodfill instead. The goal of the game is to surround areas so that a picture appears. Now it still needs some enemies.

Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
I’m back from the concert, we played Beethoven’s well known 5th symphony (I made a little recording of the opening with my Zoom H2).
When I came home, I had supper right away. Now there is a little more than 8 hours remaining, so I have to start working hard!


Tags: foodphoto
Posted in LD11 - Minimalist | No Comments »
Sunday, April 20th, 2008
Last night I was able to spend about six hours on my game. This time I want to make a Flash game, so everyone can run it directly in their browsers. I’m programming it in haXe:

It’s going slowly, since I haven’t used haXe for quite a while.
This morning I had breakfast and went to the neighborhood fair which is held every year here. In half an hour I have to leave for a concert in Wageningen. I hope to still be able to make some kind of playable game when I’m back.


Posted in LD11 - Minimalist | No Comments »
Saturday, April 19th, 2008
I’m just back from a rehearsal day with an orchestra, we played Brahms, Mendelssohn, Schumann and Mahler. I made recordings, but this isn’t minimal music so it’s not really usable. People brought their own sandwiches and later we ordered chinese.
Now I can start working on my game…





Tags: foodphoto
Posted in LD11 - Minimalist | No Comments »
Friday, April 18th, 2008
Just woke up and saw that the theme is “minimalist”. I’ll start with some coffee and breakfast, then I’m off to a rehearsal day with the Nijmegen university orchestra, so I’ll have plenty of time to think before I start tonight.

Tags: foodphoto
Posted in LD11 - Minimalist | No Comments »
Friday, April 18th, 2008
This time, I’m also going to send in photos of food and a time lapse video. I may as well concentrate on these categories, since I probably won’t have enough time to write a decent game. Anyway, here is a photo of my desk.

Tags: deskphoto
Posted in LD11 - Minimalist | No Comments »
Monday, April 14th, 2008
Somehow, the timing of these LD competitions is always bad for me (except for LD #6 so far). On Saturday I have a rehearsal day with an orchestra and on Sunday there is this yearly neighborhood fair (or whatever that’s called) and then I have a concert with a different orchestra. I still do plan to participate, I’ll probably have about 8 hours and perhaps some more if I can stay awake long enough.
Maybe some day we can also have date voting (like we have theme voting).
Posted in LD11 - Minimalist | No Comments »
Tuesday, December 18th, 2007
Theme: “Running out of time!”

Tags: 30min
Posted in LD10 - Chain Reaction | 1 Comment »
Sunday, December 16th, 2007
Unfortunately, I didn’t have as much time as I had hoped today, so I wasn’t able to finish the game. However, it is partly playable, so I’m sending it in anyway.

Link (exe and source): Duck.zip
(The source uses a modified version of TileMap.bmx, which I made last year and published on the Blitz site as a tutorial).
Tags: final
Posted in LD10 - Chain Reaction | No Comments »