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Ludum Dare 16 :: December 2009 :: Theme: Exploration

LD16 Results: Top 20 | Categories | View All 121

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About Wiering

Wiering's Trophies

Most Elaborate Character Art
Awarded by GBGames on August 11, 2008
Worlds Finest Juice Award
Awarded by PoV on August 10, 2008

Wiering's Archive

Timelapse video

Posted by Wiering
Monday, December 14th, 2009 4:10 pm

I just made a timelapse video, you can watch it here. I removed the parts where I was away or asleep. The music is from a concert I played on Friday (from Brahms’ 2nd symphony).

Edit: programs I used: FlashDevelop, Tile Studio and my new pixel editor which is still work-in-progress.

Jimmy’s Adventure

Posted by Wiering
Sunday, December 13th, 2009 8:11 pm

Well, my game isn’t half of what I’d planned, but it’s at least playable, just one level. Jimmy was going to be a mouse, but I didn’t have time to draw his sprites so now he’s that yellow thing. As you explore the level you will find power-ups that will help you get further. There was no time for sound unfortunately.

ss3

I had never used Flixel before and I’m glad to have tried it out. I did spend a lot of the time learning it, so I could probably have done a lot better if I had studied it before the LD started. This was also the first time I used as3 instead of haXe and I must say I do prefer the haXe language.

Anyway, I’ll probably use Flixel again next time, and then I won’t have to learn it first, so I might actually finish a complete game…

You can play the game here:

Flixel and Tile Studio

Posted by Wiering
Sunday, December 13th, 2009 11:23 am

Now I’m able to import maps from Tile Studio into Flixel. I still have to make a game out of this.

ss1

12 hours left

Posted by Wiering
Sunday, December 13th, 2009 7:08 am

I hardly got anything done yesterday, I had to do some shopping and played in a concert.

wskov

When I returned from the concert I played around with Flixel for some time and it looks like it’s pretty easy to use. I hope I can get a little game finished in the next 12 hours.

Time to get started

Posted by Wiering
Saturday, December 12th, 2009 5:17 am

Last night I had a concert and a party after that, and I was home just before 3.00am, when it all started. I like the theme, I want to make a game where you explore a level and keep getting extra abilities so you can go back and explore more.

I wanted to at least get something working with Flixel right away, so I downloaded the newest version 1.40 of Flixel and the Mode demo. Two hours later I was still not able to get things working. Turned out that Flixel was just being updated and already had changed twice since I downloaded it. The new version 1.41 did compile without errors, but the Mode game doesn’t really work like the example.

I just woke up and now I’m going to try to use Flixel and make something. If it doesn’t go well now, I’ll go back to haXe.

Intending to participate

Posted by Wiering
Wednesday, December 9th, 2009 8:23 pm

I have two concerts this weekend, but I hope to have time to make something.

I’d like to try out Flixel this time, but in case I get stuck or something, I’ll use my Haxe base code again.

Good luck everyone!

sfxr for Haxe

Posted by Wiering
Monday, September 14th, 2009 9:22 pm

I just finished porting sfxr to Haxe, but as a library instead of an app. Instead of generating a WAV file in sfxr and storing it in your SWF, you can now generate it while your program is loading, or the moment you need it. Why? To save space in the final SWF and to provide more flexibility, like being able to vary a sound a little depending on something in the game.

http://www.wieringsoftware.nl/ld/sfxrhx/

There are several ways to use it:
- you can start with making a sound in sfxr and save it as a .sfs file and use the load() function
- generate random sounds in your program and simply save the random seeds of the ones you like, use create(), randomize() and mutate()
- if you need to fine-tune a sound, you can also edit the individual parameters in your program
- use generate() to create the wave file in memory
- finally, use play() at any time to play it

Time-lapse video

Posted by Wiering
Sunday, August 30th, 2009 9:54 pm

Here is my timelapse video for Cave Miner:

http://www.youtube.com/watch?v=hhmhxYSmflg

screen6

You can play the game here: http://www.wieringsoftware.nl/ld/CaveMiner/

My main character

Posted by Wiering
Sunday, August 30th, 2009 1:30 pm

I finished drawing my main character in Tile Studio:

mainchar

And here he is in the game:

screen5

A dummy main character

Posted by Wiering
Sunday, August 30th, 2009 11:59 am

I added a dummy main character to get the movements working and it can now walk and jump, now I still need to draw the actual character.

screen4

Here is a pic I forgot in my last post:

pixed

And I just cooked (and ate) supper:

food4

Pixel graphics

Posted by Wiering
Sunday, August 30th, 2009 6:33 am

I’m now making a platform game called Cave Miner, I just spent a long time drawing some graphics. I can make simple levels now, but there is still a lot to do!

screen3

Time for plan B!

Posted by Wiering
Saturday, August 29th, 2009 5:21 pm

I spent the entire evening trying to get Physaxe to work like I want it to, but I give up! I´m sure it´s possible to make a good platform engine with Physaxe, but it´s not going to happen this weekend and not with the tiny bit of documentation I could find.

screen2

Time for plan B, I’ll stick with rectangular tiles and make a simple platform game without those beautiful slopes.

