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Ludum Dare 26 — April 26-29th, 2013
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About Wiering

Entries

 
Ludum Dare 26
 
Ludum Dare 22
 
October Challenge 2010
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
Ludum Dare 15
 
 
 
 

Wiering's Trophies

Most Elaborate Character Art
Awarded by GBGames on August 11, 2008
Worlds Finest Juice Award
Awarded by PoV on August 10, 2008

Wiering's Archive

MiniQix

Posted by
Monday, April 29th, 2013 7:48 pm

I finished a little game named MiniQix. In this game, you draw lines by walking around and when you enclose an area it gets filled up. You end up with minimalist drawings. Don’t let the enemies touch the lines you are drawing.

miniqix1
Play the game here: http://www.wieringsoftware.nl/ld/miniqix/ (Flash)

 

Starting now

Posted by
Sunday, April 28th, 2013 1:17 pm

I spent most of the weekend playing in an orchestra, now I finally have time to start working on a game!

IMG_0299

I like the theme, I’ll probably try to make a minimalist style platform game, though my plan B is to take my idea from LD 11 (minimalist) and do a better implementation.

Maybe…

Posted by
Monday, April 22nd, 2013 3:19 pm

I’ll be away for most of the weekend, rehearsing with an orchestra. I might still try to make something small in the evenings if there is a nice theme.

  • Programming: Haxe with NME (or with my own base code for Flash)
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP (and perhaps my Random Art Evolver?)
  • Sound recording: ZOOM H2 audio recorder
  • Sound editing: Nero Wave Studio
  • Instruments: An entire symphony orchestra to record sound samples from
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub

potatoNow to prepare I’ll just practice drawing potatoes

 

Dropping out

Posted by
Monday, December 17th, 2012 7:46 am

I didn’t have much time in the weekend after all and was planning to do something small today for the jam, but I really don’t like the theme and most ideas I’ve had so far have already been done in some way. Now I should really be spending my time on more important things.

I’m in!

Posted by
Friday, December 14th, 2012 6:53 pm

This weekend I only have one concert on saturday evening, so I should have enough time to make a game!

I’ll be using:

  • Programming: Haxe (with my own base code), NME (with HaxeFlixel) or perhaps Blitz Monkey
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP, (and perhaps my Random Art Evolver?)
  • Sound editing: Nero Wave Studio
  • Sound recording: ZOOM H2 audio recorder
  • Instruments: piano, cello, double bass, guitar
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub
  • IRC: Chatzilla

And this is what my desk looks like:

IMG_9443-001

I really hope to finish something this time.

Sint Nicolaas for Android

Posted by
Wednesday, November 14th, 2012 10:40 am

I was working on this for the October Challenge, but decided to make the game completely free (no ads), so I won’t make 1$ from it.

Anyway, it’s on Google Play now, I’d be glad to hear what you think about it!

Link: https://play.google.com/store/apps/details?id=nl.wieringsoftware.sintnicolaas

Tile Studio update

Posted by
Sunday, September 30th, 2012 2:36 pm

For people who use Tile Studio, there is a new version with some new features!

You can download it here: http://tilestudio.sourceforge.net/

I’m in!

Posted by
Thursday, April 19th, 2012 5:53 pm

It looks like I’ll be gone for about half of the time, but I’ll still try to make a game this weekend!

Here is what I’m using:

  • Programming, I’m using Haxe and I might use the Axel game library (I was looking at it yesterday and made a port of the AxeliteBasic demo and a Tile Studio definition file: Axel.tsd), or I’ll use NME with my own base code.
  • Graphics: Tile Studio, Inkscape, PhotoImpact
  • Sound: Nero Wave Studio
  • Music: NoteWorthy Composer, MilkyTracker
  • time lapse: ETL, Virtualdub

Good luck everyone!

 

Finished!

Posted by
Sunday, December 18th, 2011 7:48 pm

Last night I decided to use my own codebase instead of FlixelNME, after trying to fix a little problem for several hours (startIndex of a tilemap not working properly).

Today I was away most of the day, but managed to get something ready just in time. There is just one level and I didn’t have time for character animation.

The nice thing about NME is that you can compile it for different targets, so you can play this game in Flash, html5, Windows and even Android (not really playable, since you need to press keys to move, still it works!).

I really didn’t like the theme. Anyway, this game is about a lonely kitten, who needs to find it’s way back to home.

And here is the timelapse video: LD22 Time Lapse

Time for some sleep

Posted by
Friday, December 16th, 2011 9:39 pm

I don’t know what to make yet, but setup some basic things and now have some scrolling tiles in Flixel with Haxe.

It’s very late now, so I’m off to bed.

I’m in!

Posted by
Friday, December 16th, 2011 5:29 pm

I’m in for the LD, but (again) have a concert on Sunday. I still hope to get something finished, but I might end up going for the jam.

My tools:

  • programming: haXe with NME (either with my own code base or with HaxeFlixel)
  • graphics: Tile Studio, PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: electric piano (Yamaha Clavinova), cello, double bass, guitar (and perhaps samples from all kinds of instruments available at the concert?)
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL and Virtualdub
  • time logging: ManicTime
  • chat: FireFox with ChatZilla

 

Finished my game after all

Posted by
Thursday, September 15th, 2011 5:28 am

I wasn’t able to finish anything for LD21, in the end I started all over for the jam, but didn’t get that finished either. Last week I spent some more time on it and now it is finally ready: Asteroid Escape.

In this game, you are exploring caves in an asteroid when suddenly lava starts to rise, which you have to escape.

In total I spent about 34 hours on this, but spread out over several days. I used haXe and my own base code and Random Art Evolver. There are 7 levels.

 

 

Small Tile Studio update

Posted by
Monday, August 22nd, 2011 7:35 am

In case anyone is using Tile Studio with Flixel, this might be useful. I added an option to always start with a transparent tile at the beginning of the exported tileset: !StartWithEmptyTile, since Flixel insists that the drawable tiles start from a certain index.

For some reason I haven’t been able to log into SourceForge for a while, but there is a new executable here: http://www.wieringsoftware.nl/ld/ts.exe (if you don’t already have Tile Studio, first unpack the zip from http://tilestudio.sf.net and then replace the executable with this one).

 

Failed…

Posted by
Monday, August 22nd, 2011 7:17 am

I gave up at about 2 am last night, after spending way too long trying to get Flixel to do what I wanted it to. Also I ran into a bug in the haXe compiler which made generated as3 code impossible to compile. If I had known about the extra time, I would probably have been able to make something. I might still do something for the jam using some existing code from an old LD or so.

 

Evolving some tiles

Posted by
Sunday, August 21st, 2011 7:14 am

I’m using my Random Art Evolver with some GameArt functions to evolve textures and a tileset.

Starting now

Posted by
Sunday, August 21st, 2011 4:41 am

Yesterday I didn’t have any time to work on LD, I had an orchestra rehearsal day and a concert in the evening, we played Dvorak 8.

This morning I was too tired to get up really early. So I’m going to start now.

I’m in!

Posted by
Sunday, August 14th, 2011 7:52 am

This time I’ll be gone for most of Saturday, but there still should be enough time to make something.

My tools:

  • programming: either haXe (with my own code base), AS3 (with Flixel) or perhaps Monkey
  • graphics: Tile Studio, PhotoImpact, Inkscape, project dogwaffle, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: electric piano (Yamaha Clavinova), cello, double bass, guitar
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL and Virtualdub
  • time logging: ManicTime
  • chat: FireFox with ChatZilla

Nothing yet!

Posted by
Saturday, April 30th, 2011 1:10 pm

Today it is Queens Day (Koninginnedag) in Holland, which is traditionally celebrated by everyone selling their old stuff in huge flea markets. I spent most of the morning walking around in this huge park, where it seemed like half of the city’s population was present.

Then I went to Amsterdam, where my cousins had their birthday party.

Now I’m back home and I’ve had dinner, it’s time to start working for LD!

 

Hoping to participate…

Posted by
Tuesday, April 26th, 2011 8:25 pm

I hope to be able to make something for LD #20. This Saturday, it’s Queens Day, and I have two birthdays to attend. On Sunday I’ll have an orchestra rehearsal day, so I’ll have to work at night (or go for the Jam).

Anyway, I’ll probably use (some of) the following tools:

  • programming: either haXe (with my own code base), AS3 (with Flixel) or Monkey (recently bought it, but haven’t used it yet, should be interesting!)
  • graphics: Tile Studio, ULead PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: keyboard, cello, double bass, guitar
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL.exe and Virtualdub
  • time logging: ManicTime
  • chatting: FireFox with ChatZilla

Nothing!

Posted by
Monday, December 20th, 2010 3:17 pm

I wasn’t home much during the weekend due to concerts, and the time I was at home I didn’t manage to do anything for LD, other than thinking about what to make. I wasn’t happy with the theme at all, it’s way too broad (like most of the themes recently). In fact, half of my previous LD entries could fit the theme discovery in some way.


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