BTW, here is some food I ate:

food3

Going slowly…

Posted by Wiering
Saturday, August 29th, 2009 11:29 am

I spent a long time experimenting with Physaxe, and now I can set up the bounds of a level from Tile Studio. It’s going very slowly, I might still decide to go without Physaxe and just do it the old fashion way.

screen1

Ready to start!

Posted by Wiering
Saturday, August 29th, 2009 6:37 am

I woke up at 5.00 am to see what the theme was and then went back to bed. This morning/afternoon I played with a string quartet in a little concert for somebody’s 90th birthday. Now I’m back again and it’s time to get started.

Not sure what I’ll make yet, but I’m thinking about doing a platform game using Physaxe. I’ve never used it before, so I’ll start with experimenting a little.

Here is some food I had:

food1

food2

Getting ready

Posted by Wiering
Friday, August 28th, 2009 2:31 pm

I intend to take part in LD15 and get a game finished in time! So far it looks like I’ll be home most of the weekend so that’s great. Just one little concert tomorrow.

I plan to make a Flash game using haXe and I’ll probably use (some of) my base code which I’ve published before. I just updated it to version 1.2, you can find it here: http://www.wieringsoftware.nl/ld/HaxeBaseCode-1.2.zip (I have a blog post about it here, but unfortunately the WordPress plugin I used to embed swf’s no longer works so you can’t see the demo).

Depending on the theme and what I can come up with, I might use Physaxe or try something 3D with Sandy.

Good luck everyone!

Time lapse video

Posted by Wiering
Friday, April 24th, 2009 3:01 am

Here is my time lapse video, the first version had better audio synchronization, but then VirtualDub crashed and I had to start all over again.

http://www.youtube.com/watch?v=6YqyUk5sIsE

Save the Sheep online version

Posted by Wiering
Sunday, April 19th, 2009 7:56 pm

My game can now be played online here:

http://www.wieringsoftware.nl/ld/SaveTheSheep/

I’ll probably also add a post-compo version with Mochi highscores.

This is how the game works: you are the yellow circle and you must save the sheep from getting caught by the lava. You can move around with the arrow keys (or wasd) and push blocks and kick sheep. The sheep need to go to the dark green zone all the way at the right. You’ll need to divert the lava to have enough time to get the sheep in safety. To do that, make walls to hold the lava for a while. The darker blocks will decay first, so you know where the lava will be coming out next. Be sure to use at least one of those. If you don’t, all blocks will break simultanously and you won’t have a chance!

All sounds and music were recorded during the competition. The background music is from an orchestra rehearsal yesterday (I’m not completely sure if that’s allowed).

Save the Sheep (final)

Posted by Wiering
Sunday, April 19th, 2009 7:00 pm

Here is my entry, at least the source code. I’ll put a playable version online in a moment.

http://www.wieringsoftware.nl/ld/SaveTheSheep.zip

Save the Sheep

Posted by Wiering
Sunday, April 19th, 2009 2:06 pm

I went to the park and recorded some sheep sounds with my ZOOM H2, and decided to change my game into “Save the Sheep”.

Now the game will be about getting enough sheep to the exit before they are swallowed up by the wall of lava. I still need to make the sheep and the lava, but pushing blocks and building walls works now.

Working too slowly

Posted by Wiering
Sunday, April 19th, 2009 4:48 am

Last night I spent way too long on making the ground for my game. I’m using a Perlin noise function and wanted to modify it so it the edges would fit together, but couldn’t get that to work that way. Anyway, this is my first screen shot:

This morning there was the yearly fair here (just like during LD12) and I went to take pictures for a local newsletter. Now I really need to work hard and get something finished!

And here is some more food I ate:

I’m back!

Posted by Wiering
Saturday, April 18th, 2009 6:39 am

I just came home from an orchestra rehearsal (which was fortunately finished a little earlier than planned), so now I can finally get started with LD14!

I’ve been thinking about the theme all day and even have an idea what to make: in my game you are running away from some kind of dangerous liquid (something like lava) that turns into a solid mass after a while (seen from above). There are blocks lying around and you can build little walls to hold the liquid back for a while, so it advances slower and you have more time to find your way, get past all kinds of obstacles, and build more walls, and so on.

At the rehearsal we had soup during the break (tomato vegetable soup).

I recorded the music we played, in case I can use something, but it’s not really the kind of music that fits with a game like this (mostly Bruch).

Hello!

Posted by Wiering
Friday, April 17th, 2009 7:15 am

I’m also planning to join LD14, and I hope to actually finish something this time! Depending on the theme I might use the haXe base code I posted last time (see http://www.wieringsoftware.eu/).

On Saturday, I also have an orchestra rehearsal day (again!), so I can only start in the evening. But I’ll check the theme before I leave and try to come up with an idea.

Giving up…

Posted by Wiering
Sunday, December 7th, 2008 6:30 pm

I spent most of the evening trying to get sprites to work in mode 7, but I haven’t yet been able to figure out how to position them correctly in 3D. There’s no way I can make anything playable out of this in the remaining time, so I’m giving up. In case you want to try it anyway: http://www.wieringsoftware.nl/ld/ld13.html

I still intend to finish this game sometime (or make something else with it).

Made a track

Posted by Wiering
Sunday, December 7th, 2008 8:46 am

I haven’t been able to do much work so far today, but I made a racing track:

Here is some food I ate:

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